Nintendo planning unconventional software for Switch - Nintendo Everything

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Nintendo planning unconventional software for Switch

Posted on March 25, 2017 by (@NE_Brian) in News, Switch

A new interview with Nintendo’s Shinya Takahashi has appeared from a recently-published Japanese magazine. In it, Takahashi talked a bit about software for Switch.

Takahashi said that Nintendo is preparing new IP one after another. There is / are title(s) in development that take advantage of the Joy-Con.

The interviewer asked if there are revolutionary out-of-the-box titles like Brain Age on the way. To that, Takahashi said he can’t discuss any details, but of course they are planning it. He also stressed the importance of indie games like Snipperclips for Nintendo.

Note that Takahashi isn’t saying Nintendo is working on a Brain Age successor or sequel. Rather, there is something out-of-the-box (unconventional) planned.

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  • Exy

    Ultimate Miitomo, meant to supplant the phone game like PokΓ©mon Shuffle did on 3DS.

  • raith

    Sounds good to me. The more new IPs, the better! I just hope the majority of them are full of depth, or the very least have online multiplayer.

    • Mohammad Yasin

      is there such thing as too many new ips

      • raith

        Nope . Never! Having new and innovative franchises is always a good thing. Hell, some of the best games they ever made were new IPs in their respective eras: StarFox/F-Zero (SNES), Perfect Dark/Banjo-Kazooie[back when they had Rare] (N64), Eternal Darkness/Animal Crossing (GameCube), Golden Sun/Rhythm Heaven(GBA), Pandora’s Tower/XenoBlade/The Last Story (Wii), The Wonderful 101/Tokyo Mirage Sessions/Splatoon (Wii-U). And now we are getting ARMS which looks great.

  • nemo37

    I think they should balance new IPs with existing ones. I think new IP is good if it introduces new gameplay styles that previous Nintendo games did not have (like Splatoon). On the other hand, I also want Nintendo to support the Switch with some of their classic franchises and gameplay experiences. I ultimately hope that along with new IP like ARMS and whatever else new IP they have planned we also get more traditional games like Smash, a new Luigi’s Mansion game, a new Metroid Prime game, a new 2D Metroid game, a 2D Zelda, a 2D Mario/Mario Maker game, a Paper Mario game (hopefully one that is more like the N64 and GC iterations), a mainline Pokemon title, a new WarioWare game, a new Kirby title, a new Donkey Kong game (maybe even a 3D one), a Pikmin game, a Kid Icarus game (either Uprising HD or a follow up), and maybe even a new Star Fox game.

    • Tyson

      You forgot F-Zero

      • hi v3.0

        F-Zero is dead, accept it

        • Rocky Rochford

          F-Zero could still happen as a mobile title and WarioWare as both would be fantastic.

          • Addy

            Do you want a dead franchise to remain dead?

        • Mohammad Yasin

          hi v3.0 as long as hes in smash he wont be hes asleep till Nintendo wakes him

          miyamoto said he would do fzero on proper hardware

      • GameSpate

        And there’s already Fast RMX. It’s better than F-Zero in my opinion.

        • Tyson

          Fast RMX is good, i have it, but I still prefer a lot more F-Zero. F-Zero GX in my opinion is still the best futuristic racing game of all time.

        • Edward Wokhands

          That’s crazy talk. RMX is an amazing game, especially for the price. But F-Zero GX. Dear lord it’s incredible. Even if they just released a remaster of GX I’d be happy. I hope they do that actually to test the water for a F-Zero Switch.

        • Velen (Not WoW)

          Fast RMX cannot completely replace F-Zero. It does too many things differently that F-Zero had that made it a legitimately fun and challenging to play. RMX doesn’t have the same depth in terms of mechanics.

      • Sirk

        Fast Racing Rmx is the closest thing we have to F-Zero now.

    • Mohammad Yasin

      are to many new ips a bad thing?

  • YoungTheFish

    Tinder on switch

  • Melatelo

    Always personally get more excited for new IP rather than sequel after sequel. Bring em on!

  • theFooFighter

    I don’t really like the sound of this. One of the best things about the Wii u and 3ds era is that they moved away from the casual games the defined the Wii and when they did make the odd Wii sports or brain age they got outsold by games like bayonetta and kid Icarus. Basically enough with the casual stuff hardcore fans are your money makers. Seems like they would have realized this after Zelda destroyed 1,2 switch in sales

    • Tlink7

      Not all new IP’s have to be ”casual”. I’d rather have some new things in addition to the same old

      • ForeVision

        Problem you run into at some point, is what exactly to bring to the table? In a world where publishers prefer going with sequels, because it’s a safe bet that gets you that all important rolling coin, and a lot of ideas have been tried and true already, where does one look for inspiration? I mean look at Blizzard, they’ve done a great job with WoW overall, but they’re rehashing and re-using stuff all the time, it’s not even funny.

        • Tlink7

          I’m sure I could create a new game easy peasy. Or rather, do the designing and have some actual programmers make the game xD there are so many things you could do. Publishers, however, don’t like taking risks and that’s of course why we have mountains of uninspired sequels.

          Have you tried Legion? I haven’t enjoyed myself like this in the game since Wrath. Demon Hunters are super fun

          • ForeVision

            Well yes, I’ve played quite a bit of it, even beat Gul’dan on normal difficulty, but at the end of the day, it’s still WoW, it’s still the same old. And if you really want a list of dislikes, let me bring my mythic content raiding friend over here, and he’ll have a list for you that will have you spin out of your seat. Currently I am not subscribed, since I’ve had to use my finances for things quite a bit more important than WoW (clothing, grocery stuff etc)

          • Tlink7

            Nice, I only killed Gul’dan on LFR difficulty. I don’t really care about what hardcore raiders think though, they always have the pettiest complaints πŸ˜› I’m not subbed either, I’ve finally found another game (ZELDA)

            I’m not familiar enough with the Warriors series to really make any good suggestions. I played a bit of Hyrule Warriors, but I got bored after like 10 hours.

          • ForeVision

            He’s not hardcore though, rather someone who wishes to see the best the game has to offer, which I can respect (he doesn’t have petty complaints, trust me). I can’t reach that level myself, because of my delayed reaction and how much such content pushes you not to make mistakes.

          • Tlink7

            Hmmm alright.
            I could probably reach that level if I wanted, but I just don’t care enough about it to actually throw away vast amounts of time xD I just enjoy destroying DPS’ers in raid gear with my casual gear πŸ˜›

    • Ser2k2

      A console could not survive only with hardcore gamers. Nintendo needs casual gamers too.

      • Vigilante_blade

        And yet previous consoles and current other systems did fine without them.

        • Ser2k2

          Yeah, but for the moment the current consoles could not beat their previous generation in sales.

