There have been a few instances in which Nintendo has built off of previous Zelda games. Majora’s Mask, for example, used the same art style as Ocarina of Time and was essentially a direct sequel. The same can be said of Phantom Hourglass and Spirit Tracks – both games featured cel-shaded graphics introduced by Wind Waker and took place after the events of the GameCube title.
Regarding Skyward Sword, there’s a strong chance that its art style and world may not be used again in the future. This was the indication Zelda producer Eiji Aonuma gave in an interview found inside the pages of the latest Game Informer.
Aonuma said the following when asked if there about the possibility of releasing more games in the Skyward Sword style or taking place in the same world:
“With Wind Waker, the graphics were suited to handheld gaming. Also the game ended with Link embarking on a journey, so it left open the possibility of what comes after the game. With Skyward Sword, positioning it as the first Zelda game means everything else connects to it and comes after it. It becomes a little bit difficult to do something else within that world and certainly much more difficult to do something that comes before it.”
Would any of you like to see more Zelda releases that make use of Skyward Sword’s art style/world? Be sure to sound off in the comments!
Thanks to PointSkyward for providing us with this information!