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Sakurai on his work schedule when making Super Smash Bros. Melee, thinks the game is the sharpest in the series

Posted on December 9, 2010 by (@NE_Brian) in GameCube, News

We posted this information yesterday along with Sakurai’s other response’s about Super Smash Bros. Melee yesterday, but I thought these two excerpts were important…

“On a personal level, Melee had an extremely grueling development cycle. Some of my other games did, too, but Melee sticks out far ahead of the pack in my mind. I worked on that game for 13 months straight, after all, without a single Sunday or holiday off that whole time. During parts of it, I was living a really destructive lifestyle — I’d work for over 40 hours in a row, then go back home to sleep for four.”

“Melee is the sharpest game in the series. It’s pretty speedy all around and asks a lot of your coordination skills. Fans of the first Smash Bros. got into it quickly, and it just felt really good to play.”

Can you imagine that work schedule? Personally, I don’t think I would have been able to put up with it! Also, I’m wondering how you guys feel about Melee – Do you agree? Do you believe Melee is the sharpest game in the series as well?

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