Miyamoto: Zelda Wii won’t be radically different

Posted under News, Wii
July 1, 2009 by (@NE_Brian)

Over the past few years, there has been a long running debate amongst Zelda fans. There are some who argue that the series needs to receive major changes, while others believe that Zelda games should pretty much follow the same formula. This is something which was brought up in an in interview in the latest edition of Nintendo Power. Shigeru Miyamoto addressed how different Zelda Wii will be compared to previous titles in the franchise. Miyamoto said, “I don’t think it’s going to be that radically different. So, it looks like some fans will have to wait until the next Zelda title releases before any big changes are made. We’ll be posting more tidbits from the interview over the coming days.

  • opiumx

    I still say they should also make a paper zelda adventure. But eh, thats just me.

  • TriChronos

    I don’t mind if it doesn’t change that much. As long as the story is still unique, that’s all I need.

  • Some_Guy

    Thank-goodness, the formula is still fresh (thanks to windwaker) so i am thank-ful for this.

  • NadaNuff

    Zelda needs some big changes. And if you don’t know what I mean, I’m talking about this:
    “Go to dungeon, find map and compass, find new item, use new item to defeat dungeon boss, get heart, leave dungeon to (slightly) progress storyline and upgrade existing weapons, hurry to next dungeon (where real action lies), repeat.”

    We need more fighting in the overworld–don’t revolve the entire game around the dungeons. Give us a reason to revisit some dungeons, while we’re at it (add secret areas that only open up later in the game, after you’ve acquired new items). Make (keep?) the dungeons larger and interesting. Give Link different types of combos, or at least different combos for different swords.

    And please, let us start the game with the largest wallet available. Finding money after you’ve maxed out your wallet sucks.

  • WishesZeldaWasBetter

    Zelda should have grown up with the generation it started with. The only thing that has grown up is the graphics. The gameplay hasn’t even changed in 15 years. OOT was more challenging and better than twilight princess in almost every way. I TP you could see and enemy run up to you, literally stand infront of you for 3 seconds before hitting.. Zelda needs to be challenging, needs to have skill involved to finish it.

    In my second play through, I picked up no hearts and finished it without ever dying, that’s how easy it is.

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