          • Vigilante_blade

            That hardly matters. Wii was a flash in the pan. it will never happen again. It also doesn’ tneed Wii numbers to be considered a success. Heck, the Gamecube turned up a profit.

        • Annie

          Previous consoles had casual gamers, the GameBoy sold so well because of Tetris, the NES was marketed towards the whole family and some of its best selling titles were really casual games like Duck Hunt, Tetris, Golf, Baseball, etc., it was a hit because it was sold in bundles that included Mario, Duck Hunt, Gyromite, R.O.B., the Zapper, the power pad, etc.

          • Vigilante_blade

            I don’t consider Tetris a Casual game, nor Golf and Baseball. Again, the vast majority of gamers were core and casuals were few and far between. That was a generation where you’d be call a nerd for playing games after all.

          • Annie

            You said the same about Minecraft, but even if you don’t consider them casual games they’re still casual games targeted towards casual audiences and it actually was normal for a family to have a NES in their living room because of Nintendo’s good marketing, back then they just called it ”the Nintendo” and it wasn’t just a thing for ”nerds”, my whole family played Mario and Duck Hunt on it and I can assure you I’m the only ”gamer” in my family, and I probably wouldn’t be one if it wasn’t because of my extremely ”casual gamer” mother buying a NES back during the NES craze before I was even born

          • Vigilante_blade

            Just because you can play a game casually doesn’t mean it lacks the depth of a core game. Melee was a fantastic esports games that was enjoyed by all walks of players.

            Most people who actually played their NES back then were the children who became the core gamer of today. The parents generally bought the consoles for those children, not for themselves.

            It seems you are rather young, but I lived in the NES era, and believe me, if you played video games, everyone would mock you, lol.

          • Annie

            Even if you say Minecraft or Tetris have depth they’re still casual games targeted towards casual audiences, most people that bought a GameBoy for Tetris were casuals, core gamers want stuff like Link’s awakening, and sure, children were the ones that played with the NES the most (because of course they would, they’re children) but still, the reason that it was a hit was because it was marketed as an entertainment system for the whole family and not just something for ”geeks/nerds”, same in Japan where it was called the Famicom
            My point is that casuals have always been there since the NES and GameBoy, Pokemon and Mario might not be entirely casual series but the reason they’re 2 of the biggest video game franchises of all time is because of the casuals
            Also I do agree with your opinions about games like Smash who can be enjoyed by both audiences but I do think Nintendo needs to develop software like Brain Age and their mobile titles, it doesn’t interfere with the development of the bigger games like Zelda, Xenoblade or Mario Odyssey and they can’t rely entirely on the ”core gamers” because a lot of them don’t care about Mario, Yoshi, Animal Crossing and Kirby since they consider them kiddy franchises and they won’t ditch their PlayStation or Xbox for a Nintendo console no matter how good Breath of the Wild is

          • Vigilante_blade

            Hardly. Minecraft isn’t a game you can just play for a few minutes. One must get very involved to make anything interesting. Tetris gets progressively very difficult and encourages replays on harder difficulties. Neither are casual games.

            In my days, again, casuals did not play games for the most part. They mocked them. They looked down on you. Really, only the Wii became this anomaly that had a lot more casual gamers (until the smart devices took over). Before that, the majority was (and now is) core gamers.

            I’d say, it is mostly core gamers that care about Mario and Zelda. Heck, even Kirby (though they need to stop making them so slow).

            Most core gamers also don, told the bias that Nintendo games are kiddy. That’s more the casual type that only plays games like Call of Duty.

          • Annie

            The time spent on a game is irrelevant and Candy Crush also gets progressively harder and encourages replays to earn the 3 stars

          • Vigilante_blade

            Time spent is very relevant. A core gamer is someone who is enthusiastic about games.

            As for Candy crush, it’s a mobile game on a touch screen. It also lacks much player input (turning pieces around). It is also based around a pay to continue model, which is the only reason they try to make it more challenging.

          • Annie

            When (for some reason) flappy bird was super popular people spent way too much time playing it, didn’t mean they were core gamers

          • Vigilante_blade

            Flappy birds doesn’t even have hidden depth. It is a simple uninspired one touch control game that stole assets that was made popular by Pewdiepie.

          • Dude, Tetris is casual compared to Tetrisphere on the N64.

      • theFooFighter

        The thing is Nintendo makes casual friendly games all the time. Mario kart, smash, splatoon, multiplayer platformers, arms, ECT but these games also apeal to their hardcore audience. Those are the kind of games they should make everyone likes smash hardcore and casual but how many hardcore Nintendo fans care about Wii fit and brain age

        • Ser2k2

          Tell me a console or franchise that could survive only with hardcore gamers.

          • theFooFighter

            Smash is just 1 example I could have easily said new super Mario Bros or Splatoon. Either way games like Wii sports don’t sell consoles anymore the vast majority of those people moved to mobile devices years ago. Nintendo should be focusing on their more dedicated fans and attracting gamers from the 3ds and competing consoles not the people that bailed after the Wii

          • Vigilante_blade

            What you are referring to is my brand of game design in away. People often assume accessibility and depth much be separate, while those two concepts can coexist. The best game is easy to get into, but hard to master. In other words, turn casuals into real men.

          • theFooFighter

            Exactly. The switch doesn’t need more joycon focused games and stuff like 1,2 switch. Nintendo should try to give people the next smash bros not the next Wii sports

        • AJK

          I remember people being cynical about Splatoon when it was announced for being too ‘gimmicky’ and ‘experimental’. Experimental concepts can lead to great hard-core games too.

          • theFooFighter

            Splatoon is experimental in its gameplay and mechanics but it’s still deep and stands for to toe with other multiplayer shooters. The same can’t be said for brain age

          • Annie

            Even if we aren’t the target audience for something like Brain Age we can’t blame Nintendo for developing something like that from time to time considering how ridiculously well it sold, it’s not like they’ll stop making Zelda or Xenoblade games, they have smaller teams in charge of those kind of games while the big teams work on bigger games like Mario Odyssey

        • MrManguy

          Nintendo IMO, should just make whatever the hell they want. If they want to make another Brain Age-esque edutainment game, let them.

      • People never want to acknowledge or realize this, but I think they also convince themselves of it.

        • Casual are really hard to please, or moving the “new” thing. casual are not loyal to any company or any brand. They don’t care about legacy.

          • I guess it depends on how one defines casuals. By the same token, people always talk about otaku as a money making market. But otaku are also fickle and when it comes to people that are otaku for themes and not a series, there’s no guarantee you’ll keep their money.

            But heck, “hardcore” people are fickle because apparently they want what they want, and if you don’t give it, you don’t get their money.

          • But mostly casual are one night stand lol
            at least hardcore if you please them, they can stay with you πŸ™‚

            I know, both side are hard to please, I guess Nintendo is trying to have the perfect formula to keep both or bring the 3rd medium gamer.

