Sonic Team head acknowledges how there was a “struggle in 3D Sonic games”
Sonic’s transition from 2D to 3D was less than ideal. Not all 3D Sonic games have been terrible, but it wasn’t until we saw releases such as Sonic Lost World and Sonic Unleashed that the series began to hits its stride once again.
Speaking with Nintendo Life, Sonic Team head Takashi Iizuka did acknowledge that “there was a struggle in 3D Sonic games.” He said:
“Yes there was a struggle in 3D Sonic games. From the 1st 3D type Sonic game Sonic Adventure, we tried various levels and environment in 3D. This is because we felt there is more possibility for improvement in 3D type Sonic. So in Sonic Colors and Sonic Generations, we added new gameplay on top of the existing Sonic titles to make a high quality game.”
Iizuka also commented on Dimps’ dedication in creating a fully realized 3D Sonic title on 3DS in Sonic Lost World:
“One feature in Sonic Lost World is 360 degrees action, so the challenge on 3DS was to apply this 3D action game in 360 degrees action like in Wii U. Of course we couldn’t make it exactly the same, but by using the same texture as Wii U, applying the twisted levels, how you see and feel should be very close to the experience you get from Wii U version.”