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Toki Tori 2 details

Posted on September 23, 2012 by (@NE_Brian) in News, Wii U

Read on below for a slew of Toki Tori 2 details. This latest batch of information is more about the overall gameplay rather than Wii U-specific content and GamePad implementation.

– Levels and puzzles are presented in a larger open world
– Only items are taking the form of other creatures in the environment
– Stomp: animals will run away or follow a certain action
– Whistle: attract creatures towards you
– Animals move and have their own set of behaviors
– One level features Mediterranean-style buildings in the background
– It’s one flowing level, with transitions between large areas
– Bird will pick you up and carry you
– Creatures are integrated into the puzzles
– Ex: frogs blow bubbles that transport you upwards; they need a berry to eat to produce the bubble
– Ex: bird can’t see you because of the tall grass; need a lobster to crush the grass with a block of wood on its back
– Creatures can act as movable platforms in other areas
– Level editor reconfirmed
– Use the GamePad touch screen to place items and specific environments
– Results are shown on the TV screen
– Can choose from a lot of creatures and items from the game

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