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Nintendo roundtable Q&A summary

Posted on June 5, 2012 by (@NE_Brian) in News, Wii U

Update: Event is now over!

Nintendo has moved passed the game talk and onto the Q&A portion of its E3 2012 roundtable. A summary of the information shared at the event can be found below.

On Nintendo Land distribution:

“In North America, Wii Sports was a pack-in. In Japan, it was not. Even though it’s the same concept, it doesn’t necessarily mean the same result. Honestly, I don’t know what will happen.”

On Nintendo monitoring questionable content beyond spoilers for Miiverse:

“We will be aggressively pursuing the realization of such a place. Yes, absolutely. We want Miiverse to be a place where people are not scared or threatened.”

On whether or not Nintendo believes that the Wii U audience is the same group as the Wii audience:

Nintendo is targeting a wide audience for Wii U, “but I want to make the important addition that we are powering up with the Wii U. There’s sort of this attitude that Nintendo is targeting more casual consumers, but actually we’re more interested in making games for people who really love games.”

– Nintendo wants third-parties to feel excited about making games for Wii U as well

On the difficulty of adding a second GamePad for Wii U:

“Taking the same image and displaying it on three different screens does significantly affect the performance.”

“Personally, you need to draw a fine line between the performance and the cost and being able to create the experiences that you want to create.”

“To be quite frank, if you start trying to push too much performance, it results in more expensive components which ultimately raises the cost of the hardware.”

“That being said, the fun and enjoyment you get out of those games isn’t only based on how the images look on those screens.”

– Nintendo is pleased with the experiences the GamePad can deliver even if the overall specs of the console may not be as powerful as other hardware

Nintendo on VC/WiiWare transfers to Wii U

“We are readying the system to be able to transfer saves and everything you’ve bought.”

How Nintendo has enough ideas for so many Mario games

– Different teams work on different core ideas for each game

“When we’re creating a sidescrolling Mario game for a specific system, we try to highlight the particular unique characteristics of that system.”

New Super Mario Bros. 2/U

– No plans to have the games connect with each other

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