Scribblenauts creator looking to correct control issues with sequel
“Yes, we knew the controls had issues but frankly, we just ran out of time to fix them. When you’re making a game so unique the focus needs to be on those features and when the time is up you go out with what you have. Getting another year and starting with the core base of the original game will really help us nail down all of the issues that people had.” – Scribblenauts creator Jeremiah Slaczk
My biggest complaint with the first Scribblenauts was the controls. However, the team is clearly looking to iron out any issues with the sequels, and adding d-pad support will provide another option for players. Also, it’s always great to see a developer acknowledge any prominent mistakes in their game!