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Posted on March 30, 2010 by (@NE_Brian) in News, Wii

– Hints at sea travel, big sound element, vehicles
– Director: “Within the world of computer graphics, the feeling of water is remarkably beautiful.”
– Water usage in the world – a waterfall in a cave, larger river in the middle of town, and “the seas upon which the main characters head out.”
– Director feels that sound is necessary to give life to the world: “I believe we’re progressing well with sound effect production. We placed importance on it from the start, and while it is out of the ordinary from a scheduling standpoint, we started sound development simultaneous with the start of production. In the ‘world,’ there exists ‘sound’ that has been running in parallel for a long time. The influence of this will pull the gameplay and cinematics in good directions, I believe.”
– “‘Water’ and ‘Sound’ — while in the supporting role, they’re also primary players.”
– Ruli has canals, effects people’s lives
– Producer: “The canals lead to the sea, and the sea teaches people that in order to head out on adventure, they need ships.”
– Vehicles might be in the game (or at least ships)
– Producer: “The world in an island will expand with the use of ships. Vehicles in a fantasy world are an important tool for getting you excited.”

Source 1, Source 2

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