            Edit: I think Switch is the perfect mix, but like I said in the past Switch could have PS4 specs, that could balance both casual and hardcore.

          • Ah but see, that’s why I mentioned hardcore people not necessarily staying. Even here, you have people that call themselves hardcore but talking about the things they’ll ditch a console or company for. I think everyone is just plain fickle, lol.

            I think Nintendo tends to balance well. I know people don’t want to believe that, but I feel that way.

            I don’t think the PS4 specs would actually help. It is still getting expensive to develop games; so that means they take long to come out, they come out faster but have issues, or. . . any other number of things. And we get less per gen. I personally love those B-tier games that aren’t heavy on graphics but are well-rounded in quality. They don’t require PS4 specs, and I think more of those kind of games would be great.

            But I can see why people want PS4 specs. We just have to recognize what kind of games we’re actually getting though. Not a lot is made for those specs, and when it is, what flaws and strengths do they have.

    • masterjedi

      I have to strongly disagree. Three of the top 5 gaming machines of ALL time are “casual” Nintendo platforms: DS, Gameboy and Wii.

      • theFooFighter

        And all of those consoles were made before the smartphone boom

        • masterjedi

          Smartphones and mobile games debut in 95. DS comes out in 04. Wii comes out in 12.

          • theFooFighter

            Your comment is grade A bull $hit. There’s a very clear difference between phone games in 95 and stuff like candy crush. I’m not even going continue this argument your comment was just dumb

          • amak11

            He raises a good point. Top 5 Nintendo consoles all are “casual” machines. Wii U still had plenty of games that took advantage of its hardware that are considered casual by people who don’t understand games.

            3DS isnt a hardcore machine, and really the only “non-casual” games on there are Shin Megami Tensei, Persona Q, and Monster Hunter….

            Every platform has casual games, dont be blinded by things like CoD or Battlefield, which are 100% unrealistic and casual

          • theFooFighter

            Exactly all systems have casual games but there’s a very clear difference between games like Mario kart or cod or Madden and games like Wii sports. Mario kart and cod can be enjoyed by hardcore and casual gamers. Can the same be said for 1,2 switch?

          • masterjedi

            Candy Crush comes out in April of 2012. Wii comes out in November of 2012. Wii sells 102 million units during the, as you put it, smartphone boom.

          • Jack Red

            Buddy, the Wii was 2005, Wii U was 2012.

          • masterjedi

            You’re right. I’ve had the date wrong in each of my posts on this topic. I still believe the success of the Wii, DS and Gameboy proves that it is bad business to alienate casual gamers. They are willing to spend just as much money on gaming as a “hardcore” player is if you give them the games they want.

          • Jack Red

            I guess the main problem people are seeing is that casuals aren’t exactly loyal. They’d rather play mobile games that’s free to start with micro-transactions rather than full on console games.

          • masterjedi

            I think that’s a common misconception. Five million people bought Wii Play. Just Dance is a huge IP. Over two million people bought Cooking Mama. COOKING MAMA!!

          • theFooFighter

            Wii came out in 2006 dumb a$$

          • masterjedi

            Touche’ You’re right. I got that date wrong. I still don’t believe dismissing the casual audience is smart business and I still believe the success of the Wii, DS and Gameboy are all proof of that.

          • Actually, it’s a good point. Mobile has been big in Japan for forever, and while it’s grown more recently, you still have to consider that Japan is the foremost and first market for Nintendo.

          • theFooFighter

            And look at what kind of games do really well over there. Monster hunter, dragon quest, Splatoon, persona hardcore stuff. Games like 1,2 switch do even worse in Japan than they do in the west because the majority of people that would enjoy something like that are basically mobile only gamers

          • Niello

            Before I delve into things, wrong, 1,2 Switch is actually doing relatively well in Japan. Besides, it’s not even a casual game, it’s a glorified tech demo party game. Also, aren’t you conveniently forgetting things? On Wii U Mario Kart 8, Super Mario Maker, New Super Mario Bros. U are some of the best selling game on Wii U. In fact, most of the top selling games are full of “casual games”. Mario Party 10 sold more than Zelda WW HD.

            Now, before you say because it’s Mario, let’s look at the sales on 3DS. Not including Mario, top selling games include Pokemon XY, ORAS, then it’s Animal Crossing: New Leaf, Super Smash Bros. 3DS, Tomodachi Life. WIth the exception of SSB, the rest are pretty casual don’t you think?

            In any case, by making at least some casual games mean that they can output more games in general and give the library more diversity. If you have mroe diversity in your product then you can attract a wider market.

          • Well, Persona doesn’t do poorly, but it is no where near the same level as any of those, even Splatoon.

            1-2 Switch actually didn’t do badly in Japan. It did better than some CH and otaku games do. Did it do Wii Sports numbers? Not by a longshot; but Japan is a different cultural climate, and it’s not bad that they like what they like.

            It’s not just mobile only people. And it isn’t uncommon in Japan for people that play mobile games to also be dedicated, console gamers. You have to remember they also have a lot of commuting in their lives, and that’s where mobile comes in. Also, if you’re at work on break, bam, bust out your phone. It’s just more common; but people keep making disingenuous comparisons to what a mobile user, a ‘casual’ and typical ‘gamer’ look like; which, we as people that are not living in Japan, should not do when we don’t know what we’re talking about, lol.

          • ForeVision

            It makes me wonder about the balance that Nintendo strikes between what I assume to be their growing presence in the West, efforts to continue that, and their home-front.

            The market is quite different between Europe, America and Japan, I can only guess how much juggling and headache goes into making sure the right game goes to the right market.

          • Right? I can only imagine, and give them a lot of credit for the work. (Even when I’m frustrated that one region gets something way later than others.)

          • The Disturbed

            Or not at all in some cases, but it’s probably the “does not sell in that region” argument that then rears it’s rather unwanted head. I would really like to hear some thought-processes that go into these things. Sometimes I see a game from Japan that has me think “damn, would I have wanted to play that”

          • Yeah, I’m pretty sure that plays a role that should be irrelevant. I can see the poor sales and understand in some cases, but in other situations, that is thrown out so randomly, I just shake my head. (Not necessarily from Nintendo either.)

          • The Disturbed

            It has me appreciate publishers like Xseed that don’t shy away from “niche” (god I hate that word) titles.

          • Eh. Xseed has certainly passed on a number of amazing looking niche games, and I won’t forgive them for that. Especially with how little they tried (and what they decided to stick by). Now that they’re owned by MMV, I don’t know how it will continue to look, as even their choices lately just feel like otaku choices, but we’ll see.

          • ForeVision

            It’s not improbable to think, aside on missed opportunities and and such, that these games they did localize wouldn’t have been without them.

            During a time when publishers want sequels as much as possible, and more so than that, the certainty of sales that comes with them, niche seems to be getting the front of the hammer, and that is a sad thing.

