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Sky Rogue update out now (version 1.2)

Posted on November 24, 2019 by (@NE_Brian) in News, Switch eShop

A new update went live this week for Sky Rogue. Version 1.2 is now available, featuring two new aeros, the ability to warp to later missions, and more.

Below are the full patch notes:

New Stuff

– Warp Menu: If you have reached a new island biome (Day 5 or beyond), you can now spend tech points to start a new run at a later island
– Tengu Experimental Swing-Wing: unlockable after beating the game
– Bronco Warbird: a propeller-driven aero which is able to mount two weapons per weapon mount
– Drone-L Trebuchet: a special which will launch drone wingmen. This was present in some much older builds but needed some bugfixes for the wingmen AI.
– The title screen will randomly choose a biome which you’ve unlocked
– Added Aeropedia description to a few advanced weapons

Changes

– You can now hold down both Yaw directions (L and R) for a short while to zoom
– “Gun Camera” option is now on by default (this will only affect new players)
– Physics timestep increased from 50fps to 60fps for better game feel
– Enemies with guided weapons will not be as aggressive if you’ve already got missiles heading towards you
– GB-1 Yumi is now fire-and-forget, does a better job tracking moving targets
– Torpedo blasts has been given an area of effect
– Bomb blast area of effect increased slightly 15 -> 20
Itano-C should be much more effective at hitting its targets
– Stat bar minimums have been set so that the stat bars are more varied and informative
– Language selection in the options menu now shows native names for languages instead of ISO codes
– Re-added “Rauser” skin

Fixes

– Fixed various issues with skin visualization in loadout view
– Fixed minor issues with aero visualization in research menu
– Range calculation has been corrected slightly, everything will have a slightly longer effective range
– Weapons can no longer be fired when landing

Source: Switch news

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