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Monster Hunter 4 worked on by “a few hundred people”

Posted on September 25, 2013 by (@NE_Brian) in 3DS, News

Unsurprisingly, Monster Hunter 4 was a huge endevour for Capcom. Speaking in an internal interview, series producer Ryozo Tsujimoto said “a few hundred people” contributed to the game’s development.

How does that compare to other Capcom games? DmC Devil May Cry, a fairly high-profile release, saw a development team of “over 90 members”. Resident Evil 6, on the other hand, experienced a staff count of over 600 people.

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  • henrik

    The only reason i could see why they would have a few hundred people work on a portable MH game is that all the assets for this game were designed with a HD port in mind.