Submit a news tip



Sedap: A Culinary Adventure “Seasoning” 1.1 update announced, patch notes

Posted on November 26, 2025 by (@NE_Brian) in News, Switch eShop

Sedap A Culinary Adventure Seasoning update 1.1

A new version 1.1 “Seasoning” update has been announced for Sedap: A Culinary Adventure. On Nintendo Switch, the patch should go live in December.

There’s a lot of new stuff here along with various changes. Highlights include a Bestiary with new artwork, names, and detailed descriptions of the monsters, an in-game map to navigate levels more easily, an easier difficulty mode so more players can enjoy the experience, game balancing improvements like more teleports and adjustments to late-game levels, and four new charms and an increased charm weight limit.

Below is the full rundown:

Sedap: A Culinary Adventure Seasoning version 1.1 update patch notes

Content Updates

  • Dakila now has new dialogue lines when purchasing from the Shop.
  • Merapi’s Radio is now accessible from the Camp — you may now yap with her!

Balancing

General

  • [Single-player] [Standard Levels] Increased Combo Streak length (+10s)
  • [Single-player] [Spirit Trial Levels] Increased Combo Streak length (+30s)
  • Decreased the rate of food decay.
  • Increased the critical rate boost at Combo Streak x7
  • Decreased the difficulty of the fishing minigame when catching Squid
  • Increased the Mountains’ Falling Steps waiting time before it falls (1s -> 1.25s)
  • Increased the collider sizes of Falling Steps

Charms/Loadout

  • Increased the carry-on weight limit of Charms (5 -> 7)
  • Increased the weight cost of the damage Charms, Gilded Mask and Non La (+1)
  • Decreased the Rusted Blade‘s charging speed buff (100% -> 42%)
  • Revised the unlock levels for certain Weapons, Utensils, and Charms. Previously purchased equipment remains unaffected.
    • In light of the newly-added Charms and balancing changes, the unlock levels for Charms in the Beach and Mountains have been adjusted.
    • 2-star Spatula and Parang can now be unlocked earlier in the game, after beating 01-05.
    • 3-star Ngao, Sibat, Celurit and Chopsticks can now be unlocked earlier in the game, after beating 03-02.

Utensils

  • Decreased charging time for Utensils. The only exception to this is the Frying Pan, to allow players to check the cast range before casting.
  • Chopsticks
    • 2-star now freezes all Order timers for 30 seconds
    • 3-star charged ability now restores only 30 seconds to the Order time, but also freezes them for 30 seconds
  • Cleaver
    • Increased charged ability duration
      • 2-star (15s -> 30s)
      • 3-star (20s -> 50s)

Weapons

  • Ngao
    • Increased attack speed
    • Charged ability now instantly breaks Armour
    • Increased 3-star charged ability duration (0.25s -> 0.4s)
    • Reduced 3-star charged damage (50% of mob HP -> 40% of mob HP)
  • Parang
    • Reduced damage for all attacks
    • Whirlwind now pulls monsters in more reliably
  • Drumbone
    • Decreased damage per second (DPS)
    • Increased damage of the third attack
    • Increased charged attack duration
    • Increased 2-star charged attack damage
    • Adjusted the amount of hits required to stun a monster
  • Keris
    • Improved charged attack targeting
  • Sibat
    • Increased 2-star projectile per-hit damage

Monsters

  • Reduced Crab Critter spawns in 02-BOSS
  • Reduced the wake-up immunity time of Ginger Ghost (1s -> 0.4s)
  • Decreased the movement speed of the Bandito
  • Bandito’s random drops upon defeat no longer include ingredients from auto-producing Kitchenware, namely Milk, Noodles, or Rice.

Kitchenware

  • Oven
    • Increased the speed of the cooking minigame
    • Previously, the two required inputs for the cooking minigame could appear as a single block, which confused players. They are now clearly separated with a gap.
  • Tumpeng Altar
    • Slightly increased the hit window for the Wok and Pot cooking minigames.

