Warhorse Studios explains how Kingdom Come: Deliverance came to be on Switch
Yesterday, new Koch Media label Prime Matter and Warhorse Studios confirmed that Kingdom Come: Deliverance is coming to Switch. The announcement came as a bit of a surprise. Although there were previous rumors about a possible port, many had assumed that it would be a difficult task to get it running on Nintendo’s console.
Warsaw Studios explained how the Switch version came to be in a follow up notice today. It turns out that fan feedback is ultimately what set the whole thing in motion.
According to Warsaw:
Kingdom Come: Deliverance for Nintendo Switch was born out of a “happy mistake.” At the end of 2020, the Kingdom Come: Deliverance Royal Edition was announced for the PlayStation 4 in Japan. Due to a clerical error, the game was also listed for the Nintendo Switch, which at that time was not in the plans. The ‘mistake’ was fixed right away, but the information spread. However, the overwhelming feedback was eye-opening and an integral part in decision making later. Sabre Interactive, also a legacy studio of Koch Media, has proven on multiple occasions that they are the right partners for this endeavor to make the unthinkable thinkable, and were tasked with bringing Kingdom Come: Deliverance to the Nintendo Switch.
“It is amazing to see how much involvement and influence gamers worldwide can have on game development. The overwhelming feedback and fan reaction made us reconsider our opportunities and made us sit down with Sabre Interactive, who is the perfect candidate for this ambitious undertaking,” said Tobias Stolz-Zwilling, PR Manager at Warhorse Studios.
A release window for the Switch version of Kingdom Come: Deliverance has not yet been announced.
Source: Prime Matter PR