Here's a Podcast - Episode 119! (Alleyway) - Nintendo Everything

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Here’s a Podcast – Episode 119! (Alleyway)

Posted on June 3, 2015 by (@NE_Austin) in Features, Podcast

The fun is finally over: All of our podcast crewmembers are now separated and doing the podcast remotely over Skype, which means a return to a more “normal” show for you.

Chapters today:

Opening Shenanigans

00:35 – Greetings
02:18 – Nature Valley bars are waaaay too crumbly.
06:15 – Picture of the Day
07:00 – Game of the Week: Alleyway!

What We Played

11:37 – Austin has an inkling to be a squid. (Splatoon)
29:27 – Jack goes bananas and murders someone. (Donkey Kong 64)
37:27 – Laura burns herself at the stake. (Layton vs. Phoenix Wright)
40:14 – Layton vs. Wright spoiler skip point.

Secondary Shenanigans

46:55 – Question of the Week – Playing games alone or with friends?
48:18 – Freetures
50:00 – Fun facts! Nindie Bundle + Splatoon music.
51:38 – Splatoon music break.

Listener Questions Mail

53:18 – Expectations, evangelism, and egregious behavior.
1:01:28 – Random questions for Austin
1:05:00 – The evolution of boss designs from unary state to binary state. (new terminology alert!!)
1:13:24 – Splatoon solving shooter stealth problems.

Ending Shenanigans

1:16:32 – Why we acted so weird
1:17:43 – Alleyway Quiz and Goodbyes

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  • Noah

    YEEEEEEEEEEESSSS! I’ve been so deprived. I understand the decision to do the episodes less frequently though.

  • Kallumsmarties


  • Cyntheta Luis

    The list of the discussion is so detailed. At first I skipped to points about Layton VS. Wright and Splatoon. But I end up listening the whole thing anyway :/

    • Austin

      Thank you!

  • errantrazor

    is it just me, or is this episode taking FOREVER to download on iTunes? and then being interrupted every time?

    • Austin

      Not sure what to say. 🙁

      Let me know if you figure out what the problem is.

      • errantrazor

        Finally got it!

  • me

    The “solve a puzzle and then hit 3 times” boss fight was present in spyro, which was pre oot. Idk if thats where it came from but it was an industry thing before nintendo did it

    • Austin

      Do you remember what bosses in Spyro used that style? I can only think of that one guy that spins his staff around on those circular platforms.

      • me

        in spyro 2 (1998) the first two bosses, crush and gulp, were “binary” in that you waited for openings to hit them. The final boss required you to get certain power ups and use them effectivly, so it was more like you arent powerful enough to harm him unless you do X.