Sonic Unleashed on Wii – different than 360, PS3 versions
– split of 3d to 3d side-scrolling action is about 50/50
– hub areas for story return once again
– Wii version is not using the same engine as PS3/360, but the team is working hard to duplicate the look as closely as possible
– mix of speed and platforming
– Wii version is different in stage design and controls
– coding and stages for Wii version is being handled by Dimps, who was responsible for Sonic Rush/Sonic Rush Adventure
– Tomoya Ohtani from Sonic Rush will be the sound director
If the Sonic Rush team’s prior work is any indication, I truly think this can be one of the stand-out Sonic games in the franchise.
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