Finally, I’ve taken on a couple of the numerous glitches in Ocarina of Time! Nothing too crazy going on this week, but we’ve got a couple of neat party tricks you can definitely show off to your friends.
Direct transcript of the directions after the break! Artwork courtesy of Andrew Nixon. :]
“Enter the top area of the Windmill by using the Longshot from outside on the nearest roof, the wooden peg is your target. Run up and grab the Cucco you should see there (sometimes it’s not around, if so just leave the area and return, hopefully he’ll be back). Now, holding the Cucco, get as far back as you can, facing the higher exit of this part of the Windmill, equip your Hover Boots, and run outside, immediately holding left to go around the corner of the Windmill. Aim yourself at a sort of bend in the wooden barrier, the second segment from the right. When you get as far as you can go, press B and Link will do a slash down at the fence, which should cause you to land beyond it or on top of it if you’ve done this correctly.”