          • Yeah, it’s especially sad since some of these niche games have some more innovating ideas in their story and/or gameplay. ;n;

          • ForeVision

            Ah, no it was released in Europe, but it was not on my radar. During the Gamecube era, I very much still played the games my brother bought, since I also remember it being his Gamecube. Only since the Wii, did I begin buying the consoles myself, though I still have that Gamecube along with MK Double Dash Lost Kingdoms 2 (Love that game and it’s soundtrack, I wonder if we’ll see a modern iteration of that, *hint hint FromSoftware*) TimeSplitters 2 and the Pokemon on it.

          • Ahh, I see. Well, you still have the Gamecube, and you could play them on your Wii too. They’ve aged well, so it doesn’t hurt to hunt them down. ^u^

            Ya never what we may see anymore. They want to return to Armored Core apparently, so we may see more Lost Kingdoms as well.

          • ForeVision

            Never heard of Armored Core, but I’ve got a feeling that it will be quite hard to track down Baton Kaitos for a reasonable price. I’ll see if there’s a possibility, given funds/availability yada-yada the usual barriers.

          • Yeah, I got lucky and picked it up at GameStop before they stopped selling GC games in-store. Sometimes I come across cheap games from that gen that are still good quality, but sometimes it certainly takes a whole lot of waiting and watching. Understandable though~. And there’s plenty of good games coming out now, so not a real loss if you can’t. But if you enjoy Monolith’s work, I would definitely recommend trying to play the games at some point.

          • ForeVision

            I will admit that it may be a part of nostalgia though, as I have trouble picking up new games, mostly due to my disorder getting in the way. Plus I’ve been burned quite a few times during the Wii, looking for games that suited my preferences, the worst of which being Enclave: Shadows of Twilight, hence my apprehension about buying something I’m not sure of.

            I will, however, support Monolith with XC2 and look out for further titles that look interesting, but I only have about 100 euros to use a month, so I can’t exactly buy whatever I want πŸ˜›

          • That’s understandable. I can somewhat relate, between my own disorder/state and also budget/finances. I think the Wii had a number of good games, but a lot of them flew so far under the radar, it’s sad. Gamecube had some good JRPGs and games too. But I personally feel the Wii had more. Opoona is still one of my favorite games of all time. Definitely not for everyone, but a very lovely game that quirky, polished and immersive.

            I always try to watch gameplay before I buy anything now, especially older games. I can easily handle them not looking as pretty (as long as it doesn’t look boring design-wise), but I need to know what I’m getting into with gameplay and balance of story, immersion, etc. x’D

          • ForeVision

            Wii had one particular game, that I still fondly remember, and it may be one you don’t know of. Goes by the name of Spectrobes: Origins. I’ve played the campaign of that game, from start to finish with a good friend of mine, co-oping all the way through, and we’ve enjoyed every moment of it.

            And the Wii had Sengoku Basara: Samurai Heroes, one of my favourite Warriors-style games due to just how much character all the characters had, and how they picked really good voices for them in English (I dare say they’re better than the Japanese, but then again Patrick Seitz, Liam O’Brien, they had some rather big names in there)

          • Haha, I remember that game. I ended up passing on it for Elebits, but I also remember reading on its Wii and DS game in Nintendo Power.

            Ah, I always forget that! That was one of the last times we got one of the games localized too, I think. Fun times there as well~.

          • ForeVision

            It seems Sengoku Basara didn’t sell enough to warrant some kind of DLC or second version in which you could play Kenshin/Kasuga etc. A real shame, but hopefully FE Warriors has that much charm and character, yet I can’t help but say that with little confidence.

            I’d recommend Spectrobes if you manage to get your hands on it, it was a quite a memorable game for one that, arguably, I could see people write off as kiddy quite easily.

          • It definitely looked fun. I’m going to try and hunt it down at some point.

          • ForeVision

            How do you think they’ll do the FE: Warriors game, what tone it will have, and whether they’ll look towards the newer or older titles for inspiration? They may not even do any of that, and just make it with as little of aforementioned as possible, but I am very curious as to how they’re going to tackle this.

          • Well, HW was kind of weak to me. It was great fanservice in terms of having characters we love, making references to the series at large and stuff, but the maps were weak and outside of the characters and some of the gameplay and mini bits, it didn’t do that great in paying homage to the series. Zelda stories aren’t strong (well, prominent), but they’re solid. HW had a very weak and stereotypical story; it was almost painful. Especially compared to the stuff Zelda had been doing up to that point in writing.

            My hope is that they get a different writer, for one thing. I don’t think either writer they had for HW was that good. It doesn’t need to be super series, but I don’t want to be rolling my eyes at bad cliches, lol. I expect them go for something a bit series/climatic in tone, but with lighter atmosphere overall. Probably include some somber moments.

            I have no idea they’ll look to the newer titles the most, especially since it’s closer to the usual two writers’ style of writing. But I hope at least in characters/roles, they reference the older games a bit more.

            I am curious too. I’m not a huge or particular fan of the Musou games, but I like the (non-sexual) fanservice of it all. The characters we love, nice music remixes/arranges, generally cool gameplay. But it’s also easy for it to be easily ruined or get stagnant for me.

          • ForeVision

            Yes so about that gameplay, how long do you hold on playing such a game for? Since if there’s anything that’s an issue with those games for me, it’s how repetitive the gameplay becomes, and I’ve not played a Warriors game that didn’t have this problem (Hyrule Warriors, Warriors Orochi 3, Sengoku Basara *who got away with it a little due to what-if stories and weapon diversity, but still the same gameplay loop*) I find myself always running into this problem when playing those games.

          • Yeah, I think pacing is one thing. With HW, they kind of managed to balance the play style well enough and keep me interested in trying each character, and they paced getting them each pretty well. That’s what can help keep me invested, plus things like the mini game (which was also a great throwback).

            I think that’s also the difference between the KT developed Musou games and Capcom’s Sengoku series though. Sengoku Basara has way more personality, knows when and how to take itself seriously and Capcom does tend to get a real hold of action mechanics. I think the Platinum folks are best, but even the team that continued DMC after Kamiya left did a dang good job.

            I think Musou get boring in part because they invest so much into the characters and overall/non-sexual fanservice (the little throwbacks, nods, etc) that they start to slack with the rest. Heck, I wouldn’t mind them getting repetitive if the game wasn’t dull or broken with the map. HW was so boring or very convoluted for its maps, especially the Twilight Princess one. They were so uninspired (like the plot). They could have done way better, but it was lazy, so it killed some of my enjoyment. If they can do better with maps and rounding out the references and charm with FE, I could see myself sticking around.

          • ForeVision

            Well, FE has plenty of stories to go with, but isn’t it mostly (like HW as far as I’m aware) Team Ninja using the license and doing their own thing from there?

