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Sky Rogue update out now (version 1.3)

Posted on September 14, 2020 by (@NE_Brian) in News, Switch eShop

Sky Rogue - Nintendo Switch

The rogue-lite action flight simulator Sky Rogue was recently updated on Switch again. Version 1.3 includes some new elements, a bunch of changes, and a slew of bug fixes.

Here are the full patch notes:

New Stuff

– PUMA Warbird Bomber
– MONARCH Experimental Drone (requires you to beat the game)
– New ground targets, keep an eye out!
– New engine sounds for interceptor and bomber aeros
– Co-op: players can respawn if the other player kills a certain number of enemies

Changes

– Bombsight “zeroes in” 50% faster
– Speed display modified so it’s easier to judge speed differences across aeros and after upgrades
– Reduced volume on BRONCO’s prop sound
– BRONCO upgrade costs increased from 1000/2000 to 2000/4000
– BRONCO hitpoints reduced 250 -> 200, upgrade hitpoints reduced 170->150
– MEDVED base speed increased 6000 -> 7000
– ZULU base speed increased 7000 -> 7500
– ONI base speed increased 8000 -> 8500
– ODIN base speed increased 7000 -> 7500
– AURORA speed upgrade increased 1500->1700 per level
– Added error effect when failing to buy an upgrade
– Mention in the carrier menu quit message that your progress is saved
– The same mission target shouldn’t be repeated two missions in a row
– New camera option: “Reduced Motion”
– New camera option: “Dodge in the cockpit” : have the aero roll when it dodges in cockpit mode
– NEW: slight dropshadow added to target HUD text to make it easier to read in bright conditions
– NEW: Menus: Added instructions for undocumented Page Left/Page Right buttons
– NEW: Progress bar under tech level shows your progress towards the next tech level on the carrier menu
– Player missiles slow down slightly when getting close to their target, improving accuracy of fast-moving missiles significantly
– An icon on the carrier menu tells you if you are still able to achieve the “Sky Rogue” achievement

Fixes

– Fixed: camera look rotation using the right stick was very strange and unpredictable depending on the rotation of your aero
– Fixed “Bringing a Nuke to a Knife Fight” achievement
– Player airbases only spawn on spots that are unlikely to launch the player into a mountain
– Fixed: later missions in endless mode will still spawn enemies
– Fixed: L-DRONE now correctly earns rewards and kills for the player who launched it
– Fixed: To avoid weird errors, you can’t pause and quit the game when researching new tech
– Fixed: destroying a CARRIER by hitting its critical hit point will now correctly credit you with the kill
– Optimizations to AI should improve framerate on busier missions
– Coop: P2 couldn’t win the game if P1 was dead, also reinforcements wouldn’t spawn
– Softlocks should no longer happen after landing on the carrier before the mission is over
– Under certain circumstances starting and quitting an Endless game would get recorded as standard campaign progress
– Aero stat display bars were not changing after you upgraded an aero
– MIRV’s sort their targets based on the angle between the boresight of the missile and the targets, so you’ll never shoot one and not have at least one missile go towards what it’s pointing at
– Changing to a non-decal skin and then back to a decal skin will no longer disable decals permanently
– Building spawn code was not making spots as being occupied, leading to other things getting spawned inside them
– Fixed shadow rendering issues on aeros on the carrier menu
– Aeros which are shot down should dive more consistently rather than go into a flat spin
– Destroyed carriers now dive properly
– Island name on mission start and debriefing was sometimes garbled
– Fixed “Bringing a Nuke to a Knife Fight” achievement
– Player airbases only spawn on spots that are unlikely to launch the player into a mountain

Sky Rogue is currently available for Switch via the eShop.

Source: Switch news

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