The Last Story details, more videos on the way
This information comes from The Last Story director Hironobu Sakaguchi…
Details
– Dolby Pro Logic II compatible
 – Go to the options menu and choose from mono, stereo and DPLII
 – Switch the button to either up or down for command mode
 – Girls with small hands in the Mario Club tested the game, which was why the down key is included
 – Map objects that are destroyed are automatically repaired
 – Sakaguchi advises fans think of the objects as attack gimmicks, not background elements
 – “Pointer” lines for enemy targeting can be changed to off, show only when Elza has executed his Gathering move, show always, show pointers for enemies and allies
 – Magic Circles can be spread through jump slash and vertical slash (non magic-based characters can spread it also)
 – 16 save slots
 – “chuudan save” feature: Auto saved, starts back at the previous load point, used when you want to stop play and come back alter
 – No Wiimote shake controls
 – Control options automatically switched when using the Classic controller
 – Camera control with the right stick
 – Can flip the camera controls around
 – Sakaguchi says the Wiimote and Classic Controller options are basically the same, so it will come down to personal preference
– Sakaguchi enjoys playing with his LEGO Wiimote/nunchuck
 – Set your name using up to 8 alphabetic characters for multiplayer
 – Game doesn’t use the Wiimote speaker
 – Sakaguchi says the game is impossible on an HD system due to Nintendo and the Mario Club working with Mistwalker for nine months, which basically added to the development staff
 – Elza’s bow gun can be strengthened to increase basic damage
 – Different bow types for the gun
 – Elza’s arrows for his bow gun are infinite
 – Other bow gun ammo starts off at 0 and isn’t infinite (banana included)
Video schedule
January 20, 14:00: Gathering
 January 21, 14:00: Battle System
 January 24, 14:00: Ruli City
Visit this page at the specified dates and times above.
Thanks to Thomas N for the tip!