          • NintendoPSXTheSecond

            I would say it’d be interesting to see how 1-2-Switch would have sold 3 years in Switch’s life span. Would it have sold nearly as much as it did on launch where software was scarce? I highly doubt it and it might’ve been the biggest flop of software on the Switch.

          • I agree to that. I still think it would have done a little something, but nowhere near what it did. I think Japan has more interest in those little party games overall, and I think it would work well for their society when played with the Switch so it would do okay no matter what; but yeah, not as hot later in the console’s life cycle.

          • masterjedi

            Finally, someone who GETS it.

          • Heh, thanks.

            Always amusing to watch discussions like this, because you can tell when someone has a more surface level opinion, or just hasn’t been looking at details enough on their own.

    • Annie

      Splatoon was unconventional software and it’s not just a casual game like Wii sports and Brain Age

  • Vigilante_blade

    God, please no. Make all games work without gimmicks, please.

    • hi v3.0

      Well you can play ARMS with the option with no motion controls, so I think Nintendo is going at the right step so far

    • MrManguy

      That’s not how Nintendo works. Their software is specifically designed to work with their hardware. They’re only going to provide traditional control methods if it fits a style of play for the game like in Mario Kart for example.

      • Vigilante_blade

        Tell that to the NES, SNES, GB GBA, N64,and GC, which only focused on making great games

        • MrManguy

          Even in those cases, games on those platforms relied on the hardware features. Super Mario Bros was designed around the Famicom controller’s layout, Duck Hunt was designed for the Zapper. F-Zero was designed based around Mode 7, Pokemon was designed for the Game Boy’s portability. Super Mario 64 was designed around the Nintendo 64 controller, and the GBA received many SNES ports to show off it’s 32-bit hardware.

          Don’t say they only focused on making games because they didn’t Nintendo designs their software in tandem with their hardware. Software Developers at the company are very hands-on with hardware development. It’s just their creative culture as a company. Always has been, always will be.

          • Vigilante_blade

            Duck Hunt was designed for a seldom0used light gun that never got used again in any significant capacity. Of course SMB was made around the controller… all games kind of have to work with the controllers. F-Zero took advantage of the added power of mode 7, but it’s hardly a gimmick, just tech improvement.

            All of these consoles have one thing in common, they used traditional (now modern) controls. No motion conrols, no touch screens, no necessary flair. Every console before the Wii only iterated in power and added buttons to their controllers. And that was fine.

          • MrManguy

            “All of these consoles have one thing in common, they used traditional (now modern) controls. No motion conrols, no touch screens, no necessary flair.”

            You think the D-Pad, Analog Stick, or 3D perspectives were standard when they were introduced? Hell, you think they were even traditional? They’re no different than touch screens and motion controls, which (whether you want to admit it or not) are now standard in modern gaming.

          • Vigilante_blade

            As far as Nintendo is concerned, yes. The Pinztronic series made the first joystick in the 70s, while Space Harrier made the first self-centering analogue stick. The D-pad is also a mechanical input, which makes it traditional. They also served an actual purpose and not created to grab attention. Look at Wii U’s marketing: they repeat “Gamepad” and show it as nauseum to the point where it looks desperate. On the other hand, the Gamecube example seldom ever even alluded to their controller. The focus was on the content of the games. It was a Nintendo that wanted games to stand on their own merits onstead of going “look! We are innovative! … Right…?”

            As for the 3D perspective, that a natural evolution. The control stick is also a D-pad idea adapted to 3D. Those were evolution, not gimmicks.

            The PS4, failure of the Kinect and PC disprove your final point.

          • MrManguy

            Touch screens were a natural evolution of button presses, and have been around before the DS was even a thing. What’s your point?

            “The PS4, failure of the Kinect and PC disprove your final point.”

            No, I’m right. The DualShock 4 has motion and gyro sensors, motion and gyro are in the 3DS and Vita, mobile gaming, VR, Steam Controller. The only exception is the Xbox One controller. There isn’t a single modern gaming application without some form of touch or motion input. They’re standard, quit pretending they’re not.

          • Vigilante_blade

            Touch screens are not even remotely similar to button presses. They are a transformation of the medium, not an evolution.

            The DualShock 4 rarely ever even uses the features. Motion controls are a niche thing. VR is not taking off well, and mobile is not in the same category as console or even portable gaming. Motion inputs have become niche since the second year of the Wii, where people realized how bad they were.

          • MrManguy

            Motion controls are merely a tool. How it’s used depends on the developers. Motion controls aren’t bad on their own, but bad implementation can kill an otherwise good motion control game. It’s just like any other input really. You wouldn’t want to use an analog stick in a 2D fighter for example.

            Whether you like it or not, mobile gaming is just as much gaming as console, PC, or handheld. Some of my favorite games happen to be mobile games. And you can deny it all you want, Motion controls are standard. There’s not a single game device these days without it, with the odd exception of the current Xbox Controller.

        • amak11

          LMAO you’re dumb. Do you even know what a gimmick is?

          • Vigilante_blade

            I do. A gimmick is a feature whose sole intent is to grab attention.

          • People use it to casually just to say they hate the feature/mechanics. It gets very old.

          • Velen (Not WoW)

            Vigilante also is incapable of understanding, on any kind of level, apparently, that gimmicks can make games unique. They aren’t purely for grabbing attention as he claims. In Game Design, gimmicks are what can make a game unique.

            Whether they work well depends on their execution.

            Vigilante is one of those people who sees gimmicks and calls them bad, then wonders why a developer doesn’t innovate when they play a game straight to it’s genre without doing anything unique.

          • Oh, yeah, for sure. It’s actually kind of funny how caught up he is in typical, bias gaming opinions. Casuals are evil, and the bane of gaming. He has a very Wester-oriented mindset on casuals and mobile games. He hates motion controls, and features he doesn’t like that or that are “super traditional” are gimmicks, and gimmicks are always bad. It’s a very close-minded, linear way of thinking. If devs like that? The gaming industry would be ****.

            Lol, good point on the innovation part too.

            It’s also disappointing but also tiring to see people that think like that. Especially when they refuse to accept or understand how they may be wrong. It’s one thing to start to concede to a point and give it though, but when you’re too into/up yourself to better understand or learn, it’s just obnoxious.

          • NintendoPSXTheSecond

            I think his argument would be most valid if you could ONLY use Joycon’s or ONLY use IR pointer on Joycan to play games. Those would be gimmicks, yet we can play peacefully in many comfortable ways in Switch games so far. Obviously that discredits blatant casual bait like 1-2-Switch or Just Dance, but as long as the “important” games adopt the any way you want controller style that doesn’t force Gyroscope, IR or motion then his complaint becomes invalid.