Achievements

  • [Online Multiplayer] Fixed an achievement, “I’ll Go If You Go”, not being correctly unlocked.

Aesthetic

  • Shifted some visually-awkward environment assets and fixed floating assets in some levels.
  • Increased the visual intensity of the stink cloud VFX on Kitchenware containing stinky food.

Controls

  • (!!) Players can now dash at any time mid-animation to cancel the action. This makes combat and casting charged abilities feel less clunky.

Gameplay/Levels

  • General layout, collider fixes, and spawner position tweaks to some later levels.
  • Camera is now more zoomed out for bigger levels — 02-11, 02-12, 02-BOSS, 03-07, 03-09, and 03-BOSS.
  • Added a Ginger Ghost spawn to 03-08.
  • Improved the interaction range of the Repair Box in 03-BOSS.

Game Settings

  • [Single-player] Players may now enable or disable auto-swapping between Som and Gon when entering and exiting the Kitchen in the game’s settings.
  • Players may now enable or disable auto-skipping for already-seen dialogues and tutorials in the game’s settings.
  • Players may now adjust the game’s Graphical Quality settings.

Localisation

  • New language added — Ukrainian!
  • Increased the size of Chinese and Japanese characters in the Loadout and Shop.
  • General improvements to auto-sizing of text across languages, preventing overflows.

Quality-of-Life (QoL)

  • (!!) Freshness indicators for Kitchenware have a new look, with icons and a clearer display. We’ve also extended having these Freshness indicators to food.
  • In 01-04, the big tree trunk now fades-out when players move behind it.

Feedback

  • [Single-player] Players now get visual and audio cues when swapping characters.
  • New visual and audio cue whenever the Bandito appears in a level.
  • New visual and audio cue whenever the Cleaver’s charged ability is about to time out.
  • New visual cue to indicate the hit-ready moment for the Steamer’s cooking minigame.
  • New audio cue to indicate the hit-ready moment for Fishing Cone, Steamer, and Supper Showdown minigames.

UI Updates

  • General enhancements have been made to the game’s user interface.
  • Adjusted the brightness and contrast of some flowers in the Makanomicon.
  • The Spirit Trial phase progress bar at the bottom of the screen will now be hidden before the level begins.
  • Added outlines to the Windomie cooking minigame so that its more visually consistent with the other Supper Showdown cooking minigames.
  • While in a level, the current level number and chosen difficulty mode are displayed on the top right of the Pause menu.

