This summary is a little later than usual, but there are some interesting tidbits regarding Spirit Tracks, Silent Hill: Shattered Memories (lack of advertising especially), WayForward talk, and more.
The Legend of Zelda: Spirit Tracks
 
 – Bozon will be reviewing the game
 – Sam likes it
 – Also believes it’s one of the more difficult Zelda titles
 – Again, don’t need to play previously cleared areas in the Spirit Tower
 – Bozon has completed 3 dungeons and is in the third tower of the master dungeon (9-10 hours), so sidequests yet
 – Sam says the tower becomes a difficult challenge towards the end of the game
 – Seems Nintendo worked hard on the game to make it more complex
 – Still have all the intro “tutorial” stuff
 – A lot of déjà vu moments
 – After the first hour or so, there’s a lot of interesting stuff
 – New items
 – Still find keys to treasure chests, lighting torches, but you’ll be stumped a lot because previous Zelda knowledge won’t help you
 – Many times Bozon didn’t know what to do
 – Game teaches you new conventions and are cool
 – There are times where you’ll need to go back into rooms
 – Whirlwind item can get annoying
 – Sam was struggling with the Spirit Pipes since he was using the original DS
 – Bozon thinks the Spirit Pipes are better implemented/used than the ocarina in Ocarina of Time
 – Can’t change sensitivity of the mic
 – Craig received a wooden treasure chest from Nintendo
 – Comes out on Monday
 – Game opens up in different areas to take the train, not the things you expect on the map
 – The more Bozon plays it, the more he likes it
 – Dungeons are better than Phantom Hourglass, other things are better as well
 – Sam feels the train is more boring than the ship because you can’t draw your own path
 – Bozon’s review should be up on Monday
 – Definitely a buy game
Silent Hill: Shattered Memories
– Matt has been playing it
 – Completed the game once
 – Playing it again
 – It’s a fun game
 – Review is up
 – No marketing, advertising for the game, people are getting a vibe that’s it’s a junk game because of that – But it’s not
 – It’s a well-made game for Wii
 – Climax Studios created the game
 – Re-imagining of the original game
 – Play as Harry Mason, crashes in the middle of a blizzard in Silent Hill, daughter has gone missing
 – Different in how it plays/pacing than the original
 – Has some bold/fresh design choices
 – Wiimote controls flashlight
 – Matt says the flashlight is the best flashlight he has ever seen in any game, PS3/360 games included
 – Awesome lighting for the flashlight
 – Grainy filter is in the game, has been a trademark in Silent Hill games
 – Meticulously designed world, lots of cool details
 – Two gameplay types: Exploration with flashlight and puzzle-solving
 – Cell-phone used for many of the puzzles
 – Also run for your life throughout – scared Matt a lot
 – Press down on the d-pad to see behind you while running
 – Matt’s thinks the game is too short (5 hours if you play straight-through)
 – Replay value comes from psych profile (different appearances from characters, dialogue trees, etc.)
 – Matt’s other gripe is that you’ll always be fine when there is no ice around
 – Still a good game
 – No weapons (helps to make the game scary)
 – You won’t be scared if you don’t get scared by Resident Evil or Dead Space
 – A lot of new gameplay types which break up monotony (ex: You’ll be inside a car as it falls into a lake, water will flood it, need to get out)
 – Releasing on Tuesday
DSi LL
– Definitely made for the older crowd
 – Can’t imagine how big it is until you hold it in your hands
 – It really is big
 – Coming out in North America next year
 – Pay a little more for the LL in Japan
 – Brain Age games built in
 – Doesn’t stretch the image, just a bigger picture
 – Pixel count exactly the same
 – Picture looks sharper
 – Shouldn’t import it because of region restrictions
 – Just a bigger DSi
Glory of Heracles
– Very popular in Japan
 – Nintendo bringing it to North America in January
 – Nintendo’s first first-party game for 2010
Intellivision Lives!
– Makes sense for the DS
 – Uses touch scree as d-pad
 – Can’t say who the publisher is
 – Doesn’t have licensed games
 – Probably will be around $20
 – Tried to shop it on DSiWare first
Top 25 Wii games
– They do it every year
 – 2 games from this year made it into the top 10
 – Will talk about it more next year
Call of Duty: Modern Warfare: Reflex Edition
– Bozon played a lot of Call of Duty 4
 – Was rating Reflex on a Wii scale
 – Bozon had a lot of problems (crash bug, control issues)
 – Bozon thinks Reflex controls the worst out of all the Wii Call of Duty titles
 – Shakes a lot like Red Steel
 – There will be people who like it
 – Overall, Bozon feels it’s a 7.0 game
 – 2 year-old game, could be played way better on systems intended for originally
 – Cool game, has a lot to it
 – Other shooters done better on Wii
 – Needs to run at 60 FPS
– Matt heard Red Steel 2 team was upping the shooting in the game
Reader questions
– HeartGold/SoulSilver has some changes that gives it a more Japanese feel
 – Pay 2 Play has been included in numerous games, has been out for awhile
 – Cursed Mountain isn’t bad, but compared to Silent Hill, shouldn’t bother – Matt recommends Cursed Mountain for $19.99
 – Ideas for Zelda: Craig would like online functionality to download dungeons, Bozon’s crazy idea would be to see the pedometer in the game, Matt would like a narrative that doesn’t feel like it’s carried over from past games, Bozon also says MotionPlus should be used for Z-targeting
 – After Contra 4, Konami checked to see if WayForward would like to make Contra 5…Nothing announced, up to Konami for another Contra game, WayForward would probably like to make a sequel, but Konami has to pull the trigger
 – Bozon says Shantae games for DSiWare are looking good, first video will probably be on IGN
 – Red Steel 2 should be releasing sometime around February
 – Avatar doesn’t use MotionPlus for swordplay
 – Nintendo didn’t really start with the old school remakes strategy – Konami was really the first along with a few other companies