Xenoblade Chronicles X: Definitive Edition tech analysis, including frame rate and resolution
Digital Foundry went live with a new technical analysis going over Xenoblade Chronicles X: Definitive Edition, which covers things like frame rate and resolution. We also get to hear more about the changes and technical improvements Monolith Soft made to the game compared to the Wii U original.
Here’s the roundup of tidbits:
– Uses dynamic resolution on Nintendo Switch
– Resolution goes up to 1080p
– Average resolution much sharper than on Wii U
– Portable mode makes it on par with Wii U, though there are some dips
– Overall image quality is sharper
– Motion blur is still present
– Distant detail, LODs, and shadow quality improved
– Lighting is subtly different
– Shadow positions have changed
– Character models have improved
– Eye size, color, and position have been modified
– Skin shading has improved
– Hair has been updated and improved the general shading
– Shadows are higher quality
– Changes made to the UI
– Still no collision detection with moving vehicles
– Pop in still present in the main city
– Prerendered videos now have raised black levels on Nintendo Switch, so they appear washed out
– Mostly steady 30 FPS with some dips
Watch the full Xenoblade Chronicles X: Definitive Edition tech analysis below for further coverage on the frame rate, resolution, and more.
Tech Analysis
Xenoblade Chronicles X: Definitive Edition is out now on Nintendo Switch. Check out our review here.