          • It’s not even just the Switch though. Which yeah, good points about play styles with it. Even the way he talks about the Wii is hilarious, because. . . sure, there are motion controls. Some are implemented (way) better than others. But there are also other play styles. And anything motion control oriented is already bad according to him. Pretty wild. x’D (Which, that’s his opinion, cool; but sometimes he acts like it’s such fact.)

          • NintendoPSXTheSecond

            My issue personally with Wii is at the time, admitedly, I did love it. I still do hold a fondness for that console. The biggest problem I have for it currently is that it’s a hassle to play a game. I have to have a Wii mote to control the menus and MOST OF ALL the sensor bar. If I could play without having to set that annoying thing up, I would. But I can’t and that severely makes me not want to play my Wii games.
            Course this is personal, as I said. Luckily Joycon did fix this by letting us not have to use a sensor bar.

          • It can be tedious for that, true. I keep track of my stuff and had it set up pretty well so it wasn’t an issue for me, but I know other people had more electronics on their TV and so the sensor bar would fall away or something; and it takes a while to get set up at that point. x’D

            But that’s a practical reason at least, and you still want to play your Wii games. I completely understand that~. And everyone is free to feel how they want of course, I just wish people with impractical opinions would admit to how biased and unreasonable they’re being. ^u^;

        • nemo37

          The NES’s controller could be considered a gimmick because it removed the arcade style Joystick and replaced it with a d-pad. Not to mention the Famicom had a microphone inside one of its controllers. In addition, the NES also had an optional light gun that was eventually bundled in certain places. Nintendo built games around all of these gimmicks. The SNES was based on the gimmicks introduces in NES.

          The GB’s gimmick was that it was a portable, so it sacrificed some of the power inside the NES and other 8-bit/16-bit systems of the time in order to achieve this gimmick. The GBC and GBA built around that gimmick with titles like Pokemon.

          The N64 introduced an analog thumb-stick and the rumble pack, and so 3D games were designed around those gimmicks. The GC built around the gimmicks introduced in N64.

          Nintendo has always built systems that have in one way or another either introduced a gimmick or built on a gimmick introduced by a previous system(s). Certain gimmicks became successful and have been adopted by the rest of the industry (just look at modern day traditional gamepads) others have either not caught on or are not liked by everyone. This does not change the fact that Nintendo has been and continues to be more experimental with both their hardware and their games, something which stems from a philosophy where they view their hardware as toys as opposed to watered-down PCs designed for the living room.

          • Vigilante_blade

            I countered argument above.

          • Shahe Ansar

            Actually no. N64 was the first major console to use an analog thumb stick. And it didn’t work the same way as a nrmal joystick. The modern analog stick is an evolution of that design. The DPad was NOT standard, and they’re pretty much needed for fighting games. And the gamecube did have a gimmick, it was the first console to introduce analog triggers.

          • Vigilante_blade

            I have said it before, the pinztronic series died it in the 70’s. Space Harrier made a self-centering one on the 80’s. Nintendo did not invent analogue sticks.

            Also. Likenthe Dpad was a simple evolution of the arrow keys on a keyboard, analogue triggers are simply an evolution of triggers. They were also not marketed at all. Theyvare hardly gimmicks. Those were added for function, not to grab attention.

          • Shahe Ansar

            Oh, it was well known, just for super mario sunshine, and they made a self centering joystick, yes, but the DoF is much higher in the Nintendo version, with focus being on 3D games, not 2D. Oh, and rumble

          • Vigilante_blade

            Again, Sega invented the self-centering Joystick with Space Harrier. Rumble was also a thing in arcades far before the N64 even entertained the idea.

          • Shahe Ansar

            Yeah, but Nintendo was the one to bring it to the console market.

          • Vigilante_blade

            Doesn’t change the fact that Nintendo took the concept from Sega’s innovations. Keep in mind, there is nothing wrong with not innovating and focusing on polish. That was when Nintendo was at its best.

          • Shahe Ansar

            Nintendo’s most successful console was the Wii, it’s best game – Super Mario Galaxy was on that platform. Had they not been stubbornly pursuing this style of products, no DS line, and more importantly, no Switch (say what you want, playing it on the couch and instantly to TV feels great, and the joycons are great for uni students like me)

          • Vigilante_blade

            Short term success, long term problem. Their reputation was destroyed with their core audience. The Wii was a long term failure.

            And Super Mario Galaxy isn’t as great as you say IMO. SM64 is far better by letting you explore, and not forcing terrible motion controls on you.

            Even then, the greatest official game I have ever played according to me is Super Smash Bros. Melee. Very few games could be considered fun for everyone, allowing people to play at a competitive level, a party level, and everything in between. No game even comes close according to me.

            I actually did not like the DS. No “good” Fire Emblem games, a butchered Star Fox, bad touch control games. It had good points for PokΓ©mon fans, but I don’t idolize that console.

          • Shahe Ansar

            That’s venturing into personal preferences…. Not that that’s wrong, it’s fine. It’s just that I’ve played both SM64 and SMG1&2, and the latter is better. Although my personal favorite would be sunshine.

            As for the DS, I’d say you are asking too much of a pre smartphone device, but it was great, just for the games.

          • Vigilante_blade

            Well, I just want to make it clear that I do not hate the DS. It had good games. I do think the 3DS is lightyears better than the DS however both in terms of the games and how little they force gimmicks.

            As for Mario, I think we are looking for different things. I like the freedom of 64 and lack of gimmicks. That is why I have hopes for Odyssey.

          • Shahe Ansar

            Heh heh, it was one of the very first 3D games to use an analog stick in 3D for movement, it was a pretty big deal, if you were alive back then.

          • Vigilante_blade

            I’m probably at least a decade older than you.

          • Shahe Ansar

            Well, then, how old are you?

          • Vigilante_blade

            I’m in my thirties, but I won’t be more specific for privacy concerns.

          • Shahe Ansar

            Then you should get the point about why SM64 was such a big deal back then, 3D, analog controls (used in 3D properly for the first time), changing camera angles.

          • Vigilante_blade

            They used existing technology in a polished manner. They innovated through game design as opposed to gimmicks. In a sense, polish was what Nintendo was known for, not gimmicks.

          • Shahe Ansar

            Nintendo still is very much known for polish. And regardless, even though t wasn’t the first third person 3D game, it was certainly the first with good controls, and more importantly, a camera that’d go on to become the foundation of every other game camera ever.

          • Vigilante_blade

            Exactly. It was software polish that made Super Mario 64 possible. Not gimmicks.

          • Shahe Ansar

            Maybe so. Then again, it was definitely a gimmick that made the DS possible, and while we could argue about how it’s not to your preference, you must agree that it had some great games which were very much possible because of that. The Wii had Wii sports, and some of its gen’s best games. And fast forward to the 3DS era, you can see SM3DL, which uses the 3D (which might not be ideal, yet) to improve the gameplay. There’s nothing wrong with polish, as there’s nothing wrong with gimmicks and knowing Nintendo, they’ll find a meaningful way to make it useful. The Wii U might be a commercial failure but a few games like WWHD and ZombiU, showed how great and unique games can be made using “gimmicks”(remember gyro aim, the thing we all hated, now it’s a better alternative to the mouse compared to analog sticks, and trust me, I can’t believe I just said that).

