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Design doc brings ton of information, concept art on rejected “Metroid 1.5”

Posted on February 6, 2011 by (@NE_Brian) in General Nintendo, News

Boss Battles

I think this is one aspect where multiplayer would really shine…the difficulty of the boss would multiply depending on the number of players. In addition, the boss can now have several hot spots all over its body; it’s almost a Ghost Busters-like approach. Similar to Panzer Dragoon 2, the bosses have hot spots all over their body and are only affected by certain weapons at certain sides; this again would require teamwork. Once a boss is defeated, we can put that boss into the Un-lockable game modes, where a player can now control a boss and the other players try to defeat it. Of course the UI would be unique to the boss, and the player controlling the boss, would have all the bosses unique powers and abilities at his or her disposal.

Un-lockable Modes

Upon completion of the main game, there are several modes that can become unlocked. I would like to keep these separated from the main game because it will insure that, 1. Players will complete our game, and 2. The un-lockable multi-player modes will give the player some semblance of a reward, as well as increase playability. Here are some examples of modes that the player can look forward to:

• Arena Death Match: Similar to Quake, Unreal Tournament, Golden Eye, Perfect Dark, Halo. Arena style maps with a circular travel patters. Pickups regenerate in specific locations and the winner is the player with the most kills at the end of the time limit.

• Team Arena Death Match: similar to the above, but teams would be two on two, or more, depending if we utilize Internet play. Similar rules and conditions.

The rest of these are from a previous list I created, but I figure they would work here as well…please disregard the bot reference.

Capture The Metroid:

Two teams have a containment unit; there is a single metroid in the map at a hidden location. The object is to capture the metroid and bring it back to your base/ship. The catch? The containment unit has a time limit that activates once the metroid is captured. In addition, the containment unit is super fragile, don’t get it damaged…Oops, you did? Damn, it self-destructs when hit…wiping out anything within its short range vicinity… Damn…What a drag…

Rules:

• Bot or Human players permitted
• Split screen
• Goal is to get the metroid back to your base/ship
• Several different styles of maps can be used for this scenario (spaceship graveyard, industrial area, artic style bases)
• If containment unit is destroyed, the match resets. The team that destroyed the containment unit gets the pointage.
Ultimately this would be a great game style for Internet play, if we decided to support it.

Ancient Chozo Robot Battle:

An arena Battle style game where you boost up into the chest plate of a gigantic ancient looking robot beast. Once inside the chest plate the robots become active. Once active you can beat the hell out of each other ‘till the cows come home.

Rules:

• Up to human 4 players, no bots, simple brawler style combat, robots are heavy and slow
• Goal is to be last robot standing, once your bot gets destroyed, you self-destruct.
• Single screen or split, depending on size of arena, although single screen would more than likely suffice.
• Damage is shown by chunks of metal flying off robot bodies and limbs dropping off
• No projectile weapons, just punches, arm flailing, and kicks.
• Controls:
Left analog: Forward, back, left, right
Right analog: arm flail clockwise or counterclockwise depending on which way you are rotating
A button: Punch
B Button: Kick

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