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ARMS update out now (version 2.1.0) – new Training exercises, adjustments for fighters / ARMS, more

Posted on August 8, 2017 by (@NE_Brian) in News, Switch

A new update has just gone out for ARMS, bringing the game up to version 2.1.0. If you’ve purchased the game physically or digitally, the patch will be downloaded automatically. You can also force the update from Switch’s Home Menu.

Today’s ARMS update isn’t as significant as the last one, but it’s still noteworthy. Nintendo has made a number of changes and adjustments across the board, including fighters and ARMS. Nintendo has added new Training exercises, adjusted hitbox sizes for fighters, and more.

The full patch notes for ARMS version 2.1.0 are as follows:

  • Moved “Training” to the top menu.
  • Added five exercises to “Training”, and added difficulty level indications.
  • Adjusted the way the rush gauge fills, decreasing the amount gained for punches that do not connect with the opponent.
  • When 3-4 players start a battle, instructions on how to switch targets will now be displayed. A cursor will also be displayed above the current target for a set time.
  • Adjusted hitbox sizes for fighters, improving issues where hits were not registered despite looking like hits.
  • Changed the pause, results, and replay menus in “Training” to be more convenient.
  • For “Best Stage” in Stats, made it harder for less frequently played stages to be selected, even if you have a high win ration on them.
  • Corrected issue that caused the game to hang-up when the ending was skipped at a particular time.
  • We have made the following adjustments for some fighters and arms:
    Fighters / ArmsAdjustments
    Master MummyIncreased dash speed.
    Increased movement speed when jumping.
    MechanicaIncreased movement speed when jumping.
    Kid CobraAdjusted floatation when performing a jump attack.
    Byte & BarqTrained Barq to get up quicker.
    BoomerangIncreased speed when throwing in a wide curve.
    Increased extension speed.
    Increased homing.
    CoolerangIncreased extension speed.
    Increased homing.
    RevolverIncreased extension speed.
    Improved curving performance.
    Increased retraction speed.
    Shortened the time needed from starting a rush to firing the first shot.
    RetorcherImproved curving performance.
    Increased retraction speed.
    Increased expansion rate when extending.
    ParasolIncreased expansion rate when extending.
    Increased retraction speed.
    Decreased expansion rate for charge attacks.
    MegawattImproved curving performance.
    Increased retraction speed.
    SlamamanderIncreased homing
    TriboltIncreased extension speed.
    Decreased rush damage.
    TriblastIncreased speed of charge attacks.
    HomieIncreased rush damage.
    GuardianMade it so the electric shock when a charge attack connects lasts longer. 
    Corrected odd behavior that occurred when a rush attack connected with a wall or platform.
    BlorbCorrected odd behavior that occurred when a rush attack connected with an opponent that was not targeted.
    SeekieIncreased retraction speed.
    Made it so the electric shock when a charge attack connects doesn’t last as long.
    RamramIncreased retraction speed.
    Decreased expansion rate for charge attacks.
    Decreased speed of charge attacks.
    Cracker, Popper, HydraIncreased retraction speed.
    Bubb, BuffDecreased extension speed.
    Decreased expansion rate when extending.

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