nintendoeverything.com
Zelda: Breath of the Wild uses dynamic resolution scaling
Eurogamer has a new report up explaining how The Legend of Zelda: Breath of the Wild uses dynamic resolution scaling. It doesn’t mean much for the end user, but it’s still pretty interesting. The technique is used in the game to help maintain the frame rate. When Zelda: Breath of the Wild is running Switch to the max, resolution appears...
Brian