Falcom says Switch is "very successful", but unsure if its fan base is on the system yet - Nintendo Everything

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Falcom says Switch is “very successful”, but unsure if its fan base is on the system yet

Posted on December 3, 2017 by (@NE_Brian) in News, Switch

Despite Switch’s success, The Legend of Heroes and Ys developer Falcom isn’t quite ready to commit to Switch. Speaking with MCV, as published in one of the magazine’s latest issues, president Toshihiro Kondo indicated that the company is adopting more of a wait-and-see approach. 

Kondo explained that “there’s still no positive guarantee that the fan base that would play Falcom games are on the Switch yet.”

He explained to the magazine:

“Traditionally, Nihon Falcom’s always been a PC developer that doesn’t really create games for the casual market, but for the really hardcore gamers. Where is that market today? The answer to that is PS4.”

“The Switch is very successful right now, but there’s still no positive guarantee that the fan base that would play Falcom games are on the Switch yet. It’s always been very important to look and see where our users are, so while we thought it was more than likely that many of our fans actually owned a 3DS, one of the trends of PC users is that they prefer gadgets and machines with a higher spec, which is obviously something that Sony was offering. So after a really careful consideration of both sides, we decided it was more likely that the people who wanted to play the types of games we made would want to play them on a PlayStation platform.”

Kondo said earlier this year that Switch is an “extremely Nintendo-like” platform. He also said that if someone at has “an interesting idea or something, we’d be more than happy to entertain it and develop a game for Switch.”

Thanks to Jake for the tip.

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  • Pepperkeet

    You wanna align yourself with the EAs of the world by doubting the Switch after it’s sales figures? by all means go right ahead.
    Just don’t come crying when you launch a game and the fanbase doesn’t support it because of your previous statements.

    • Segata Sanshiro

      Nah Falcom isn’t like that. Traditionally their titles have performed much worse on Nintendo systems as opposed to the competition all the way back to the Famicom days up to late DS era. Right now the core Falcom fan base is on Sony systems and PC. Comparing a great developer like Falcom to EA is a hyperbole.

      • Greenekitten

        None of their own games have actually appeared on the NES or DS in a timely manner though. Only a few (bad) western localisations (3 NES games, 2 DS games, and 1 3DS game) have been ported to those systems, but they themselves didn’t work on those. So that’s not really a reason or excuse for them.

        • Shion Uzuki

          They never handle ports or localizations. Not sure what your comment was suppose to mean.

          • Greenekitten

            The original games weren’t on those platforms. Other studios just brought them to those platforms in the West. So using history as a precedent for their games on Nintendo platforms is silly.

      • ArcticTaicho

        Very well put. If I may be just slightly nitpicky, I’d urge fans to remember that starting out Falcom developed games for a core fanbase of Japanese PC systems many years ago. So, Kondo-san’s statement, while stinging to the current Nintendo fan is coming from a good place I feel.

        As for comparing the PS4 to PC in terms of similarity, slightly leery on that one from my end… Now, where there’s hope is what the numbers going forward turn out to be on handhelds. Can Falcom trust in the Switch turning in much healtheir numbers than the previous PSP and Vita iterations for their specific types of games?

    • Burning Gravity

      Sales figures =/= “we should make games for this system”. Their market is super niche. If only .05% of the 15mil ppl are their target audience, that’s not necessarily a smart move.

      Maybe you should learn what you’re talking about rather than trying to judge companies so easily and “aligning yourself” with the self-righteous game industry wannabe experts… if you did, you’d realize Falcom actually knows exactly what they’re doing, and has built a very specific, dedicated fanbase in Japan that is primarily on Sony consoles…

      • silverthornne

        But their position makes no sense from what Kondo was quoted as saying. Hardcore games for higher specced machines? Falcom games have never really pushed the envelope.

        In fact, their JRPG niche is one that the Nintendo Switch is in a very good spot to take advantage of. A reason that I had quit in the JRPG genre is that I no longer have the time to dedicate to games that not only have long playtimes, but that are actually punishing if you put them away and return months later because of their obtuse systems. That’s why I had only indulged in Vita JRPG’s in recent years. You know, that platform that has a ton of Falcom games. Well, the Switch is basically everything the Vita is and much more, so this hesitation to support it is baffling

    • Paddy Alfan

      Comparing falcom and EA because falcom going careful with their more limited resources?
      Stop it lad, it’s 2017. Nintendo is flying high. Us-against-the-world approach is dead along with Wii U.

    • Fandangle

      Why is it that you fan boys always take a developer saying “we don’t know If our games will sell or if there is an audience for us there” as “OMG YOUR CONSOLE IS SELLING BAD. HIGH CONSOLE SALES MEANS HIGH ATTACH RATE AND MAGIC INSTALL BASE!”

      The wii and ps4 sold a ton of units too but devices still struggle on those consoles because finding a fan base isn’t magical.

      • Pepperkeet

        wow get a grip on your life dude..

        • Fandangle

          I think I got a pretty solid grip, but nice comeback to criticism. Totes addressed all my points and totes proved me wrong.

  • kurodo

    will not know without trying

    • Burning Gravity

      If they try too early, fail, and end up regretting it, they’ll end up staying away from Nintendo consoles for a while again.

      Such a naive comment. Trying isn’t free. People’s lives are on the line, of course a small, super niche company like them doesn’t want to take more risks than necessary…. that’s why they managed to stay afloat for so long.

      They’ll come in a few years or so if the Switch continues to do well and a Vita 2-like device doesn’t come out

      • Stuart

        They could try to outsource another studio to do a port of an already existing title,they are not that small to the point of getting into trouble if they did that.

        But anyway,I believe in building an audience instead of waiting for it to jump on it, gathering new fans is important for an company. What NIS said was interesting,with the Vita on life support and the 3DS showing its age many of those small japanese studios will be forced to make the move to something else. Sometimes it is wise to make a name when the audience is small so it could make big moves when audience is bigger. With Falcom in specific,it is their call really if they are unsure,it is not like PS4 will stop selling,but if it worked for them on Switch could be really worth it.

    • Aline Piroutek

      Every second they don’t do a thing, it is money lost.

      • Burning Gravity

        https://en.wikipedia.org/wiki/Opportunity_cost

        They could be doing something else that will make them much more money. I wonder who knows better, a game company that’s survived for over 35 years doing what it does, having built a strong and dedicated fanbase on the Vita and PS4, or random Switch port beggers online, many of which have likely never worked in the game industry as a professional? hmm…

        • Aline Piroutek

          Haha, I was stuying Oppotunity Cost for a test last week. “Transports Economy”.

  • kylehyde

    this confirms that Kimishima was right to focus to cater the western developers, most of the japanese developers are to stubborn and narrowminded.

    • Gamingfan

      lol most western devs are sh!t.

      • Lance Devon

        That suggests that Japanese and Eastern devs aren’t…

        • Gamingfan

          most of the ganes Im looking forward to are japanese games. monster hunter world, dragon quest xi, code vein, left alive etc.

          • Justin McQuillen

            I agree that western games are often terrible and the developers sometimes have no idea what they are doing with a lack of level design creativity. But I don’t care much about the games you listed, either.

          • Gamingfan

            a lot of the switchs’ exclusives will be japanese games so you’re prolly more looking forward to them.

          • Fredy Rodriguez Ortega

            you are looking forward a very good games, i think first time i am agreed with you ha

      • Nhat Anh Hoang

        Like you, agree

        • Gamingfan

          Coming for someone that bought a switch lol. Nintendo cant even put a decent controller in the box. The joy cons look like they came out of a plastic scrap bin.

          • Nhat Anh Hoang

            Yeah, just as like anime troops in persona 5, a group of high school students protect the world with the power of friendship, typical persona setting, it is too dark compared to light heart Shin Megami Tensei

            Vào Th 3, 05 thg 12 2017 lúc 18:16 Disqus đã viết:

    • Force

      In that case, the Xbox One X shouldn’t sell at all.

