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Silicon Studio president says Bravely Default began as an action-RPG, but wasn’t fun enough

Posted on May 2, 2013 by (@NE_Austin) in 3DS, News


“In the beginning, Bravely Default was an action RPG. We switched to a traditional JRPG style by selecting commands and without action. We did a prototype that was up and running. We played it and discussed with the producer if it was fun or not, and we decided to make a traditional JRPG.”

– Silicon Studio President Takehiro Terada


I bet a lot of folks out there would be happier of the game were made to be an ARPG, but ultimately the decision lies with the developer. I do wonder if the title would end up being better in the west in particular if it weren’t a traditional turn-based battler… I know I’d be more enticed to buy it!

Via Siliconera

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