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Nintendo talks HD

Posted on November 5, 2009 by (@NE_Brian) in News, Wii

HD graphics was a huge topic discussed during Nintendo’s Q&A session of the company’s latest financial briefing. We’ve posted the pertinent quotes below.

“I believe that we should take the most appropriate balance. We are not too much concerned about if the technology itself is the state-of-the-art or rather old-fashioned. If we can find out the most appropriate medium, between SD and HD, and flexibly move around them depending on the game’s contents, it will be good, I think.” – Genyo Takeda, General Manager, Integrated Research & Development Division

“As long as my way of making games are concerned, all I am concerned about technologies is, we probably cannot swim against the tide. The customers’ tastes will become more and more refined. Even today, many customers who have seen HD once say they cannot go back to SD. On the other hand, quite a few of us are accepting 5.1 channel even though they are not true 5.1 channel or embracing HD even though they are not true HD…So, if we try to intensify that portion, if we are simply intensifying what is actually SD to look like HD with the hardware support, it can be understood rather easily. So, development costs associated with HD graphics will have to further increase.” – Shigeru Miyamoto

“…Regarding the question of SD or HD, it must depend on each software. For example, we have to ask ourselves if HD is really necessary to develop Wii Fit. Won’t HD be better for the games like Pikmin? The developers should choose the most appropriate graphical format depending on the software they make. To Nintendo, our theme is how we can prepare the SDK library to cater to the needs of the developers, with which the developers can more easily develop their games. In fact, Nintendo has been working with such mission.” – Shigeru Miyamoto

“Next, let me talk a bit from an engineer’s viewpoint…I hate to tell this as Mr. Takeda is sitting next to me today, but in the days of Nintendo64, we were not able to make the program run properly without us making a lot of extra and seemingly unnecessary efforts. However, Nintendo GameCube and Wii are made so that programmers do not have to beat our brains out or making many extra works, so I feel that the programming has become fairly easy. Mr. Takeda himself has learned from Nintendo64 and has been specifically focusing on how possibly the hardware people can make the platform which gives the least amount of hardship to software engineers. I would like to believe that he will keep this spirit for any future products.” – Satoru Iwata

“Each company and each developer must have its own opinion about how they develop games as well as how they conduct their businesses. Some companies have internally consistent opinions, and some others have different opinions among the developers and engineers as to HD or more sophisticated graphics. When a company believes in the need of advanced graphics in order to differentiate itself from the others, which is commonplace, the development cost naturally increases…It can easily be understood that making profits is becoming harder and harder….As I explained by comparing the memory sizes of a NES game and Blue-ray as an example, the development costs are increasing for the third parties. Recognizing the circumstance, our position is to cooperate wherever appropriate in order to realize the most desirable results.” – Shinji Hatano, General Manager, Marketing Division

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