    • GoldenTriforce

      Well beyond Switch needing Japanese third parties far more than western ones, I don’t see any evidence of Kimishima focusing MORE on Western third parties. Clearly a big focus was on them, but I would still say Japan got more emphasis. Capcom got early enough access such that they could the final hardware, Square Enix is one of the largest publishers for the system and announced games for the thing back in 2015, Koei Tecmo is supporting the system with everything they have, and Bandai Namco and SEGA have offered good support as well. In the west, beyond Ubisoft, 2K, Bethesda, and Telltale, support from publishers isn’t that dramatic.

      • GoldenTriforce

        Oh and bomberman was the only exclusive retail third party launch title

  • Drybonekoopa85

    Do what every other Japanese developer is doing. Rerelease an “HD” or “Deluxe” version and see what the market is like. If it doesn’t sell then you know the audience your looking for isn’t there just yet and make a push with a follow-up tittle.

    At some point they didn’t know if there was going to be an audience on PlayStation consoles but they made the push to put an audience on that platform. Why can’t the same be done on a Nintendo platform?

    • Lance Devon

      The purchasing power of the Switch market is apparently more pervasive than the PS4 at a similar sales ratio. Many third parties are selling well currently, they’re fools in business to not consider something.

      • Aline Piroutek

        Except FIFA 18 because it was trash

        • Despite it being trash, FIFA 18 still sold ok on the Switch. I believe it did close to 200K so far

        • Lance Devon

          That one is a hard deal entirely, though. With several markets in western EU having limited retail access. Makes it complicated on how well it could have sold.

          But honestly, THIS was a shitstorm for EA and they made it themselves.

    • Burning Gravity

      Have you studied the history of Falcom before discussing this? Getting people to play their games on PSP, Vita, and more recently PS4, wasn’t easy, and they were pretty stubborn about switching from Vita (where most of their fans were, and many still are), to PS4: even going so far as to release enhanced ports of their games on PS4 to give people incentive to move to that console, which in turn upset their Vita fans.

      The Switch hasn’t even been out for a year and people expect them to move to that already? They’re also likely not being targeted by Nintendo to develop for the console.

      Basics of business: stick to what you know works. It’s much, much safer for them to continue going the route they are, when they have a strong relationship with Sony and a dedicated fanbase on its consoles, than spread their already small team and limited amount of development resources even more thin by trying to support another console.

      Size-wise, Falcom is borderline an indie company, and any sort of port would likely be done by a third-party, which is something that’s difficult, costly, and time-consuming in its own right. Furthermore, their biggest series, the Kiseki or Trails series, is story-focused, so just porting over one game would be really awkward and leave Switch fans kinda hanging, whereas the Vita alone can play 7 out of the now 8 Trails games in the series.

      In short, it would be really stupid for Falcom to try and support the Switch as it is right now, when most of their fanbase is in Japan, and on Sony consoles. There’s a good chance their games would flop, they’d lose money, and they’d be compelled to stay away from Nintendo consoles for an extended period of time as to not risk staying afloat.

      Instead, they’re being a smart company: biding their time, waiting for the fanbase to continue, and continuing to gauge interest from their small demographic of hardcore RPG fans.

      Personally now that Falcom has moved on from the Vita I’d like their games on Switch more than most people (so I can play them on the go), but I’m not so unreasonable to expect it any earlier than 2020. Not to mention Falcom isn’t the best at using hardware, especially hardware they aren’t super familiar with, so their games would probably run pretty poorly on the Switch.

      People would know this if they did their research before talking about stuff…

      • Drybonekoopa85

        You sir just spun off in full damage control. My point still stands no matter how much you try to spin things. Sometimes you have to spend money to make money. You won’t know unless you try.

        • Segata Sanshiro

          They don’t have a ton of money to spend. Ys V on SNES nearly bankrupt them. That was in the days one bad performing game would not kill a company. Last decade it has been and for them as small as they are..it’s just a big risk. If they feel it’s financially feasible they will try. Falcom has a small but very dedicated fan base that are typically pretty particular about hardware choice.

          • Drybonekoopa85

            That is why I said in my initial comment they should do an HD or Deluxe version. The cost would not be nearly as expensive as if making a new tittle for the Nintendo Switch.

            Last I knew we cared about playing video games not the financial costs of them. I would like to play Ys on my Switch. In the end that’s all I personally care about.

          • Fandangle

            HD editions still cost money. Porting costs a lot, not as much as making a new game, but they still cost money. falcom has outsourced almost every single one of their ports and translations up until this point, and to the point even some of their main games because they simply can’t afford to develop it themselves. Unless one of their translators steps in and offers it I don’t see it happening.

            I mean if you want Falcom to go bankrupt so you can play a game that’s readily available on many many other platforms then you’re being kind of selfish here. No one would be happy if Falcom goes bankrupt.

          • Nhat Anh Hoang

            You care but they don’t, they must care about themselves, not a single player

      • Segata Sanshiro

        Thank you for being a voice of reason instead of a bunch of childish knee jerk responses.

      • Wanderlei

        They are in the position they are now because the Sony userbase is continually diminishing. They need to find a bigger audience now before its too late for them.

        • Chrono Break

          They ARE in this position of being able to still operate their company because of Sony and their PlayStation userbase in the first place. What are you talking about?

          Falcom, first and foremost, was never known to be a Nintendo supporter, and their company is as big as ever in their more than 30 years of business.

          They need to find a bigger audience now before its too late for them.

          That’s why their target audience has always been PC and PlayStation. If you think there’s other markets out there bigger than those two in the gaming world, I’ve got bad news for you, friend.

          • Wanderlei

            The playstation userbase in Japan has shrunk to unsustainable size for them now. The ps4 has small userbase and low week to week sales. Vita is at end of life, hardwares sales stopped a significant amount of time ago and software has dropped off. It is a massively smaller audience than ps1/2 and psp days, its just a fact.

            The Switch is the clear winner in Japan and is selling the best by significant margin. It is really their only option unless they want to move to mobile but I doubt that fits their ‘vision’ for their games.

          • Chrono Break

            Shrink? Where are you getting this? PS4 still has the number against the Switch, and it’s on track to even outsell the PS3 in the region. How is that “shrunk”?

            When last I look, PS4 still dominates the Japanese market today, it destroyed the Wii U despite it having a 2 year early release, and Switch is just picking up from that travesty known as the Wii U.

            It has a momentum in its first few months, but saying the Switch is already the “the clear winner in Japan” is just plain wrong when there are still more PS4s in the country. Why don’t you wait for the Switch to outsell it first before you talk like speaking facts.

            And even if it eventually outsell the PS4, the Switch is not the PS4’s direct competition. The Wii U was. Will wait until the PS5 has released and how it’s going to perform compared to Switch.

            Also, don’t talk like the Japanese market is the only thing that matters. What about the worldwide market? There are almost 80 million PS4s all around the world, and that’s clearly what Falcom’s been trying to attract.

          • Wanderlei

            Shrinkage mostly comes from Sony being pushed out of handheld market. Leaves you with a poultry 5mil and only selling 20k per week. If you are already niche software provider an audience of 5 mil that is already peaked out is not very viable. You will need miracle attach rate.

            On top of the small hardware userbase delimmia is software on ps4 does poorly. If you look at yearly top sellers, sony platform don’t have much of a presence. Same with weekly charts, software has no legs, if it does chart on release they drop off the next week.

            Its pretty clear what is dominating Japan right now. The Switch has outsold ps4
            almost every single week since its been on the market. Its average base-line weekly sales are going up while ps4 base-line sales are going down.

          • Chrono Break

            Let’s not waste time talking about your personal conjecture.

            Facts remain.
            There are still more PS4 units in Japanese households than the Switch on this day and that’s the reality. Any claims ahead of that are unfounded and just a waste of time.

          • Wanderlei

            Not conjecture, facts as they stand now. Fact is the playstation userbase has shrunk to all time low. Even though the ps3 also did dreadful too it had PSP to back it up. The ps4 has a tiny userbase and high development costs. And it is only selling 20k/week. It is being destroyed by the Switch in launch aligned sales and current week by week basis.

          • Chrono Break

            Read up what’s the definition of the word “fact”.

            It doesn’t matter what your pretentious analytics say, reality remains.

            There are still more PS4s in Japan than the Switch, and that’s the actual FACT.

          • Wanderlei

            Mate you were the one talking about hypothetical next sony systems, etc It is the way things stand but if wanna stick your head in the sand because reality is not what you want, then fine.

