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HAL Laboratory

Kirby developer HAL Laboratory is now 40 years old. In honor of the occasion, the studio has shared a special piece of art, which we have above.

Here’s a look at the making of the drawing:

Super Kirby Clash director Yumi Todo has shared some new information about the Switch game, specifically relating to the ending song. Todo actually shared the first draft of the score and lyrics while also discussing how HAL Laboratory approached the music.

Here’s the message in full:

The free-to-play Super Kirby Clash has been downloaded over four million times, Nintendo has announced. That accounts for the game’s performance worldwide since launching on September 4.

Nintendo is currently hosting a special sale on Super Kirby Clash. For a limited time, players can save 20 percent on Gem Apples.

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The first software update is now available for Super Kirby Clash.

According to the patch notes for this latest update, all that is mentioned is that “Several issues have been fixed to improve gameplay experience.”

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GameXplain has shared some footage from the new Switch title Super Kirby Clash. View an hour of gameplay below.

Nintendo has uploaded a new trailer for Super Kirby Clash, which is out now on the Switch eShop. Watch it below.

Update (7/7): This is now up for pre-order on Amazon here.


Original (7/5): Kirby: Art & Style Collection is coming west in Spring 2020, Viz Media has revealed. The announcement was made this week at Anime Expo 2019.

Originally, Kirby: Art & Style Collection came out in Japan in November 2017. Made to celebrate the series’ 25th anniversary, the hardcover collection has rare art and more.

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In a recent issue of Famitsu, a BoxBoy! + BoxGirl! interview was published with some of the developers. Producer Yasuhiro Mukae, art director Akiko Horiuchi, director Taku Koinuma, and level design director Yutaka Watanabe had much to say about the first entry in the series for Switch.

During the discussion, the team spoke about why HAL Laboratory brought the series back and made a new entry for Switch. They also touched on the game’s color stages, what lies ahead for the future, and more.

Here’s our full translation of the interview:

It was just a few weeks ago that Kirby celebrated its 25th anniversary. Shinya Kumazaki, who has worked on the series since 2003 and as acted as director since 2008, wrote up a special post on HAL Laboratory’s website in honor of the occasion.

Kumazaki mentioned that “it is now possible to maintain a consistent release and support schedule for our games,” which has allowed Kirby to grow. He also spoke about a philosophy of aiming to please fans by working so hard that the team essentially overdoes it. As for the future, Kumazaki said: “While there are fans there wanting to play a new game in the series, I believe we’ll continue to grow alongside our character and take on those fun and more serious new challenges head on.”

Here’s our full translation of Kumazaki’s message:

When HAL Laboratory works on projects like Kirby, the developer builds those games with an internal engine. But with BoxBoy! + BoxGirl!, the team opted for something different.

It appears that BoxBoy! + BoxGirl! was actually created with Unity. That news comes straight from the game’s copyright screen, which shows the following: