Neuro-technology professor says Nintendo didn’t know “what to do” with the Vitality Sensor

Posted under General Nintendo, News, Podcast Stories, Wii
May 2, 2013 by (@NE_Austin)

“With regard to the Nintendo sensor, at that time we were trying to start this company that would use pulse sensors, but not just to measure pulse rate – that doesn’t tell you too much. You have to be more sophisticated than that if you want to measure things thing arousal, valance or a range of emotions using heart-rate variability. I don’t think Nintendo really knew what to do with that.”

- Neuro-technology Professor Roger Quy

I’m not entirely sure I’d agree with Quy on this one. I think he’s right that only measuring heart-rate isn’t terribly useful, but I’d imagine that many people would have also said that only measuring weight distribution wouldn’t be very useful for a fitness game, and look at well Wii Fit did! I think the real issue is that Nintendo was deciding exactly where to go with Wii and DS, the Wii U was conceptualizing at that time, and bigger fish needed to be fried. They probably just decided it wasn’t worth the effort to put out another peripheral.

Via Nintendo Life

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