          • Chrono Break

            Give me numbers from the Japanese market that shows the PS4 and Switch sales or gtfo.

            Until then, it’ll please me if you’d just stfu.

          • Wanderlei

            This weeks sales!
            http://nintendoeverything.com/media-create-sales-11-27-17-12-3-17/

            You seem to missing main point that Sony are non-entity in Japan now with no portable platform. Not only might the ps4 be Sony’s lowest selling home conolse of all time in Japan. It has no portable platform along side it, which is where had been keep most of its market share.

          • Chrono Break

            Where does it say there are more Switch units than the PS4 for you to impose your own delusion that the Switch is the king of Japan?

            Didn’t, right?
            It doesn’t matter how much you spin it as a win for the Switch. Reality says it’s not.

            Here’s the hardware sales according to the full Media Create source:

            PS4 LTD: 5.575.716
            Switch LTD: 2.564.423

            Source: https://www.resetera.com/threads/media-create-sales-week-48-2017-nov-27-dec-03.9808/

            So where’s this so-called “facts” of yours now?

            Once again… if anything happens, come back here. You know where to find me.

          • Wanderlei

            Wrong comparison. What you should be doing is looking at the sony userbase now compared to ps2, ps3+psp, ps3+vita. The poultry 5 million on a machine with much higher development cost is not big enough for any developer, let alone a niche japan only company.

            Not to mention with Switch comparison is also flawed when it massively out pacing the ps4. Out selling it hardware by 600% on weekly basis. Sell though rate of software is 700% higher.

  • MrCafecito

    How will they know if they don’t release anything though?

  • Lance Devon

    Tell that same kind of crap to the Indies who are doubling and tripling their sales ratio on that tiny thing compared to the system you’re currently pigeon-holden to.

    • because there’s nothing to play on the system

      • Pepperkeet

        xbox forums is that way bruh —>

        • Chrono Break

          Dude….. that sick BURN!

          Take me under your wings!

        • MajoraMan28

          Thank you. I’ve been longing to see someone give that epic burn on him

      • Lance Devon

        Yes, because Battlefront 2 and COD WWII is “something” to play.

        Even then, you got the titan that is Steam, where several of these sales SHOULD be dominating any of the consoles with just a fraction of the user base buying it, but that is also not the case.

        But let’s humor the “no games on Switch” mantra. That should be more the reason to take consideration of placing their games there. Even if a port (cause obviously that seems too successful for others), they’d garner a brand awareness among those “starving” for a game to play on the system. Whereas they’d be competing to get that IP of theirs worth noting against Battlefront and other “something’s worth playing.”

      • Eagle367

        Really? That’s news to me and a lot of switch owners who have so much to play we can’t afford all these games and have to choose which ones to buy

      • Nhat Anh Hoang

        Yeah, like Wii U

    • Burning Gravity

      lol, yet another person who doesn’t know anything about Falcom or how the game industry works. gotta love armchair experts.

      You do realize Steam sales tend to be abysmally bad these days, right? Tripling sales when they only had, for example, 500-1000 or so to start with, isn’t that hard. Meanwhile Falcom has a rock-solid business plan that nets them tons of money and hundreds of thousands of sales on their games, despite having a relatively small team, because they’ve built up a dedicated fanbase on Sony consoles.

      If only Falcom could see this, they’d probably laugh at all the armchair experts thinking they know what they’re talking about, lol…

      • Lance Devon

        Armchair experts are good at… what armchair experts are. Pot. Kettle. Whatever.

        The fact that several Indies have reported a hundred thousand sales on Switch and above shows your own personal ignorance to the matter. Hell, let’s completely ignore the massive titan the PC market it that only a small fraction who would buy should rival any of the consoles easily. Why? Cause your personal taste that Steam “sucks” now.

        I mean I can also pull out how Doom is selling well off for being an older game, and how DBZ Xenoverse is exceeding expectations. Disgaea having a similar number of members as Falcom and saw success.

        But hey, but on you for being that reassurance that silly business decisions of a company is somehow “smart.”

        Reapulsture that couch, young warrior, you done crapped all over it.

        • Fandangle

          Yeah, small indie games that have a development staff of 3 people, are simplistic as all get out, and minimalist in almost every category compared to Ys, which has voice acting, full cutscenes, complex, and in general a better version of Zelda in pretty much every way imaginable. Or maybe you wanna compare it to the Trails series which consistently deliver a level of quality in a JRPG that puts square enix to shame.

          Doom is an overhyped western game that’s selling horrendously on the switch (The quality of the port probably cost pennies which is probably how they’re making their money there), DBZ has a great following on nintendo’s consoles.

          Disgaea is the closest thing you’ve got to a comparison here, but even then, NISA has been building that brand since the PS2 days while Xseed. Ys has had a spotty track record in the west and their endless train of Dragon Slayer games have even spottier history. Legend of Heroes is their only big claim to fame in the west, and even then they have a fiercely loyal fanbase. They make PC ports of their games purely for the fact that they still sell incredibly well. Trying to develop a fanbase on switch consoles costs a lot of money as well, Falcom has had to outsource things like this before because they aren’t the wealthiest developer, but they believe in high quality. Comparing them to super meat boy and games on that tier is kind of ridiculous. Have you ever played any of their games?

          • Lance Devon

            Amusing how everything but Disgaea somehow doesn’t count cause personal tastes of one trying to deflect shame upon what is a silly comment from a developer.

            Wasn’t aware the other 15 members at Image and Form, Sumo Digital and the like don’t count cause, y’know, indie dev team.

            They’ve invested much to get on board with Vita early, and that cost them much then too. Hell, that system didn’t take off as well as Switch is now (we’re ignoring the western markets here). They have a window to get their brand expanded if they so choose to see if they can get a publisher for at least a port. Their actions mirrior caution thats far too cautious, almost borderline doubt in their own product. That will never help build their “spotty” brand anywhere. Even NIS has seen the writing on the wall and attempted expansion.

          • Fandangle

            It’s not personal taste. You compare Falcom to bethesda and bandai Namco.

            You’re comparing a small developer studio that’s even small compared to NIS and Marvolous, to companies that regularly buy out and produce multiple multimillion dollar games a year because you lump all of them into the category of “niche”

            Also thinking about your dumb indie game comparison more it becomes even more retarded. Like, did you know most indie games don’t run on an in house developed engine? Unreal is incredibly common for it’s versatility, also literally everything supports it. The engines usually have tools or other such things to make porting easier.

            A lot of japanese devs also create their own in house engines from the ground up, so it’s THEIR time and resources they spend on not only porting their engine, all the game’s assets, but also the huge licensing fees, productions costs (Which even digital releases have them). Falcom isn’t one of these studios though. Ys runs on Sony’s proprietary phyrre engine, which is exclusive to sony consoles.

            So in the real world, where not every decision is made to spite nintendo and their vapid fanboys like you, Falcom would have to find a WHOLE NEW engine, license it, spend years porting all the assets, bug testing it and adjusting it, spending money on licensing nintendo’s devkits, spending time learning the environment, and then at this point they’re developing a whole new game.

            But please do continue to believe “OH THEY JUST DON’T LIKE NINTENDO!” like every other dumb fanboy.

            Wasn’t aware the other 15 members at Image and Form, Sumo Digital and the like don’t count cause, y’know, indie dev team.

            Falcom self publishes in japan. From (I think that’s the dev you’re trying to put there?) publishes with Bamco and other publishers, Sumo Digital is practically in the same boat. But even then studios like this are paid to make the games on those systems, so I don’t see your point here, nobody is paying Falcom to make Ys on Switch. Go beg nintendo if you want that.

            Even in this you’re incredibly misguided. developers like this are incredibly unstable. Like, take Platinum who almost went under because ONE game failed and if it wasn’t for Taro and Squeenix then they’d be dead by now. Or maybe you should take Respawn Entertainment, who basically are dead now because Titanfall 2 failed spectacularly and they had to let EA buy them out.

            NIS/Nisa meanwhile, along with Marvolous/Xseed, are two of the most popular niche game developers/publishers in the west, and even then they run on shoestring budgets because they simply aren’t that big.

            They’ve invested much to get on board with Vita early, and that cost them much then too.