          • R.Z.

            (sorry, I’m about a week late on that)

            It seems you have a pretty selective memory regarding gimmicks.
            Look back at the N64 marketting at the time.
            The analog stick, rumble pack, four controller ports and even cartridge support all fit your definition of a gimmick like a glove and were pretty much “forced” into most games at the time.

          • Vigilante_blade

            Don’t worry about it. You have a life I assume.

            I could see an argument for the rumble pack since it was very much a marketing thing. It was something to grab attention. A gimmick after all is something that exists for the purpose of grabbing attention. However, it was very much an optional thing and is still something you can turn off in pretty much every game.

            The four controller ports thing is heavily stretching it. I don’t see how adding more players is anything more than added functionality. It just makes sense fir it to exist. It is a simple evolution that happened due to having hardware with more memory.

            The analogue stick was again invented in the 1970’s. Nintendo had no hand in this.

          • R.Z.

            Four player split screen really wasn’t something common, and you can see how Nintendo forced it on second parties in that recent interview with Ken Lobb.
            And sure, it is added functionality, so are most of the things you call gimmicks. How aren’t motion controls added functionality, how are IR pointers not added functionality and how are touch screens not added functionality ?

            For the analog stick Nintendo sure didn’t invent it, however they were the first to make an analog THUMBSTICK a basic feature of their controllers. You could argue that they are necessary for 3D gameplay, but somehow SONY and Sega went on for years releasing uncomfortably controlled 3D games without thinking about it. At the start it was just another gimmick, a “forced” one at that since it was the main feature of the controller, that just proved to be a superior method of control and became a standart. Many people (like me) feel the same about gyro controls for shooters and others (like you) don’t.

          • Vigilante_blade

            Of course you can force your second parties to do things… You own them. Motion controls are not an evolution of controls. They are a transformation of them. Motion controls removed a lot of functionality in the game where they are featured. Touch screens just control poorly. I can’t even remember how many times I died in Fire Emblem Heroes because they thought I tapped twice.

            Thumbsticks are merely an evolution of arcade joysticks… Nothing more, nothing less. Yes, Nintendo hasn’t been innovative all if the time, but that is fine. Innovation is not the end goal. Quality is.

            Motion controls are objectively worse.

          • R.Z.

            It’s pretty dishonest to say that motion controls removed a lot of functionality in the games where they are featured, since they have been applied in a lot of different ways.
            Some were awful (motion mapping), some permitted stuff that traditional controls couldn’t (immersive experiences in games like Wii sports) or made the experience smoother (gyro assisted aiming).
            Same thing for touch screens. I never used them in stuff like TRPGs because of the exact thing you describe, but they were very good in many other situations like games where the input is closer to that of a mouse, anything requiring drawing shapes (many gameplay types straight up created thanks to them) etc.

            About thumbsticks say what you will, if you concede any innovations to Nintendo, this is one of them, same as D-pads, triggers analog triggers etc. All of these were evolutions of something already existing in different contexts and applied to improve the quality of the gaming.

          • Vigilante_blade

            They did. In Breath of the wild, they did not let you control puzzles with sticks when games would allow you to before for example. Gyro aiming gives people an excuse to make bad stick controls to provide the illusions that gyros are functional (Splatoon).

            I have yet to play a single game that is compelling and cannot be played with modern controls.

            Also, no input is more precise than a mouse. when it comes to aiming. Touch doesn’t even belong in the same league.

            Again, thumbsticks are an evolution, not an innovation. Evolutions are greater than innovations anyways.

          • JasonBall

            Skyward Sword can not be played with traditional controls. But I guess you wouldn’t consider that compelling. How about WarioWare, either the GBA gyro one or the DS touch one? Eh, I guess it all comes down to the “compelling” part of your statement. I have a feeling every single game with nontraditional controls you would describe as not-compelling BECAUSE they have nontraditional controls. So there’s no winning here. Bravo.

          • Vigilante_blade

            Skyward Sword can. People have made it work using an emulator. Wario Ware minigames can simply be done with buttons (and have been done this way before).

          • Vigilante_blade

            I also forgot to say…. Remember when people said that it was absolutely impossible to play Splatoon without a second screen? Nintendo proved them all wrong, and I called it. It oly takes a bit of imagination and nothing is impossible in game design. (Except making motion controls fun).

          • R.Z.

            I don’t know if you have ever practiced an actual sport that involves aiming, but gyro controls are definitely the closest and (if all works well, granted) most precise control method to replicate the experience.
            I have several years of shooting bows behind me and when it comes to aiming mouse controls are a completely different thing (comfortable though, I agree) while gyro controls are pretty close. Of course it rquires to have precise control over one’s own movements, which may be a problem for some people.
            Touch screens are exactly the same as mouse controls when used in that way (DS FPS), but can be trickier if it involves tapping, sure.
            I won’t even talk about twin sticks, I completely abhor the thing, they are definitely the worse aiming method ever and offer very little precision (which is why most console games require auto-aim to a degree).

            About thumbsticks, the discussion wasn’t about innovation or evolution (a moot point anyway because nothing appears out of the blue and everything is an evolution of something), but whether they were a gimmick or not. By your own definition, they were.

          • Vigilante_blade

            If I felt like doing sports, I would get off my behind and go do sports. I want to play a video game, not wail around. Mouse is more comfortable, thus optimal for such games. Also, I have yet to play a single precise motion game.

            Touch controls lack feedback. Thus, are inferior

            I like twin stick, but if that is an issue for you, then console ought to simply allow mouse controls.

            Thumbsticks were never even part of the marketing. It was not made to grab attention. It is therefore not a gimmick.

          • R.Z.

            When it comes to aiming, precise motion games are all around you since Wii Motion+ days.
            I’m sorry that you can’t seem to profit from the experience.

            There’s also a simple reason why I consider Twin stick aiming to be the worse control method around :
            It relies on thumb movement alone and to worsen things it has a very limited run course, which makes it a completely unnatural way to aim.
            Mouse controls and gyro controls on the other hand rely on arm movement and especially wrist movement, which is naturally used by everyone ofr precise tasks such as writing drawing etc.
            Thumb movement doesn’t allow that level of precision and control, so there’s a huge learning curve to adapt to thumbsticks in order to be capable of minute movements in which you have to take into account acceleration, deadzones etc. (they are absolutely fine for broader movements used for walking and camera adjusting), while it comes naturally with mouses and gyros.