Bug Fixes

  • [Online Multiplayer] Fixed an issue where the client’s Freshness timings were being calculated incorrectly in some instances.
  • [Online Multiplayer] Fixed an issue where both the host and client could flip through Tutorial Cards, causing a mismatch in input control.
  • [Online Multiplayer] Fixed an issue where the client cannot see the Khaya Warrior’s sleeping animation.
  • [Online Multiplayer] Fixed an issue where the client is unable to hotswap when first loading into the game.
  • [Online Multiplayer] Fixed issue where players weren’t able to dynamically switch between controller & keyboard control in-game.
  • [Online Multiplayer] Fixed an issue where clients could not hear the damage sound effect when taking cold damage in the Mountains.
  • [Online Multiplayer] Fixed a visual issue where the client would see the wrong reviews upon level completion, and also see reviews upon Spirit Trial completion.
  • [Online Multiplayer] Fixed a visual issue where the client does not see Dakila’s icon (that signifies new Shop items) during the Level Completion Card.
  • [Online Multiplayer] Fixed a visual issue where button prompts appear inaccurately for the client.
  • [Online Multiplayer] Fixed a visual issue where some cooking minigame elements jitter for the non-cooking player.
  • [Online Multiplayer] Fixed an issue where the 01-BOSS cooking minigame’s control prompts were showing for the player that isn’t playing the minigame.
  • [Local Multiplayer] Fixed an issue in Local MP where a single controller or keyboard could join as both Som and Gon in the Character Select menu in some instances.
  • [Single-player] Fixed an issue where the Celurit’s charged ability does not work if the player swaps to Hunter during cast.
  • Fixed an issue where player can permanently freeze while attacking in specific instances.
  • Fixed an issue where having the Settings and Credits open at the same time from the Main Menu could cause a crash when adjusting Settings.
  • Fixed an issue where picking up an item as it despawns would cause issues regarding picking up new items
  • Fixed an issue where controller vibration does not stop if players exit the game while in the middle of a controller vibration.
  • Fixed an issue where the camera would move abruptly in the Mountains levels while players were moving across different altitudes.
  • [Equipment] Fixed an issue where stat pips for Weapons were inconsistent between the Shop and the Loadout menu.
  • [Equipment] Fixed an issue where Som could use the Cleaver’s charged ability when it was already active.
  • [Equipment] Fixed an issue where using Spatula’s charged attack will not heal players to maximum HP if a Charm that boosts HP is equipped.
  • [Cooking] Fixed an issue where the cooking progress bar could move backwards when exiting cooking minigames at specific timings.
  • [Cooking] Fixed an issue where, when using the Frying Pan’s charged ability, failing a cooking minigame in a dish could carry over to the next dish, causing cooking chances not to reset properly.
  • [Cooking] Fixed an issue where interacting with Kitchenware as a dish animates out could trigger an invisible cooking minigame.
  • [Cooking] Fixed an issue where the Order timer bar would not reflect correctly (turn blue) when the Chopstick’s charged ability is casted as the timer bar is flashing.
  • [Levels] Fixed an issue where players can sometimes attack while on a Fallen Log, causing them to freeze.
  • [Levels] Fixed an issue where the player would be permanently slowed after using the Fallen Log in 01-10.
  • [Levels] Fixed an issue in 01-BOSS where the Ambuyat Pot cannot be interacted with consistently at all angles when the cooking minigame is active.
  • [Levels] Fixed an issue in 02-03 where the Kitchen zone did not contain the Woks on the outer right side.
  • [Levels] Fixed an issue in 03-10 and 03-12 where destination Wind Portals became unresponsive after players land on them.
  • [Levels] Fixed an issue in 03-BOSS where the Tumpeng Altar minigame would ignore the first input.
  • [Levels] Fixed an issue where the Repair Box would display an interaction prompt when the Boss Kitchenware was hit, even if a player was already in the midst of repairing it.
  • [Levels] Fixed an issue where players could pass a level if they got a score of less than 1 star.
  • [Monsters] Fixed an issue where a Tomatomancer or Kopimancer would continue firing projectiles even if its stunned from having its immunity broken.
  • [SFX] Fixed an issue where Som’s charged ability SFX drags on even if the ability wasn’t casted.
  • [SFX] Fixed an issue in 01-BOSS and 03-BOSS where SFX were not playing during the various cooking minigames.
  • [SFX] Fixed an issue where the Oven’s slider SFX would continue playing if the player exits the minigame, or if the player misses the hit.
  • [Visual] Fixed an issue where the “Loading…” text from the Splash Screen would overflow out of the screen in some languages.
  • [Visual] Fixed an issue where changing languages in Options during Camera Flyover would cause text to sometimes overlap with the button prompt.
  • [Visual] Fixed an issue where the environment would briefly look overexposed upon opening the Equipment menu in the Camp.
  • [Visual] Fixed an issue in 01-SP where failing the second pour of the Bubble Tea cooking minigame causes the second pour’s fill colour to remain in the cup.
  • [Visual] Fixed an issue in 01-BOSS where the progress bar fill direction was flipped for the Ambuyat Pot’s cooking minigame.
  • [Visual] Fixed an issue where player footprints would appear outside of the Beach.
  • [Visual] Fixed an issue where monster HP and Armour bars overlapped, causing all segmentation bars to display simultaneously.

The game can be purchased now as a digital download. Head on over here for more Nintendo Switch coverage.

Leave a Reply
Manage Cookie Settings