Digital Foundry has put together a comprehensive piece outing new technical details for Wii U. The information was deciphered thanks to reverse-engineering photos provided by Chipworks.
We’ve posted a few Wii U spec bits below. You can find Digital Foundry’s full report here, but if lack knowledge of hardware like us, you won’t understand most of it!
- Wii U GPU core: 320 stream processors, 16 texture mapping units, 8 ROPs
- GPU: close match to the Radeon HD 4650/4670
- Defecit in the number of texture-mapping units and a lower clock speed
- 550MHz clock speed
- “GCN hardware in Durango and Orbis is in a completely different league”
- RV770 does have 16 TMUs at 550MHz and texture cache improvements
- This puts it past Xbox 360′s Xenos GPU
- It’s 1.5 times the raw shader power
- 1080p resolution is around 2.5x that of 720p, so it’s unlikely that we’ll be seeing any complex 3D titles running at 1080p
- Some Wii U ports may be disappointing tecnically due to Wii U’s 1.2GHz CPU
- Nature of the second and third banks of RAM is currently unknown