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Tatsunoko vs. Capcom details

Posted on September 2, 2009 by (@NE_Brian) in News, Wii

– They could use Wii arcade board (used in TvC) for future arcades, but for Tatsunoko is a one off
– Wii chosen as the new platform for the SD stream of Capcom fighting games, and for new players to get into the genre
– NWC online multiplayer will have no territory restrictions
– 3-4 new characters, won’t reveal which ones yet
– game balance being improved for this version
– Tatsunoko chosen for sentimental, well known characters. Many team members grew up with them.
– A lot of feedback asking for online mode after Japanese launch. They decided to include it the next opportunity, and there we have it. Also, in EU and America people live far from each other, so it was a must.
– A lot of OST licenses where pretty difficult to get, more in western version. He had to decide for every character if it was worth the fight, or if it was better to keep resources for other things and go ahead. So revised OST for the West.
– Dash!! Kappei difficult to get due to the co-production between Tatsunoko and TV company.
– Not a huge effort to get those great graphics/effects on the Wii, they say they just took advantage of the full potential of the machine, specially the GPU.
– PS360 version? it would be more intelligent to make a new game for them, giving resources, effort and time that port would require.

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