            It did pretty decently in japan. IIRC even now it’s selling pretty well. Their games are some of the highest sellers on it, but the Vita also allows for easy porting to the PS4. The PS4/Vita do not allow for easy porting to the switch though.

            I listed an array of different companies

            That’s your own fault though. You’re comparing peanuts to watermelons and the only thing they have in common is that they’re edible. It’s like saying “Skyrim is open world so why can’t Super Meat boy be open world?!” or “Call of duty has guns, why doesn’t mario have guns?” or any other inane, ill researched conversation point I see on NE.

            You honestly just sound like a spiteful fanboy right now.

          • Lance Devon

            Call more names, son, that’ll surely get my goat eventually. Then you can reign as the ultimate defender to your preferred RPG company.

            Attack the myriad or companies I used to show that watermelons, beef stew, and orange soda all have had success on the system. But clearly there is no room for peanuts, no sir, cause Nintendo’s market is clearly one of nut allergies. Cause peanuts are clearly such a unique food group.

            But let’s repeat that 4 or 5 times because that makes it more truthful each time.

            If Nihon Falcom can’t reach out for a publisher to port one of their “highest selling Vita games” onto the Switch in Japan, being SUCH a popular company there, then they’re doing business wrong. Which wouldn’t surprise me considering the lynch mob that feels possessedly compelled to attack anyone who critiques their actions.

            But hey, good on you taking the easy route with name calling and fandom-casting. Been a while since I’ve been called a fanboy of both Nintendo and X-box in the same day.

          • Fandangle

            Call more names, son, that’ll surely get my goat eventually.

            I was name calling?

            Attack the myriad or companies I used to show that watermelons, beef stew, and orange soda all have had success on the system. But clearly there is no room for peanuts, no sir, cause Nintendo’s market is clearly one of nut allergies. Cause peanuts are clearly such a unique food group.

            you seem to be getting lost in the analogy and failed to see the point. You’re equating console success to genre and game success which isn’t a proper leap in logic. Falcom have published games on multitudes of consoles and have experienced gradual success in dependant of the console’s success. You seem to think that the switch is this magical godsent device that magically makes money for people who put games on it and historically that isn’t true no matter how many exceptions exist. In Falcom’s case they’ve experienced similar success on the Vita as they have had on the PS4 which contradicts your fan boy logic as the ps4 is massively more popular than the vita.

            Nihon Falcom can’t reach out yes let’s assume that there is a competent developer that will do this out of the kindness of their heart without any compensation and not expect anything like royalties.

            But hey, good on you taking the easy route with name calling and fandom-casting.

            I don’t see where you’re getting any of this from. I’m just trying to explain reality to you. I know it’s hard when things differ from your heavily opinionated world view but I simply must ask for you to actually think about it instead of making knee-jerk reactions like the total fanboy that you are.

          • nemo37

            “compared to Ys, which has voice acting, full cutscenes, complex, and in general a better version of Zelda in pretty much every way imaginable”.

            As someone that has played most Zelda and YS games (and loves both franchises), outside of the voice acting (and lets be honest that is by hair as both game series have awful voice acting; YS just has a bit more voice acting than Zelda has historically had), the production values of YS are far lower than any Zelda game. I cannot even imagine how you can compare the production values of VIII and BoTW and say VIII comes out on top. VIII’s production values are barely comparable to Wind Waker, a game released back in 2002.

          • Fandangle

            the production values of YS are far lower than any Zelda game.

            Not really. Zelda SS and Zelda BotW are on record as the biggest budgets not only in the Zelda franchise but also Nintendo as a whole. Even then most of that is again marketing. But then again, most Ys games are better designed than either of those in terms of pure gameplay and world design. Falcom simply does not have enough money to put into an overcharged marketing campaign and they certainly can’t delay a game for 5 years like nintendo can.

            I cannot even imagine how you can compare the production values of VIII and BoTW and say VIII comes out on top.

            Pretty easily. BotW suffers from Duke Nukem Forever syndrome with half baked features all over the place, but the difference is that most mechanics are developed to the point of being serviceable. Ys on the other hand is much more focused and much more well designed and are made with long term gameplay investment and replayability in mind.

            In the end it’s preference really. You prefer Zelda, I prefer Ys. That’s beside the point that Falcom isn’t even a bigger budget studio even in japan’s standards.

          • Nhat Anh Hoang

            Yep, that is why you maybe are the only one here say YS8 is better than BoTW every way LOL

  • Amethyst Gaze

    Falcom never wanted to release anything for Nintendo in the first place. That’s all there is to it. I knew they would have no part of it even if Switch sold 200m units. I mean look at all the JRPGs already confirmed this early. Fire Emblem, VC4, DQ, SMT, Xeno, Tales, etc. Many publishers and types of JRPGs. Switch is killing it in Japan too lol.

    • Aline Piroutek

      I don’t even know what Falcon is. A light novel company? I need to Google it.

      • Segata Sanshiro

        Nihom Falcom. One of the best RPG devs there is and the oldest. They were making RPGs before Square was even considering the genre.

    • Burning Gravity

      err, Fire Emblem and Xenoblade and first-party and don’t count, and the rest are all super big titles from super big companies. I’m not sure how you can compare it to a small Japanese company that has the size of some Western independent developers, LOL.

      they’ll come to Switch when it strategically makes sense, it has nothing to do with hating Nintendo or being petty or anything like that. they’re a business with people’s lives on the lines and have gotten burned many times before, any sane group of people in their situation would do the same thing. but it’s easy for people to talk big when they aren’t in the industry and don’t live or die based on the whims of gamers…

      • GoldenTriforce

        neiche JRPGs are still neiche, first party or not. Id say it’s very easy to argue that RPGs perform better on Nintendo systems over sony ones, at least in the past 10 years. RPGs still do well on playstation, don’t get me wrong, and ps2 games probably outperformed most Nintendo systems, but right now, Nintendo probably has a larger market for the genre.

        • Fandangle

          Games selling multiple millions are not niche. DQ is not niche at all in japan, neither is FF. While games like Ys are pretty niche even in japan.

          You’re comparing franchises with literal years of marketing and a large history on western consoles with company which most of it’s library that has primarily existed on the japanese PC market and has only become available in the west with the advent of piracy and fan translations.

          • GoldenTriforce

            Fire Emblem took decades to get where it now is, and Xenoblade, sadly, has never sold over a million units. Same with SMT, VC4, and Tales. Only super successful series there is DQ.
            Also Xenoblade and VC are pretty recent world wide, SMT and FE only came west last decade, and DQ is still struggling in the west, beyond 8&9.

          • GoldenTriforce

            Not to say these series aren’t doing well, many of them are doing very well for the genre, Xenoblade is still growing, and Fire Emblem is starting to see general success, but success in their genre doesn’t change most of these series being niche.

          • Fandangle

            Fire Emblem didn’t take decades. Fire Emblem was repeatedly undercut because NOA refused to believe that the west cared for hard games or strategy games so they’ve repeatedly killed translations for the series and actively tried to kill interest in the series to prevent fan outcry. Roy and Marth were almost removed from Melee for example.

            Then when they finally did translate them they did everything in their power to kill the franchise again.

            Remember when they released 9 and 10 in limited quantities to the point they were going for 80+ bucks months after release and had the audacity to say the games sold bad? Remember when they localized the critically panned Shadow Dragon remake but refused to localize the critically successful Mystery of the Emblem remake that came right after which could have easily prevented the situation that caused awakening to be made? Remember when they added an easy mode into 9 and then didn’t bother to do the same to 10 and it caused a game breaking bug because save transfers?

            NoA hated FE and then FE became casual friendly and marketable and NoA loves games made for easy marketing because it means they don’t have to do the job they’re paid for.

            FE goes on to sell millions almost literally over night.

            and Xenoblade, sadly, has never sold over a million units.

            The first game did. It outsold every game released that month. X nearly did IIRC but the translation shennanigans killed its momentum.

            Same with SMT, VC4, and Tales. Only super successful series

            you’re Effin kidding? Tales of is one of the biggest JRPG series outside of Final Fantasy. So is SMT and it’s endless series of spinoffs like persona. SMT especially is a rarity in japan as it’s actually a pretty big multimedia franchise, it’s inspired by an incredibly popular japanese book.

