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The story behind Solatorobo’s publishing situation

Posted on February 8, 2012 by (@NE_Brian) in DS, News

In addition to being the first game in the “Little Tail Bronx” series, Tail Concerto was also CyberConnect2’s first project. The title didn’t sell particularly well, and I’m sure Mamoru-kun met a similar fate.

Due to Tail Concerto’s poor sales, Namco Bandai wasn’t too interested in CyberConnect 2’s pitch for Solatorobo: Red the Hunter.

You might be wondering how the studio persuaded Namco Bandai into publishing the game given this fact.

Director Takayuki Isobe provided an explanation in an interview with Gamasutra:

“To overcome the weak points with Tail Concerto, we created massive amounts of assets, generating multiple concept documents, each time refining the world and settings to create a game with a very deep story and a detailed world view that even a mature audience could enjoy, and eventually were able to get the green light from our client.”

Source, Via

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