Xenoblade Chronicles 2 introduces the rare Blade Raiko - Nintendo Everything

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Xenoblade Chronicles 2 introduces the rare Blade Raiko

Posted on October 17, 2017 by (@NE_Brian) in News, Switch

Nintendo has shown off another one of the rare Blades you’ll encounter in Xenoblade Chronicles 2. We have a first look at Raiko, who is designed by Asato Mizu and voiced by Himika Akenaya.

As shown in the design, Raiko has a close connection to lightning. We have the official art below and a quick clip below.


Source

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  • Don Zaloog

    I like this one.

  • Dark Rain

    She is super cute!

  • Velen (Not WoW)

    BRING DOWN DAH HAMMA

  • Mizu Asato? The same guy that made Aharen-san wa Hakarenai?

    • The very same, apparently. I think Asato is a woman though?

      • Nice! But it would have been nice to have a Dual Blade (A long thingie and a short one) with Raidou and Aharen for the laughs.

        • That would be incredibly amusing. x’D

  • KnightWonder
  • Vigilante_blade

    Not sure I like all of that cutesy stuff in Xenoblade.

    • KnightWonder

      I love it. It gives it a different feel from the previous two games.

      • Vigilante_blade

        I would honestly rather see something like Xenoblade 1, personally.

        • KnightWonder

          Well the head of Monolith Soft said he grew tired of making these overly serious stories. So it’s only right that we respect his choice.

          • Busterblade

            He did? So we can expect less drama and the likes and some more humour? I sure as hell wouldn’t mind that.

          • KnightWonder

            The way he put it, it’s a coming of age story for Rex, with a bit of boy meets girl thrown in. It’s also meant to be a bit more lighthearted when compared to Xenoblade 1 and 2.

          • Busterblade

            A bit of? That’s not what he said in the interview, but we’ll see. I plan on giving it a genuine shot regardless.

          • Vigilante_blade

            Unfortunately for him, this is a product. Fan feedback is necessary. No amount of “but muh creative vision” matters if a product loses fan appeal.

          • KnightWonder

            Yet, it’s his game. He should create what he wants.

          • Busterblade

            Gets one to think: How does a developer start their project? Do they think about what will sell? About what people want? Or do they have passion for a project, bring that to fruition, and take it from there, which is accountable for most games I’d reckon.

            You’ll always have those for and against, but I do see your point in having devs make the games they want to make, and see from there if it’s what people want.

          • KnightWonder

            During college I was involved in 4 years of E-Tech classes, and the first piece of advice my instructor gave us was: Create what you want to create, and don’t let anyone tell you otherwise. Because, if you’re not passionate about your project, its quality won’t be up to par.

          • Busterblade

            There’s certainly some merit to that. I mean you can’t properly keep up your work if you’re not motivated, and as passionate as people are about games, they’re still someone’s work, and they needed to have passion, to want to make this to get it up to quality.

            I can only imagine the game would’ve suffered if said head of Monolith Soft was forced through the ringer to make the same serious setup again.

          • Vigilante_blade

            Yet creatives require people to to tell then “hey, we’re selling this. You can’t do that”. There is a balance to strike. A good dev is able to conceive that sometimes, what he wants is not what fans want. I know this from experience, and I gave up on some ideas for the sake of the game.

          • It certainly depends from dev to dev, even within the same company.

          • Vigilante_blade

            Miyamoto created Star Fox Zero because he wanted to. It was a commercial failure.

          • RoadyMike

            We’ll let the market decide, Blade

    • You don’t have to use them
      They are Rare for a reason.

      • Vigilante_blade

        I was going to respond seriously, but then I decided it wasn’t worth it.

  • Now that they have a loli it’s confirmed as GOTY 2017

  • BTW since I already made this like a tradition, here’s is the artist’s pixiv page.

    https://www.pixiv.net/member.php?id=13134

    • RoadyMike

      Holy crap she’s made by the artist who made Aharen san. No wonder it’s cute

  • Surprised that I don’t see hi here.

  • MagcargoMan

    Xenoblade succumbed to the otaku/weeb bug harder than modern Fire Emblem did, geez…

    • KnightWonder

      It’s just anime. The developers have done it before with Xenogears and Xenosaga.

      • MagcargoMan

        Xenoblade Chronicles on the Wii wasn’t this stereotypically anime. Xenoblade 2 is really weeby in comparison.

  • She’s hyper adorable. ♥
    Another fave!

    Someone also pointed out something I didn’t realize; apparently, Raiko had a thing for stealing bellybuttons? Hence why her’s is exposed. Just a little reference to the mythology that’s cute.

    Not only am I loving the variety of artists (even if I don’t like all of the designs), but I love the idea. Nintendo better use it more than here and for mobile games. It’s also cool to see some of the mobile artists do designs for a whole game (Lily Hoshino), so I hope we see more of that too.

    • RoadyMike

      How tf do you even know this? Do you have an archive of miscellaneous trivia somewhere?

      • A commenter on Siliconera pointed out the bit about Raijin.

        If you mean the artists, I just like a large variety of artists and tend to keep track.

        Not sure how the Siliconera commenter knew about the Raijin thing, but I’ll guess they’re just into Japanese mythology. x’)

  • Zeebor

    The Loli is strong with this one.

  • R.Z.

    The charcter design for this game really is all over the place in terms of style.
    It’s almost like they are taking cues from SMT, wrong ones though …