            VC4 I may give you, but the original 2 games were pretty big in japan.

            Also Xenoblade and VC are pretty recent world wide

            Not really. Pretty much every main Xeno game from Gears to Saga has been translated. Xenoblade 1 was going to be the first one that didn’t get translated. Monolith soft are legendary developers anyway.

            SMT and FE only came west last decade

            The SMT brand in the west is at least 13 years old If you want to include the multitude of spinoffs, persona and Last Bible both premiered in the 90s before the main series started coming over with 3 and strange journey. the first western FE game came out 14 years ago, that’s more than a decade for one, but arguing time isn’t all that because both brands have had huge publishers attached to them. Falcom has the historical clout but they’ve never had the money.

            is still struggling in the west,

            Because Square Enix doesn’t want it to compete with Final Fantasy so they intentionally kill interest in it. You remember when they downgraded the beautiful orchestrated soundtrack to MIDIs? Remember when they pushed out bad translations for each game? Remember when so many people complained about it yet they refuse to change the ridiculous style in which they’ve translate the games? I honestly know more people that import DQ than actually buy the western version, but that’s just my circle.

            Ys is niche, it’s niche in every sense of the word. It’s not nearly as well known as SMT or Valkyrie Chronicles, You know, those franchises owned by Atlus and Sega? those multimillion dollar companies that have their own western branches in europe and america? TOTALLY the same thing as Falcom who have regularly had to outsource development due to lack of funds, has no western development to speak of and has had to rely on OTHER japanese companies to publish their games and develop their ports.

            That’s not even going into the entire technicality of the issue, such as the fact that Ys runs on Sony’s proprietary engine and Sony lately has a not-so-nice relationship with nintendo. You could point to Ys 8’s PC port, which was so bad they delayed it indefinitely. I could compare it to Ys MoC’s PC port which took years to make and was outsourced.

          • Nhat Anh Hoang

            Nope, the most sold SMT is IV and it only sold near 700.000, Fire Emblem Sacred Stones on GBA sold average at best, nothing to praise. Can you show me link Xenoblade 1 sold over 1 million? According to my knowledge, none game in Xenoblade series reach 1 mil so far

          • Fandangle

            I’ve given you evidence before and you outright ignored it to rant about console wars. If you care for me to respond then actually bother to read my posts for once instead of going off on a tangent.

          • Nhat Anh Hoang

            Link? Yes or no? If you can’t, then just a number from your tale

            Vào Th 4, 06 thg 12 2017 lúc 09:54 Disqus đã viết:

          • Fandangle

            I already gave you a link.

          • Nhat Anh Hoang

            Post it again or just some number base on your speculation because you think so? I don’t remember any source said Xenoblade 1 sold over 1 million outside you

            2017-12-06 11:16 GMT+07:00 Disqus :

      • Shadow Haken

        Why doesnt count? arent they JRPG’S? or they stoped beign JRPGS because they are from Nintendo?

        • raze2012

          because they are 1st party games and, unless something tremendous happened, would be released on Nintendo consoles no matter what; they didn’t have a ‘choice to begin with’, either release on Nintendo or not at all. Isn’t that obvious?

        • MetalGear Lamia

          They are but 1st party no clue what those guys are talking about…

      • MetalGear Lamia

        Yes they do count…

    • Justmadeanaccount2

      This guy obviously has something against Nintendo. His arguments for not supporting Nintendo consoles make no sense.

  • raith

    Thats the same exact excuse Konami always had for Nintendo systems. It’s fine but it will be their lose.

    • Aline Piroutek

      Until Bomberman sold well on Switch.

    • Burning Gravity

      naw it’s not their loss, they’re making plenty of money on PS consoles. they’ll come to Switch when they can rake in the most money, not year 1 when there are still very few RPG’s here.

      • masterjedi

        Konami made off very well with Superbomberman R. So much so that they are now actively talking about bringing a new Castlevania to the Switch.

        • Segata Sanshiro

          Konami is a much much much larger company

          • masterjedi

            I don’t understand what Konami’s size has to do with the amount of money they made on Switch from Super Bomberman R?

          • Nhat Anh Hoang

            He mean Falcom is a lot smaller than Konami so one risk can make them go bankrupt

  • Exy

    I’d say something coy about this, but until Falcom decides to make Ys enjoyable again, they can keep it.

  • bruh just support the Switch. Otherwise you gonna lose more sales.

    • They need to stop supporting the VITA as they are losing money on that dead platform.

      • They already did. Their last game were Tokyo Xanadu and Ys VIII. They said they going all PS4 from here which is the most idiotic move for them to make.

  • awng782

    NIS’s response to the Switch vs Falcom’s response to the Switch is literally the polar opposite.

    Lulz

    • Ryosuke Yamada

      Yeah it was funny seeing two companies having polar opposite opinions on their support of the Switch, even better when they are both JRPGs developer. Praise NIS.

      • Killey

        Falcom is by far the best developer out of those two, their decision to not make games for Switch is a sad but understandable thing.

  • Force

    It’s funny how no-one in the comments mentions what they’ve actually said, about their customers wanting spec-machines. If that’s the case, then the Switch isn’t a good fit, how hard is that to understand? If a developer doesn’t wish to compromise on their vision for a game, because it really doesn’t do it justice to downgrade, and they mentioned Nintendo/the Switch so the post of it ends up on this website, do you also come down on them the same way? What’s next, you demand the likes of Sega and affiliates to put every single game in their library on Switch even if it doesn’t make sense/work?

    • Bart

      These people aren’t exactly known for making very graphics intensive games though… Not the ones I’ve played anyway. I somewhat doubt the latest Ys and Trails use the full power of PS4 too.

      • Force

        That may be, but that isn’t something we know for sure. These are their words, and we’ve no way of knowing if they add up or not, and even if they don’t, the choice is still solely theirs.

        I just don’t like the whole “The Switch is successful, you are condemned for not bringing games to the glorious system” thing.

        • Bart

          All I know is I would love to play Trails in the Sky again on Switch, and trust me, it would run. 🙂

          • Force

            Again, I’m not well versed in tech, so there’s nothing for me to say on that subject.

            We can discuss this until our teeth fall out, if Falcom doesn’t see reason to it, it won’t happen, and I don’t see reason to condemn them for that to be honest.

          • Bart

            It seems you’re not familiar with Trails in the Sky? Here’s a screenshot of it to illustrate my previous post then:

            https://uploads.disquscdn.com/images/09f5810663b606b33385b67a82f8ef9d06af48a392cee48f7889efac85e2555e.jpg

            Looks like a higher res Saturn game basically, which is part of the reason why I love it.

            But yeah, if they don’t want to at least try to see if the audience is there (and I’m there in any case) what are you gonna do. I’m not condemning them, but I’m certainly questioning their logic, I think their games could do quite well on Switch.

          • Burning Gravity

            Trails in the Sky is ancient though, it’d be silly to port that, lol. and porting the localization over would be a different mountain anyway, one that I’m not sure XSEED would want to take on, given how unlikely it is to be profitable. most people would just say it’s a trash game based on looks alone, even though Trails in the Sky is actually great, because that’s how gamers are.

          • Bart

            Yeah, you make some good points, but let me dream eh? 🙂

            And I’m really not so sure if it wouldn’t do well (enough), seems to me Switch owners are unlikely to be the type to focus too much on looks in the first place, look at how well indies are doing (these are cheaper of course), and Disgaea 5.

          • Nhat Anh Hoang

            Except Trails in the Sky and Tokyo Xanadu on vita as well and Switch is 10 times stronger than vita

      • Burning Gravity

        from what I can see, they’re both using the full power and not right now.

        that is, their games don’t seem to be all that well optimized, but that’s made up for through the PS4’s sheer power: so they end up using most of the PS4 power, but the end result isn’t nearly as impressive as it could be, because they’re not using it efficiently.

        Hypothetically, to get a game running on Switch, they’d probably have to lower the resolution and framerate, or have someone better at programming (sorry Falcom, you’re great and one of my favorite companies but it is what it is, lol) handle the port and really dig into the code to optimize it, both of which are less than ideal solutions. One will get complaints from users (“why can’t it run this game at 60fps? it doesn’t even look that good!” from people who don’t know how games work), and the other is pretty costly when their games are already niche and unlikely to sell well on the Switch to start with.

