Ubisoft Montpellier talks ZombiU post-mortem at PAX East, details
– Changed from Killer Freaks because aliens were too fast to use the Gamepad effectively
– Using the Gamepad requires a slower-paced game that lets you look away from the TV occasionally
– The question of how gamers could attach to the story with a perma-death mechanic was a tough hurdle to overcome
– That issue resolved itself, however, because the gameplay told a story that players could get attached to naturally
– Dialogue wasn’t needed to tell this story because it arose out of the player’s individual actions with survivors they got attached to
– Players are meant to be the various survivors, so when the Prepper says the last survivor he knew was sloppy or ineffective, he’s really judging the player