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Splatoon

More Splatoon details

Posted on 9 years ago by (@NE_Brian) in News, Wii U | 13 Comments

Another round of Splatoon details have been translated from this week’s issue of Famitsu (thanks StreetsAhead). You’ll find them below.

-The interview is with producer Hisashi Nogami, who is known as the director of every Animal Crossing up to City Folk, and directors Yusuke Amano, who also directed NSMB2, and Tsubasa Sakaguchi, who was a character designer on Twilight Princess and art director on Nintendo Land.
-The Inkling city (where the plaza is) is known as ‘Highcolor/Haikara City’ in Japanese.
-The concept of two teams of four shooting ink in a turf battle has been there since the original prototype, even though the characters where tofu-like blocks at the time.
-They experimented with other team sizes, but found with more than four players felt like they had little effect on battles, and with less than four that they had too much responsibility.
-Killing/attacking opponents online to prevent them from painting ink is just one strategy to win. You get no points or advantage directly from doing so.
-Hero mode uses basically the same controls as online matches, so anyone with difficulty in the can use the hero mode to practice.
-Ideally, you’ll be matched with players of a similar rank to you (based off of experience points earned in matches). If not enough players, they’ll put you with people further away from your rank. If there’s only 8 players, you’ll be matched together.
-While online is focused on just painting the ground, hero mode focuses on using the ink to move forward.
-Amano says he wants you to be able to look at the map on the GamePad and see where needs to be worked on for your team.
-No way to directly communicate with people you’ve been randomly matched with. They will appear post-match in your Plaza, where you can check out their gear, weapons, and comment.
-They picked squids because they were the best at representing the gameplay present in the prototype.
-Music for stages is random. Possible that I’m misunderstanding, but each player will have a different song while playing.
-Music is designed to be the sort that would be popular with the young Inklings involved with the turf battles.
-Rather than making some huge number of stages, they want to create stages that feel different when you use different weapon combinations.
-You don’t earn money for gear in single player for balance reasons. Someone could grind money in hero mode and have their first online match with high level gear.
-In the final stages of development now.
-Aiming for, more or less, a simultaneous worldwide release.
-They plan on supporting the title post-release.

Source

New details regarding Splatoon have come out of this week’s issue of Famitsu. You’ll find the information in the summary below (thanks StreetsAhead):

-Team made up of lots of staff that worked on Wii U launch titles. Once they’d grasped the hardware, they wanted to create something innovative.
-Working on a local multiplayer mode in addition to online and Hero Mode
-Hero mode is predominantly a 3D platformer with heavy emphasis on human-squid transformations
-Random matching is done world wide, game tries to place you with players close to your skill level based on ratings
-Tried implementing a system whereby you could give orders to your team mates, but battles were too quick and hectic for them to be effective so they got rid of the feature
-Game won’t use CPU fighters; only once 8 human players have been found will a match start
-Having multiple modes with random matching would limit the number of players per mode, so all the focus is on the 4 vs. 4 for that
-No communication with players you are matched with
-They didn’t think of using Bloopers when they decided on squids (they apparently forgot they existed)
-No money can be earned in Hero Mode. Your points, as displayed at the end of the match, are turned into money and experience points.
-A lot of the music is written by Tooru Minegishi (who has worked on Zelda, Animal Crossing, and Super Mario)

Source 1, Source 2

Japanese text will be updated shortly.

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This week we will se a 10 page spread in Famitsu featuring Splatoon.

It will include game details, as well as interviews with the producer (Nogami) and the directors (Amano and Sakaguchi)

Source1, Source2

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As usual the translated text will be updated shortly.

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We’ll update with the translation as it becomes available as always.

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Those who are attending Apex 2015 this year will be able to go hands-on with an upcoming Wii U game. Nintendo has confirmed that Splatoon will be playable at the expo, though the demo will be the same one from last year’s E3.


Apex 2015 will take place between January 30 and February 1 in New Jersey.

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This store in the plaza is a one-stop shop for all your clothing needs. If our intel is reliable, it offers a wide selection of threads that are both functional and fashionable. Although, they never seem to have any pants in stock. Probably because jellyfish prefer to go au naturel.

This is Jelonzo, the charismatic clerk that runs the clothing shop. With his uncanny sense for the hottest trends, he’s viewed as a fashion god of sorts by all the young squids in town. He hails from distant waters and has a strange way of speaking that can make it difficult to understand him, but that may be one of the secrets of his success.

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As per usual updated translation of Japanese text will be made available shortly.

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