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Shinobi Refle: Senran Kagura – HD Rumble, eShop title, features Asuka only, more

Posted on April 19, 2017 by (@NE_Brian) in News, Switch eShop

This week’s issue of Famitsu features an interview with Senran Kagura series producer Kenichiro Takaki. In it, Takai talks a bit about Shinobi Refle: Senran Kagura, which was announced for Switch last week.

Here’s a recap of what Takai shared with Famitsu, courtesy of Gematsu:

– HD Rumble is a particularly fascinating feature of Nintendo Switch
– I expect that we’ll be able to do various things that we couldn’t do with the rumble function before
– As for what kind of things we’ll be able to do in Shinobi Refle using HD rumble, right now I’ll leave that to your imagination
– We’re basically aiming for a pure and wholesome Senran Kagura, and our main objective is to convey the feelings of the characters through HD rumble
– The story will be charmingly stupid
– You’ll be able to enjoy a different story than before
– As an affordably priced, download-only game, this is a concept title based on HD Rumble
– Asuka will be the only character to appear
– Asuka’s graphics are being rebuilt from the ground up
– I want to beautifully express the portrayal of light despite its anime style
– We’re considering making use of Switch features other than HD rumble
– Switch is considerably easy to develop for
– Other titles being considered that use Switch’s features

Source

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  • R.Z.

    “We’re basically aiming for a pure and wholesome Senran Kagura” is pretty much contradicted by everything else, especially the bits about only getting to play Asuka and it being an affordably priced download-only title.

    I must say I’m disappointed, I was hoping the Switch would take off right away with japanese developers as an obvious successor to the VITA with a bunch of ports near launch and some exclusive planned for later, but it seems everyone over there is only just testing the waters.
    I hope the other titles considered will be more interesting.

    • nemo37

      I think devs are just playing around with the hardware right now. If you look at the games available for a lot of systems at launch, you will see a lot of ports and many smaller projects; this is largely because devs probably received dev kits just the year before and most big games require a longer development period then that and also because devs are just familiarizing themselves with the hardware (most systems do not really take off with regards to software releases until the second or third year, because that is when big projects started right before launch are usually finished). There is, of course, also the question of how much of an installbase the system will have and who is a part of the installbase (this question becomes critical to publishers that need to decide the type of games that are likely going to sell).

      For the first year, it has to be Nintendo that will largely push the system with regards to software. Nintendo’s big mistake with 3DS and Wii U in their early days (aside from the price, which I believe could also be an issue for Switch unless Nintendo has plans for a price cut if they are unable to sustain the current levels of momentum; but that is another discussion) was that they left an opening with hopes that third-parties would fill the void. That did not really happen, because many third-parties were unwilling to take the risk (particularly since Nintendo does not incentives like marketing support like Sony and MS do; which of course increases risk for the publisher).

      As with all other new platform, the Switch is in, what I call, its chicken-or-egg-first cycle, where the installbase is low, hence devs will not support the system, hence people will not buy which keeps the installbase low, which further encourages devs not the support the system, etc. All new platforms (even those outside of the video game hardware business) go through this cycle. Some manage to break it (like XOne, PS4, 3DS, Wii, etc.) others are doomed to remain in the cycle (like PS Vita, Wii U, Windows Phone/Mobile, etc.) because the platform company did not do enough, either with regards to software support or marketing, to break out of it. What Nintendo needs to do above all else right now is build a viable installbase for developers, so that it can break out of the cycle. The best strategy suited for Nintendo needs to be to price aggressively going into the holidays and provide strong first-party titles (and maybe pay for some key third-party support either directly or indirectly through marketing/publishing support). Only once an installbase is built, will the system become viable to third-parties.

  • JasonBall

    Heh

  • nemo37

    “This is a concept title based on HD Rumble”
    So…it is perverted version of 1-2 Switch

  • hi v3.0

    Now I’m kinda disappointed, was hoping for some cool gameplay and only 1 character..

  • Something tells me this is going to be akin to the light novel stuff in Senran Kagura.

    • Dascylus

      Yeah, I went from excited to extremely disappointed… because this just feels like a visual novel now. Plus, you know, #TeamHomura

      • I wish I could be more into the series, but the horrible frame rate on the 3DS game and the copious amount of light novel filler just isn’t my thing. Sad because I really love all beat’em ups, I was raised on Streets of Rage.