Red Steel 2 has a reward system in place for those who mix up moves
Posted on September 6, 2009 by Brian(@NE_Brian) in News, Wii
The developers of Red Steel 2 have already explained that executing the same types of actions will not be possible in their title though. For instance, the gun available in the game will not take down enemies in all situations. Red Steel 2 will also encourage further variation in the move set via rewards. Creative Director Jason Vandenberghe confirmed that there is a system in place to encourage players to mix things up when it comes to moves, but wouldn’t elaborate on the feature just yet.
“The answer is yes, of course (style/reward system).
What? You want to know how it works or something? Should have asked that instead!”
Thanks to Jake for the news tip!