        • Nhat Anh Hoang

          They can port vita ver if they want

    • Segata Sanshiro

      Well their games start with Vita as the base hardware.

    • nemo37

      Falcom up to last year brought their games to PS Vita. Also, none of their games are particularly demanding. Have you ever played YS or The Legend of Heroes? The latest YS came to both PS4 and the (much weaker than Switch) PS Vita. There is absolutely no reason why a Switch port of this game would not be feasible.

      • Force

        Fair enough, but as I’ve said, we don’t have any control over what Falcom does, and the above mentality I mentioned extends further than “just” this developer.

        • nemo37

          I think the comment by Falcom absolutely does not make sense as a reason why their games cannot come to Switch, because again their recent games are not graphically demanding and they are available on weaker systems than Switch. With that point being said, you are totally correct that other developers can make a legitimate claim about specs and why a certain game will not work. For example, if CD Project Red comes out and says that they will not port Witcher 3 because of specs to Switch, that, IMO, is totally understandable since that games, despite heavy optimizations, has great difficulty running on consoles with more powerful hardware (XONE and PS4) and hence will most likely not run in a playable manner on Switch. However, again, I very much doubt specs or even graphical fidelity is what is keeping Falcom’s games off of the Switch. Falcom has very rarely made games on Nintendo systems , even when those systems were competitive in terms of power; for example, there were YS Games on PS2 but none on GameCube and Xbox both of which were more powerful than PS2 and the Xbox was essentially a PC; In addition, Falcom targeted both the PS Vita and PSP for a good while despite there being more powerful home consoles available which further goes against their claim in this article.

    • R.Z.

      Do notice though that it isn’t about them NEEDING specs, it is about what their audience supposedly wants.
      I have a hard time believing the people playing their not-very-impressive-games are the same ones who REALLY care about specs and drool over GT and Uncharted.
      Plus, if anything, the Switch is kind of a little tech marvel when taken as a portable system, and as everybody pointed out they made their games for PSVITA until now.
      That’s a part of their discourse that just doesn’t make sense, I’m pretty sure people just dismissed that as BS.

      However I do believe there is some truth behind all that, but I think it just veers too much into console wars territory to be acceptable in a PR speech.
      (and it’s not really about the company, more about the audience)

  • Mark

    You guys put a Ys game out on Switch, and I will pre-order it. The Vita audience is migrating to the Switch… they’ll BE here.

    Besides, Nintendo’s had a long history of having more hardcore eastern games; just look at what Atlus has been doing on the 3DS for the last five years. Switch is not “casual gamer.” Switch is literally everyone.

    • Force

      That might cover the hardcore part, but as I’ve said below, if their audience prefers stronger machines, then that’s a closed book.

      • Eagle367

        But the market is smaller on those stronger machines. The xbone won’t help them at all and switch will cross PS4 in Japan by June 2018 at the pace it is going so many of their fans will be on the switch and not on those stronger machines. So that excuse falls short

        • Force

          And yet it is their choice and words all the same. You can hardly march to their HQ and put a gun to their heads, demanding their games be put on Switch now can you?

          • nemo37

            I can’t demand that they do anything but I can call BS on their reasoning when the vast majority of their games came out on PS Vita (including recent games like YS Viii and Tokyo Xanadu), a system that is far less powerful than Switch.

            If the game works on the Vita it will work far better on the Switch.

      • Aline Piroutek

        But Switch is a strong machine. Not strong as a NASA computer though.

      • That is quite true

      • Mark

        Have you possibly taken a look at all the games that they’ve published? There are barely any PS4 games there. Mostly, it’s PSP and Vita, with some PC. Considering what they’ve done, the market that they have is totally looking for portable games. This isn’t a performance issue, it’s a question on whether Sony fans would cross over to a Nintendo system.

      • Nhat Anh Hoang

        Like Vita?

  • ben

    I mean… someone should send them the Japanese Eshop charts.

  • Justin McQuillen

    I don’t care because their game looks like garbage. They’re probably right. EA is probably right. People who buy Switch aren’t going to have any reason to waste money on bad games, there’s just no room for it.

    • Segata Sanshiro

      Nah man Trails and Ys are some of the best in the genre form the company that invented the JRPG

    • Killey

      Legend of Heroes is probably the best old school JRPG series right now and they have Ys too, another great series. There is nothing like that on the Switch yet.

      • Nhat Anh Hoang

        Nothing like Xenoblade on ps4 either

        • Killey

          Okay, stop, this isn’t about console wars, it’s a reply to a post calling Falcom games garbage. You don’t need a PS4 (if that matters to you, I don’t have one) to try at least one of them and refute what the user I replied to said.

          • Nhat Anh Hoang

            Yeah, if they don’t want, we can’t force them. How many year have passed since the last YS game on Nintendo system?

            Vào Th 4, 06 thg 12 2017 lúc 17:32 Disqus đã viết:

    • Chrono Break

      People who buy Switch aren’t going to have any reason to waste money on bad games, there’s just no room for it.

      You’re not well verse when it comes to the JRPG front, I trust?

      Falcom is one of the most well reputable studio for producing high quality JRPG products. Are you aware how well respected they are in the industry, being one of the 3 pioneering fathers of the modern JRPG genre along with Enix and Square?

      It’s not too late to get yourself informed at this day and age. Don’t let your disappointment cloud your….. rationale.

    • Aline Piroutek

      You’re right, see what happened to FIFA 18.

      • Justin McQuillen

        I know I’m right haha, and it’s illuminating to watch the response that people have when someone tells the truth.

    • Burning Gravity

      lol a troll huh, time to block

      • Justin McQuillen

        I’m not a troll dude.

      • ≈ KobobKC ≈ ᔦꙬᔨ

        He’s not a troll

    • hi v3.0

      Don’t talk s*** about some company’s games just because it’s not coming to Switch

      • Justin McQuillen

        I didn’t talk sh**, I told the truth.

        • Croowe

          Faxanadu wasn’t even made by Falcom. it was made by Hudson Soft.

          • Justin McQuillen

            You’re wrong, it was a localization job. Look at the wiki, xanadu is a long running series by Falcom and Faxanadu was a localization job. https://en.wikipedia.org/wiki/Nihon_Falcom
            Either way it wouldn’t matter because my observation that this developer has problems is valid.

          • Croowe

            It wasn’t developed directly by Falcom. It was developed by Hudson Soft. Falcom only gave them license to use the name. https://en.wikipedia.org/wiki/Faxanadu

          • Justin McQuillen

            Whatever man, it’s the only game even close to being related to them that I have played, because they haven’t released much of anything since. And it sucked.

        • your finished bud

          1) Faxandu was developed by Hudson Soft, not Falcom
          2) Faxandu is THIRTY YEARS OLD
          3) shut up

          • Justin McQuillen

            It might be thirty years old but maybe if this company had released more games on Nintendo platforms I could use a recent example.

  • Mcclemsone

    Trail of cold steel 3 is the lowest selling game of the trilogy because it didn’t have the vita port and only 5 million Japaneses own a ps4. Jrpg is a niche market in the west and although the steam version of trail of cold steel have good reviews, the number of people buying the game is much lesser. When i was playing trail of cold steel which is a dialog heavy game, most of the time is just reading the text. I keep thinking it would be much better if i could play this game elsewhere rather than just sitting on my crappy chair. And who the hell plays a jrpg at high end specs??????

  • masterjedi

    Nintendo fans are no longer in a position where we have to beg developers to bring games to our platform of choice. This is not the WiiU and the hardware/software sales prove it. If a developer doesn’t want to bring their game to Switch, that’s fine. Put it on the other platforms. We will play the quality games of those developers who want our business. But boy would I love just once to hear a company say they simply don’t want to put their game on Switch instead of this “we’re not sure if demand is there” excuse. Switch has an attach rate of about 4 games per console. That’s half the attach rate of the PS4 and Switch isn’t even a year old yet.

    • Segata Sanshiro

      Switch is not even a year old yet. Don’t get ahead of yourself in sales talk. I love the Switch and do think it will sell well but it’s still too early to be claiming Switch is in a power position.