            Lastly about thumbsticks, they were definitely a selling point and a huge part of the N64’s marketing :

            (French commercial, that thumbstick fiddling at 00:20 is pretty hot, be warned ! :-P)
            And as a novel input option they have exactly the same status as motion controls, which you consider gimmicks.

          • The Disturbed

            “where they view their hardware as toys as opposed to watered-down PCs designed for the living room.”

            I think that stems more from Yamauchi’s words, that no matter what Nintendo does, they have to be different from their competition.

          • But I notice Nintendo Switch is doing for both types of players. Motion control and casual control, very balanced gen.

    • I think Nintendo is doing for both type of gamers motion control or casual control. I won’t worry about it.

      I know the control isn’t confortable for some people but is a start.
      https://uploads.disquscdn.com/images/a573835c052694dcca3b81aa317363eb83187ba7c2b4fed90c4d1d7d5853c9af.jpg

  • hi v3.0

    New stuff is always nice

  • Ser2k2

    People don’t understand casual gamers could become in the feature the new generation of hardcore gamers.

    • ronin4life

      Just like with the Wii, and then they…
      …ditched Nintendo and bought up 360’s and PS4’s…

      • Ser2k2

        The job of Nintendo is to bring new fans to his console and franchises.

      • I mean, it looks like Nintendo fans barely bought the Wii U though. . . I feel bad for it. I feel like plenty of people here shunned it because of “gimmicks.”

        At the same time, I think portables are a better example of casuals hanging around. I think the 3DS was great, especially when Nintendo got smart and had Pokemon Go draw in more peoples’ interest. Sun/Moon is hot stuff, and for good reason. (It’s a damn good game, and the mobile advertising.)

  • ImReallyNotAmused

    I want pornhub

  • Love weird Nintendo. Bring on the experiments

  • masterjedi

    People have got to get over this idea that a “hardcore” game is a realistic game. The fact that the visuals and subject matter of a game is realistic does not make that game hardcore. Hardcore has to do with the difficulty level of the game. New Super Mario Bros is just as hardcore as Call of Duty. The fact that Mario has cartoonish graphics means nothing. You could literally take the best CoD player and drop them in Splatoon and watch them get wrecked. So this idea that Nintendo only makes “casual” games is preposterous. In actuality, Nintendo probably makes the most hardcore games out there because the difficulty level of many of their major IPs is through the roof.

    • Even though I mostly agree with that, even some of the other definitions are so finnicky. People think investing into gaming makes you hardcore; but don’t want to admit that someone that buys a console and Just Dance and plays it obsessively is hardcore.

      I like hardcore in terms of difficulty, but I can see how that can have some imbalance as a definition.

      • masterjedi

        You make a great point. A person who spends hours playing Just Dance is no less hardcore than a person who spends hours playing Destiny.

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        • Thanks. It took me a while to really wrap my mind around that though, haha. Hardcore is a weird/obscure thing to measure I feel, but I kind of like how almost anyone could be hardcore.
          (But I absolutely hate when people use hardcore just to mean ‘dark’ or realistic or gritty; just as you mentioned.)

    • DeltaPeng

      I agree that graphics do not really affect the ‘hardcoreness’ or intensity of a game. But then, some people think graphics are all that matter in games as well, when really people favor or like different games for reasons other than graphical fidelty and framerate (although some people do prefer graphics over the rest, and that’s fine as a preference). It does affect the overall aesthetic and presentation of a game, but the retro game scene should tell you that’s there’s more to the picture than just that.

      I think traditionally at least, hardcore gaming tends to be associated to the more ‘technically difficult’ games, where ‘technical’ referring to depth of mechanics or controls.

      It’s true that if you invest a lot of time / dedication into a game that that can be considered hardcore, but that may be more that you’re hardcore for that particular game.

      I.e. As a kid I once saw a Barney game on demo. I played it a little bit to test it, but it was a very basic 2d side scroller. I left the game, and after a minute or so the game started playing itself, which I thought was interesting. If you happened to sink 100’s of hrs into this game, that wouldn’t necessarily make you a ‘hardcore’ gamer (would it?), at least as most people would understand it or use the term, as the game takes no real technical skill to complete from what I could see. You could be considered hardcore/extreme/dedicated in relation to that game, but, yeah.

      So, I think there’s that difference too. Most of the time when people talk about hardcore games, they refer to the more-technically-challenging-to-complete games, or games with more depth to them. But you can still play games in a dedicated or hard core fashion with games that are themselves typically considered to be ‘hardcore’. So then, is a hardcore gamer only one that plays hardcore games, or that plays games in a hardcore fashion? Or does either definition work? Hmm.

  • awng781

    I’d like to see more new ideas like Splatoon and Arms rather than 1-2 Switch.

    • Agreed…you took the words right out of my mouth

    • hi v3.0

      ^^^This

    • DeltaPeng

      Well, I agree from the standpoint that Splatoon and Arms are definitely more up my alley, but I don’t mind them experimenting with games like 1-2 Switch, given that they price / value them accordingly.

      I think Nintendolife mentioned that it would’ve been cool had 1-2Switch had a pay scheme of being able to buying the individual mini games separately or in bundles, giving people either a chance to demo some of the games, or just pick the ones they like. I wouldn’t have minded say buying the marble count game for ~$2-3 just to show off to friends the potential of HD rumble (as well as perhaps the safe cracking and that one angle game where the joycon is set on a table and rotated). I haven’t tried any of those yet so I don’t know how realistic the marble count game is, but it has piqued my interest since hearing of it.

  • I don’t mind Nintendo being different but I hope they are also focused on core gamers too. Nothing wrong with trying to attract new gamers with new experiences but they also should try to give hardcore gaming fans the games that have been waiting for…..now these games don’t necessarily don’t have to be sequels or new games in existing Nintendo IPs that many consider hardcore, in fact it would be nice if these games were new franchises. I would like to see Nintendo make a new open world sandbox game like GTA but put their own spin on it with new characters. It would be out of the norm indeed but if anyone could pull it off it’s Nintendo

    • nemo37

      I always thought of a GTA style game albeit in the futuristic world of F-Zero. I think that is one way they could evolve the F-Zero franchise forward or at least one way to approach a spin-off.

      • Great point. A comic book stylized open world F-Zero game that features fighting, puzzle solving, platforming elements and of course racing could be very clever and would make the franchise feel new again. I’m with you on this

        • Shahe Ansar

          Open world games don’t make them good. They only do if they’re suitable. And FZero doesn’t have much to gain from going open world.

  • Cool, I dig it. I think most of Nintendo’s better titles are like that, even some of the most basic compared to their usual. I’m super curious about what’s to come.

  • wew

    I hope they’re showing of some of that during E3!

  • John

    just like the wii-u, right? uugghhh. how long till they abandon the switch? its already lackluster. getting real tired of nintendo. maybe its time i stop buying consoles and go PC.

    • KnightWonder

      …I’m not sure if you’re trolling or are actually this dumb.