Team Cherry shares update on Hollow Knight: Silksong’s development, new enemies and music tracks
Fans are waiting patiently for Hollow Knight: Silksong, the follow-up to Team Cherry’s acclaimed action adventure game. There’s still no word on any sort of release date, but the studio did provide an update this week.
Team Cherry said in a blog post that as the game continues to expand, its “timelines have stretched a bit both to account for all that exciting new stuff and to tie up everything else.” New enemies and music tracks were also highlighted.
Here’s the full update from Team Cherry:
Silksong Development Progress
Right up front: We’re still going, building this (very large) game. Our desire to keep building, and building, and building sure hasn’t diminished, but our timelines have stretched a bit both to account for all that exciting new stuff and to tie up everything else.
As a small progress tease: You may remember for Silksong we promised over 150 all new enemies. To us, that always seemed a conservative estimate, and it turns out we were right! Here are just a few foes that came to life this week, enemy number 163, 164 and 165.
Though their names shall remain a mystery, we can say they’re members of a scholarly suite, former tenders of a dusty vault full of ancient knowledge. This is a tough later game trio who, when in battle, work closely together, covering for each other’s weaknesses.
And as some assurance: We’re not just randomly building things without an end in site. We know how this story unfolds and as much as we add, our intent is always to evoke the feeling of exploring a vast, surprising new world; one that matches (or exceeds) the scale and diversity of the original game.
We can’t wait to one day talk about all the wild evolutions to this new world that’ve taken place behind the scenes, but that day’ll have to wait until after the game is out and in your hands.
Let’s talk music! Hollow Knight: Silksong sees Christopher Larkin returning once more with a full suite of moody and memorable tracks. Aligning with the game’s focus on Hornet, her needle and her thread, Silksong’s score sees a particular focus on strings.
Today, Chris is generously releasing 2 tracks off the upcoming album: ‘Lace’ the intense battle theme for one of Hornet’s main rivals and ‘Bonebottom’ the sombre score for Silksong’s starting town. Consider it a Christmas tease!
To date, Silksong’s complete score is sitting at about 30 (stunning) tracks, with several still to come. That’s already a step above Hollow Knight’s 26 tracks, and is a combination of Pharloom’s many varied locations, more unique boss themes and Chris’s own desire to one-up his achievements with the first game.
Expect the full Hollow Knight: Silksong Original Soundtrack to release at the same time as the game. Jump over to the following to see the above samples alongside Chris’s other work: Christopher Larkin Bandcamp