      • masterjedi

        So when exactly can we say Switch’s sales have put it in a position of power?
        Japanese developers are scrambling (by their own admission) to bring games to the system.
        Indie developers are seeing their games on Switch outperform PS4, Xbox and PC (in some cases combined).
        We’re seeing western developers who have never supported Nintendo (Bethesda) bring games to Switch.

        • Gamingfan

          If its sold close to 20 million this time next year then yer, its looking good.

          • Nhat Anh Hoang

            Yeah, like Persona 5 sold 20 million

          • Gamingfan

            what do game sales have to do with hardware sales, idiot.

          • Nhat Anh Hoang

            Yeah, I thought ps4 is a mighty platform for Persona so it should at least sell one-third of ps4. Well, high school students is common trend nowadays and Persona is famous with friendship power, idol too. It should sell a lot for people who love Highschool students or I am wrong?

            Vào Th 4, 06 thg 12 2017 lúc 17:57 Disqus đã viết:

          • Gamingfan

            its the highest selling persona game lol. try harder.

          • Nhat Anh Hoang

            So it sell one-third of ps4 already? Wow, it sell 20 million like Pokemon – the only JRPG can sell that, amazing

            Vào Th 4, 06 thg 12 2017 lúc 18:06 Disqus đã viết:

          • Gamingfan

            pokemon caters to children.

          • Nhat Anh Hoang

            But Sony fans is a lot more than Pokemon so it should be easy for all high school students as well as idol lovers

            Vào Th 4, 06 thg 12 2017 lúc 18:08 Disqus đã viết:

        • Burning Gravity

          The Switch is in year 1, where there’s a lot less competition, so it’s a lot easier to sell well. The same thing happened on the Wii U (games sold a lot better on it than other consoles) and that console ended up flopping and having a relatively early end.

          As for Bethesda, I’m not going to pretend I know the details, but it was mentioned that Nintendo sought them out and really worked with getting them on board, which is clear based on how Nintendo has handled some of their advertising, especially with Skyrim. Nintendo only does that for games they have a big role in trying to get to sell. They’ve also done it with Bravely Default, Dragon Quest, and various other games, IIRC; Nintendo knows their console best and their games sell best on their consoles, so acting as the publisher, or at least assisting with marketing, is a good way to get 3rd-parties on board.

          • masterjedi

            3rd party games on the WiiU didn’t perform better than their counterparts on other platforms. WiiU had 24 games at launch, 22 of which were 3rd party. ZombiU and Monster Hunter Tri both sold around 700k (ZombiU eventually made it to a million after being discounted) while all the rest of those launch games sold 400k or less. We’re talking about CoD games, Watchdogs, Assassin’s Creed games, and NBA game, two Batman games, some warriors style games, a Tekken game and an Injustice game. These were heavy hitters that should have sold far more than they did. When they didn’t sell, despite only having to compete against Nintendoland and Super Mario Bros U at launch, the 3rd party support dried up and there were no 1st party titles to make up for their loss which lead to those well documented game droughts.

            On WiiU, Nintendo actively sought out publishers like EA and Activision to entice them to bring their games to WiiU just like they did this time around with Bethesda. That’s how we got Assassin’s Creed and Call of Duty as launch titles on WiiU. It doesn’t really matter if Nintendo published these games or not, what matters is they’re selling unlike they did on WiiU. Developers are seeing large profits on Switch unlike the WiiU days. Because of this, more developers want to bring their games to the platform.

          • Nhat Anh Hoang

            Wrong, all third party games on Wii U in it’s first and second year sold a lot worse than PS3/Xbox 360 ver

        • Shadow Haken

          Obviously never. The honey moon period it’s going to extend till the console ends 😉

  • Locky Mavo

    Their logic seems a bit flawed. They’re unsure of whether their audience is on the Switch yet, yet they don’t even bother to find out, I mean they don’t necessarily have to even release a game on the Switch to find that out. Then they talk about how they “think” their audience want high specs overall, yet the Switch sales, past handheld sales and their handheld to home console software sales numbers suggest otherwise. I don’t think they know their audience very well. It’s their loss if they don’t want capitalize and be apart of the Switch’s success.

    • Segata Sanshiro

      Their games have never sold very well on Nintendo systems from Famicom to Nintendo DS. The games typically sold better on SEGA/NEC and Sony platforms aside form PC.

      • Aline Piroutek

        SEGA MASTER RACE. Too bad they have become a greedy company who puts a lot of gambling and ads on their mobile games.

  • Bart

    I just don’t get this guy’s logic. Surely Falcom fans aren’t the type to care much about power and fancy graphics? Quite a few of them who previously played their games on PSP and Vita are probably also in the market for a Switch, no?

    And also, your existing fanbase is all well and good, but how about trying to make some new fans? Switch seems like a good opportunity for that. Aren’t businesses supposed to want to grow?

  • awng782

    I don’t understand how a company can have such a big ego to be this obtuse?

  • They should get XSEED to port the PC versions of Trails in the Sky and Trails in the Sky SC to the Switch eShop just to test it out.

    When they sell incredibly well they might realize it doesn’t really matter, because Switch owners are buying everything right now. Look at how successful Disgaea 5 has been on the Switch.

    In my opinion, it’s not about trying to shift the audience. It’s just about a smaller company (Falcom) making money off older games. That’s what you call an easy cash grab. At the same time, I’m sure plenty of switch owners would enjoy those titles greatly. It’s a win for both the company and the switch install base, it also builds a potential audience for future games as a free bonus.

    • GASP! What will the SonySlaves of Gematsu say seeing you make a comment like that!?

  • NicknameAcaso

    Exactly. Why should anybody try to become the mayor of a city when he can keep being the king of the ghetto? /s

  • Stealth

    This is a stupid statement and this perfectly encapsulates why Falcom has been small for 25+ years.

    • Aline Piroutek

      Every second they lose without making good Switch ports, it is million of yen lost from the Japanese audience.

  • Burning Gravity

    welp, I did my job as a decent human being and tried to talk sense into people, but in the end people are going to believe what they want I guess, regardless of whether there’s actually any truth to it or not, and regardless of the actual circumstances.

    and thus do naivety and ignorance perpetuate into the foreseeable future…

    • mma

      thank you for enlightning us with your superior intelligence

    • Gamingfan

      even the pokemon boss said its not a success yet.

      “Currently, [Switch is] popular among the early adopters, but there needs to be one more step to attract a wider audience. I see much potential in Switch, but one shouldn’t overestimate its potential.”

    • Aline Piroutek

      We didn’t had a chance to try those game in Nintendo Platfforms, just few of them.

  • Would it kill you to release the Legend of Heroes triology as a test, tho?

    Give me Tear of Vermillion again.

    • Killey

      Can’t agree more, people seems to focus a lot on the Trails games now, but A Tear of Vermillion and the rest of that trilogy were great games too.

  • Ryosuke Yamada

    It’s ok, their loss.

    Falcom has never been a strong supporter of Nintendo systems anyway. Their last game on a Nintendo system is Gurumin 3D which is a port of a PSP game + not even ported by them. Mastiff ported and self-published the game themselves, Falcom only granted them the license. So it’s their loss to not target the Switch with their games.

    The Switch has plenty of JRPGs coming anyway. Hopefully the JRPGs by SE, Bamco, Atlus and NIS will sell well enough so that companies like Falcom and Compile Heart will regret their decision later.

  • Kittipong Vanasapdamrong

    So sad I have PlayStation platform but I never buy their game on PlayStation platform I buy only bad port on Nintendo platform hope they change their mind soon.

  • Velen (Not WoW)

    Honestly, while I now own a PS4 and a Switch, and a 3DS, I would like more Falcom games to come to Switch.

    Switch may be expensive in some ways but it’s a system worth having.

  • hi v3.0

    I don’t think many JRPG fans are obsessed with specs lol…

    • MetalGear Lamia

      They aren’t makes their statement worse.

  • Snackster1001

    You have to try in order to have one in the first place

  • Stuart O’Quin

    There’s only one way to find out.

