[Review] Dragon Quest Builders
Posted on 14 hours ago by Dennis(@LyonHart_) in Reviews, Switch | 0 comments | 0 Likes
Release date: February 9, 2018
Developer: Square Enix
Dragon Quest has always been one of those series that’s remained niche for some reason, despite having a long and seminal history within video games. Throughout its many installments, we’ve seen Dragon Quest branch out and explore genres outside of its familiar RPG style. Dragon Quest, unlike some other properties that have a myriad of spinoffs, has actually adapted into these other genres rather fluidly, and the addition of Dragon Quest Builders adds to the list of awesome titles that hold their own outside of the main series, bringing a Minecraft aesthetic to the universe. While it may look like Minecraft at a glance, at the end of the day this really is just another Dragon Quest RPG, only with an emphasis for building and crafting. It’s an amazing mechanic that works to its favor, and with a storyline and vibrant worlds to keep you busy from chapter to chapter, Dragon Quest Builders is a game that’s very difficult to put down whether you’re familiar with the series, genre or not.
Posted on 3 days ago by Jakob Vujovic(@jakovujo) in Reviews, Switch eShop | 0 comments | 0 Likes
System: Switch (eShop)
Release date: February 16, 2018
Publisher: EA Originals
It’s is a little bit of a platformer, a little bit of a puzzle game, and a little bit of an art piece. At its heart Fe is a game about communication. It’s easy to locate among the lineage of games that are notable for pushing stories that only an interactive medium can tell: Another World, Ico, and Journey, as three pivotal entries in that genealogy. With its stylized low-poly aesthetic, soothing cello carried soundscape, and wimpy little fox character Fe feels like a game that is content being placed under the larger context of games that have been bolder and newer than it. For what it is, Fe is good. Scattered throughout its eight hour run time are a few really effective and awe-inspiring moments but even these glimpses of inspiration feel complacent in the shadows of earlier prospects.
[Let’s Talk] What are you playing? – February 2018
Posted on 5 days ago by Brian(@NE_Brian) in General Nintendo, Let's Talk | 0 comments | 0 Likes
Right now we’re in the heart of February. Since we entered a new month a couple of weeks ago, we want to know what you’ve been playing.
Have you started up something entirely new for the month? Are you playing Bayonetta 1 / 2 on Switch or possibly Dragon Quest Builders? Perhaps one of the many new indie games that continue to release, such as Owlboy? Whatever the case, let us know in the comments below!
[Interview] SNK Heroines devs talk Switch, game modes, and more
Posted on 6 days ago by Brian(@NE_Brian) in Interviews | 0 comments | 0 Likes
As part of a new collaboration with NIS America, a brand new fighting game from SNK is coming to Switch. SNK Heroines: Tag Team Frenzy is launching on Nintendo’s console this summer.
Recently, producer Yasuyuki Oda and director Kaito Soranaka were kind enough to field some questions about the game from Nintendo Everything. The two developers spoke about Switch, confirmed different game modes that will be present, and more.
You can read our full interview with Oda and Soranaka below.
[Let’s Talk] Retro Studios’ next game
Posted on 1 week ago by Brian(@NE_Brian) in Let's Talk, Switch | 0 comments | 0 Likes
You know what’s sort of crazy? The last time an original Retro Studios-made game released was in 2014 with Donkey Kong Country: Tropical Freeze. We’re now coming full circle with a port on Switch later this year.
Retro often works in the shadows. We don’t often hear about the company much, and it’s anybody’s guess as to what they’re working on currently. Four years in between games is quite awhile, and fans are very much interested in Retro’s next title.
Could Retro be developing another Donkey Kong game? A resurrected Nintendo IP? A new IP of their own? Just thinking about the possibilities are exciting. Let us know about the ideas you have for Retro’s future in the comments below.
[Review] Radiant Historia: Perfect Chronology
Posted on 1 week ago by Dennis(@LyonHart_) in 3DS, Reviews | 0 comments | 0 Likes
Release date: February 13, 2018
It amazes me how even after years of incredible games from a system’s lifecycle, we have been consistently impressed with the “cherry on top”, if you will, at the very end that leaves its mark and gives players one last hoorah before the inevitable new generation. It was Zelda: Breath of the Wild on Wii U for example, and now Radiant Historia on 3DS. With Radiant Historia, we can revisit one of the titles that made the DS so great, and gladly add it to the 3DS’ ineffable library of RPGs. It’s an encore that shows nothing but respect for the craft, the legacy of the DS and 3DS, as well as the genre as whole.
[Review] ATOMIK: RunGunJumpGun
Posted on 2 weeks ago by Vincent Ward in Reviews, Switch eShop | 0 comments | 0 Likes
System: Switch (eShop)
Release date: February 8, 2018
Publisher: Good Shepard Entertainment
With all of the great first-party games released for the Switch since its release, it’s easy to forget the waves and waves of fantastic indie games that are filling up the eShop. ATOMIK: RunGunJumpGun is the latest title to enter the floodgates of the Switch, and it’s safe to say that the system’s streak of hits is still chugging along.
Hello! If you’ve been having any issues accessing the site over the past couple of days, it’s been intentional. Mostly.
We’ve been carrying out some much-needed site maintenance this week. We didn’t really expect things to last as long as they did, unfortunately. If we anticipated maintenance taking multiple days, we would have provided advance notice. The site has been up for the most part, but today in particular there were issues. We’re mostly done… for this week anyway, though if you happen to see any downtime (it’s very unlikely), you’ll know why.
There’s actually a ton that we still have to do from a technical perspective, but in the near-term, it shouldn’t impact anyone who visits Nintendo Everything normally. This year, hopefully sooner rather than later, we hope to make some improvements that won’t just be for the backend of the site. While we’re definitely not going for an overhaul/redesign, we’ll be implementing at least one change that has been requested in the past.
Thanks for bearing with us!
[Let’s Talk] Ideas for Mario Kart Tour
Posted on 2 weeks ago by Brian(@NE_Brian) in Let's Talk, Mobile | 14 Comments | 0 Likes
The end of Miitomo was announced last month. But as the sun sets on one Nintendo mobile app, the company is gearing up for something entirely new. Earlier in the week, Mario Kart Tour was revealed for smart devices.
As of now, we know almost nothing about Mario Kart Tour. Literally the only information we have is that it’s releasing in the fiscal year ending in March 2019. That’s it. Not a single gameplay detail.
That means it’s up for us to think about the possibilities for Mario Kart Tour. Will it retain the same basic style of gameplay that we know of in which the perspective is set from behind the racer you’re playing as? How will the game play on mobile devices? Who should be on the roster? If you have any thoughts about Mario Kart Tour, be sure to share them with us in the comments below.
[Review] Super One More Jump
Posted on 2 weeks ago by Jakob Vujovic(@jakovujo) in Reviews, Switch eShop | 1 Comment | 0 Likes
System: Switch (eShop)
Release date: January 25, 2018
Developer: SMG Studio / Premo Games
Publisher: SMG Studio
There’s not a lot to dislike about Super One More Jump. On its surface it looks like a fairly generic Super Meat Boy derivative, but beyond its stout square character, the ease in which you can very quickly die in its short challenge levels – and the instant reset when you do – Super One More Jump shares more with auto-runner mobile games than the intricate fine-tuned play that a Meat Boy demands. It wasn’t a surprise to learn that this is a souped-up version of Premo Games’ One More Jump. As a result it’s mechanically undercooked to be a slightly awkward fit for a dedicated console with a full array of buttons and sticks.