No Man’s Sky update out now (version 4.22), patch notes
No Man’s Sky is back with another update, with version 4.22 having been made available.
A bunch of different bug fixes are included this time around. Hello Games has addressed a networking-related crash, a memory leak with texture rendering, and much more.
The full patch notes for the No Man’s Sky version 4.22 update are as follows:
- Fixed an issue that prevented the Minotaur from correctly targeted corrupted Sentinels while under AI control.
- Fixed an issues that caused certain wall-mounted base decorations to rotate without engaging the rotate part option.
- Fixed an issue that prevented some technologies from being installed in freighter inventories.
- Fixed an issue that prevented the Teleport Receiver from being installed inside a Sentinel interceptor.
- Fixed an issue that could prevent the Sentinel Multi-Tool from being cleared out of its case after being claimed by the player.
- Fixed a rare issue that could cause a blocker after restarting a mission.
- Fixed a number of issues in the Nexus mission to collect Hadal Cores.
- Fixed an issue that could cause an internal text ID to appear during the Sentinel interceptor repair mission, instead of correct instructions.
- Fixed a number of minor text issues.
- Fixed an issue that could cause corrupted Sentinels to appear on non-corrupted worlds when playing on higher difficulty settings.
- Fixed an issue that caused the planet popup to be filled with placeholder data in certain views in the Discovery page.
- Fixed a rare issue that could disable input while viewing a confirmation popup in the UI.
- Fixed an issue that caused some companions to be rendered facing the wrong way inside the UI.
- The error message displayed when using an Echo Locator in a system without any Harmonic Camps has been improved.
- Fixed an issue that caused the message intended to warn players that their pulse drive had been disabled to incorrectly report that the pulse drive was available to use.
- Fixed an issue that caused the DPS readout on some starship weapons to be hidden from the UI.
- Fixed an issue that caused the Galaxy Map to fail to display information about Dissonant systems when playing on lower difficulty settings.
- Fixed an issue that caused the Analysis Visor to report Sentinel ships as buildings.
- Fixed an issue that caused refiners and other related technologies to fail to show their charging status correctly.
- The eye textures for corrupted Sentinels have been improved.
- Fixed a rare issue that could cause the explosion when destroying small freighters / cargo pods to be too small.
- Fixed an issue that caused the weapons on corrupted Sentinels to be invisible.
- Fixed a number of minor visual glitches affecting the exterior and interior of the Sentinel interceptor.
- Fixed a rare issue that could cause overly dense/dark fog on some corrupted planets.
- Fixed an issue that caused starship communicator holograms and craftable bobbleheads to intersect with cockpit elements in the Sentinel interceptor.
- The audio balance for Atlantideum crystals has been adjusted.
- Fixed a number of collision issues with oxygen and sodium plants.
- Fixed an issue that could cause NPC ships to move in a jerky fashion in multiplayer.
- Fixed an issue that could cause a severe performance drop when joining another player’s game directly from the frontend, if that other player was aboard the Space Anomaly.
- Fixed a crash related to memory allocation.
- Fixed a networking-related crash.
- Fixed a memory leak related to texture rendering.
In case you missed it, No Man’s Sky recently received a major “Interceptor” update. We have the full rundown here.
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