  • Marcos Vcm

    Its market is still limited by fear decisions, I like and own all the titles of the YS franchise and I’m on the Nintendo Switch. So following cautious measures in fear of new markets will only make the company disappear over time,even more depending on the fan base of Sony, who increasingly consume less games because of online signatures that rents them games monthly, and his taste more than known by more of the same as Fifa, Call of Duty and PES. A rather questionable and worrying choice, that demonstrates extreme insecurity in looking for new markets to strengthen.

  • Radish

    Falcom: Our games will only sell on powerful machines.
    Logic: Okay, so we should expect your games on the Xbox One X? And didn’t you develop games for the PS Vita?
    Falcom: Well, uh, you see, the Xbox users don’t play JRPGs for the most part. And the Vita users do!
    Logic: Okay, so it has less to do with power, and more to do with target audience?
    Falcom: Well yeah I guess, and that’s why we won’t release games on the Switch.
    Logic: But doesn’t the Switch have JRPGs that are selling well? There was a recent report from NIS that Disgaea has been selling very well. And there are many JRPGs planned for the platform.

    Falcom: Uhh, err, well it’s not just that we develop JRPGs. We make a special type of JRPG.
    Logic: Okay, so what’s special about your games?
    Falcom: Look, people who play other JRPGs would have no interest in OUR JRPGs. Got it?
    Logic: Sounds to me like you are grasping at straws now.
    Falcom: *Storms out of the room*

    • Aline Piroutek

      lol

    • Gregory Weagle

      More like:

      Falcom: I’m not getting burned by Nintendo again! *Storms Out Of Room*

      Grunges can be extremely deep. Building bridges is one thing; getting them to cross it is quite another.

      • Radish

        It’s just stupidity at this point. They’ve never made a game that has sold particularly well on ANY platform. At least give the Switch a shot while it is still young and there is less competition.

        I just don’t think they like money. They have no desire to grow their business which is a terrible strategy.

        • Gregory Weagle

          True, but stupidity hasn’t stopped a lot of businesses even in this industry. See Metroid Federation Force, even if it was a fine game.

          • Radish

            I’d rather see a company try and take a risk and fail miserably than to stay rigidly narrow-minded and never take risks at all. If we see a Falcom game on Switch, it will be because it was so obvious a move that there was very little risk, because that is who they seem to be. Whereas Bethesda has “hardcore” games that have never been on a Nintendo platform and they took a HUGE risk banking on the Switch’s success, and they’ve been rewarded for it. Very different type of business ethos.

  • I honestly don’t care about Falcom or their games, but if there are enough people that want them on Switch, I hope they get them.

    • Never played any of their games?

      • None that I can remember playing. Except Gurumin, heh. With their JRPGs, the gameplay is appealing and I respect how they build up lore, but overall their stuff just isn’t for me.

  • PRIMUS

    This dude is dumb.

  • Jon Turner

    Hopefully Falcom will change their tune as the sales continue to grow. And if they do come around I only hope gamers won’t give them the finger, therefore proving that their games are not welcome on Nintendo platforms. Falcom needs more encouraging.

  • R.Z.

    I think they missed an opportunity to build a new audience by not being there around launch, but that would have been a big gamble.
    Now if they want to go the safe route, then I guess they are better off staying off the Switch. Once it has taken off I don’t see them having chances to do better than they would have on 3DS, and that didn’t seem to be good enough for them.

  • Padre

    Popful Mail Remake on Switch please.

  • Daniel Segovia

    you guys are a JOKE, you just know them for their brand new games like Trails of Cold Steel and Ys 8 but you didn’t even supported other games like Gurumin 3D for 3DS, you just wanna games whatever what cost, well then don’t ask falcom to bring them, ask Aksys, Nisa, Xseed, or Mastiff to port them to Switch, hell falcom has just released their first PS4 game that runs as perfect a their PC games

    • Ryosuke Yamada

      The problem is, Falcom has almost minimal involvement with Gurumin 3D. Mastiff are the one who ported and published the game overseas. Falcom only granted them the license. More proof is that Falcom didn’t even opt to self-publish the game in Japan(!), Flyhigh Works handled the publishing of Gurumin 3D in Japan.

      So you cannot blame people for not supporting Falcom due to Gurumin 3D. They didn’t put much effort in the first place. Also that is the only game Falcom had on the 3DS, so they’re the one who decided to ignore Nintendo system owners in the first place.

      • nemo37

        Well there is one other factor to consider here. They have received a lot of support from Sony with regards to marketing and development in the past decade. While, I dismissed the argument made in this article about high-spec PC playing players not being on Switch as a reason why they are not bringing their games over (particularly since their games up until very recently ran on PS Vita; and even their new PS4 stuff is not particularly technically demanding), I can see them skipping Nintendo systems because Nintendo does not really provide that level of support. Gurumin 3D, for example, received almost next to nothing with regards to marketing support. On the Vita and PS4 I recall both YS and Legend of Heroes being prominently displayed on the PS Store on several occasions. Moreover, my local EB Games store had a Sony ad for YS VIII. All of this is very helpful for a small developer making a more niche title, and I can see why the devs might choose to stay with Sony. I think Nintendo should directly approach Falcom and support some of their titles (like they have done with various Grezzo and Level-5 projects).

      • Daniel Segovia

        yeah that’s the principle of outsourcing, Mastiff approached them, cuz falcom has NEVER took the initiative, and they ported the PSP version and then ported to 3DS, can you imagine porting a psp game to 3ds???
        The effort of supporting the game on 3ds came because the psp game in america was well recieved by players, the game runs exactly as the psp version and as the PC version, those slowdowns are intentional.
        Mastiff did a great job, one that falcom “fans” didn’t appreciate but gamers did back in 2008 with the psp release and 2016 with the 3DS release

  • YamiryuuZero

    Only way to find out. Put your games on the Switch and market the hell out of it!

  • “Traditionally, Nihon Falcom’s always been a PC developer that doesn’t really create games for the casual market, but for the really hardcore gamers. Where is that market today? The answer to that is PS4.”

    …wat? I’m a “hardcore gamer”, and have a PS4. In all things considered, if I want “hardcore games”, I’d very much like it on the PC not on the PS4. Is the reason why “hardcore gamers” flock to the PS4 is because they’re actually casuals?

  • “One of the trends of PC users is
    that they prefer gadgets and machines with a higher spec, which is
    obviously something that Sony was offering.”

    http://i.imgur.com/3vKJqc7.gif

  • Justmadeanaccount2

    These comments make ZERO sense. First off, niche Japanese games like Disagea 5 outperformed the PS4 version with only 1/10th the install base. Second, to say that PS4 is for “hardcore” gamers is extremely dishonest. Most of the games people play on PS4 are annual shooting games, annual sports games, Minecraft, Rocket League, and GTA. That is the definition of “casual” gaming. Third, Falcom game sales are extremely low, relative to PS4’s install base. He needs the extra sales! Fourth, HIS GAMES LOOK LIKE GARBAGE. Why is he talking about specs as if that’s the reason they can’t be on Nintendo? Didn’t he put Ys games on PSP and Vita?? He can put games on those low spec consoles, but can’t put games on 3DS and Switch? F**K THIS SONY FANBOY.

    I’m NEVER buying games from Falcom again. Everything I play from them will be downloaded for FREE on my PC. This guy is intellectually dishonest and obviously a fanboy of Sony. He doesn’t deserve my money.

    • Gamingfan

      just like nintendo dont deserve my money for the switch.

  • 1ryu

    Frankly I really don’t care if Famco decide to enter Switch or not, if they did then I can add one more masterpiece into my Switch collection if not then it’s fine. All I care is that they can deliver an ending worthy of the pain I felt when they decide to kill my waifu dad, Towa, Ollivier and Millium and make sure the bonding event affect the ending cause damnit I want ReanxLaura is canon even if it were alternate canon ending.

  • Fredy Rodriguez Ortega

    Traditionally, Nihon Falcom’s always been a PC developer that doesn’t really create games for the casual market, but for the really hardcore gamers. Where is that market today? The answer to that is PS4.”

    yeah of course hardcore gamers on PS4 where most of the audience just play multiplayer CoD, GTA online and Sport Sims

  • SetzerGabbiani

    That’s a very EA-like answer. More in-depth though.

    …But he can’t deny that ATLUS and NIS are developing for the system. This “hardcore” explanation doesn’t hold water for the Switch, and games like Ys and TLoH do not require super specs.