Hataraku UFO released in Japan, first mobile game from HAL Laboratory - Nintendo Everything

Submit a news tip

Hataraku UFO released in Japan, first mobile game from HAL Laboratory

Posted on November 13, 2017 by (@NE_Brian) in Mobile, News

A few months ago, HAL Laboratory announced plans to begin developing games for mobile under its new brand “HAL Egg”. The first title, Hataraku UFO, just released in Japan today.

Hataraku UFO is a crane game, but there’s much more to it than that. There are different objectives to complete like fishing, stacking cheerleaders, and more. You can also used money earned to change how your UFO looks and performs.

View a brief trailer for Hataraku UFO. It’s out now for iOS and Android in Japan for 480 yen.

Leave a Reply

  • Exy

    So it’s a spiritual successor to the Nintendo Badge Arcade?

  • JasonBall

    Why the **** would you design a game built for mobile devices that uses an onscreen circle pad like that?!

    • Exy

      It’s modeled after arcade crane games. There aren’t many other ways to control those.

      • JasonBall

        Then I wouldn’t put one on phone if they couldn’t figure anything else out. Nintendo Badge Arcade uses just a button.

        You could also drag on the game screen to move the dude, and hold your finger on a thing to pick it up.

        • Exy

          That’s kind of the opposite of how those games are supposed to work.

          • JasonBall

            Look, I’m not familiar with Japanese crane games. All I know is that on screen virtual circle pads in mobile games suck.

          • GoldenTriforce

            The point is kind of that you aren’t supposed to have exact control. Think of a normal claw machine, normally its pretty hard to capture an item exactly as you need to, and that is on purpose. A touch screen circle pad will capture that pretty well. Now should it, that is a different question, though I will point out that it is a payed title so it probably is more forgiving than a free to play UFO catcher would be.

          • Justin McQuillen

            Who cares? Just don’t play mobile games then. That’s what I do.

          • JasonBall

            I love mobile games with accessible touch controls, so I hope more games would be like them.

          • Exy

            The point is that you’re not supposed to have any easy control. Japanese crane games in particular are designed to be as unfair as possible, and you will always need no less than five plays to get a single prize because the claws will only ever nudge a prize slightly, not actually carry it all the way to the goal. You’re never certain where your control actually is, so in that sense a virtual controller is perfect for this.

        • VideoJames Montagna

          Yoooo, don’t trip — there’s a mode in the options to switch to a control scheme that is exactly as you describe.

          • JasonBall

            You’re kidding?!

          • VideoJames Montagna

            Have a look! https://i.imgur.com/VhplUDH.jpg

            That being said, I ultimately prefer the virtual stick. While this would in 95% of cases be an uncomfortable solution, HAL Laboratory approaches it in a way that makes it work so well for the type of game this is. It’s hard to explain without actually playing for yourself, but you might even prefer it to a real control stick if you could believe it.

          • JasonBall

            You’ve played it yourself then?

    • Normally I’d agree, but it’s like Exy and GoldenTriforce are saying. It’s designed to mimick something specific, and in this case, that specific thing is pretty hard and similar to mechanics on the phone. I haven’t tried it quite yet, so I can’t say how good of a job they did, but it sounds like they were smart about how to implement the controls.

      • JasonBall

        So you’re saying it’s okay to be wonky if you’re imitating something wonky. Okay. I concede.

        • I guess? If you change it from the core, then what’s the point of doing it? They could just make any other game that uses a different variation of circle pad.

          I know you said you haven’t played this specific kind of arcade game, but you’ve at least played a crane game before, right?

  • AquaBat

    Ahhhh I love how cute the little UFO character is! And the other characters have such an amusing artstyle. HAL has such great artists on their team.

    • They really do. I want to see more original titles from them on the Switch.

  • JacksomLOVESNintendo

    Awww, it’s got that HAL charm to it! Actually looks kinda fun, and a neat expansion on the typical crane game. Hopefully it launches worldwide.

    • Hey Jackson you would like join our discord server. We’re a community of Nintendo gamers we debate and discuss on chat daily, also if you wanna promote your YouTube channel feel free If you are interested in the future to join us the link is on my bio. Good day sir!

  • GoldenTriforce

    Oh its a UFO catcher. 😉

    Is it too much to ask for 3DS? I was willing to try all the Nintendo mobile stuff so Ill try this if it is only on mobile but Id of course love a console version.

    Also Rhythm Heaven vibes wow…

    • I think it would be fun and expanded well on the Switch. It’s already got mobile rhythm games. I’m hoping we get more unexpected mobile games. (Like this and Puyo Puyo Quest.)

  • GoldenTriforce

    Oh yay not free to play!!!

  • MoYeung

    Japan only…

    • Pretty easy to play JP region games on Android or iOS though.

      • MoYeung

        What is your preferred method?

  • Justin McQuillen

    As much as I dislike mobile games, this is the direction they should have went in, so this looks good.

  • I saw its official Twitter just a little while ago, and it really caught my interest. I can’t wait to give it a shot. Looks super cute. ^o^

    I have so many mobile games I want to get into, and re-download. I hope I can get a tablet soon. ^u^;

  • Locky Mavo

    Well that was simply adorable.