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The Legend of Zelda: Breath of the Wild

Sheikah Slate statue Zelda: Breath of the Wild

First 4 Figures has revealed the latest addition to its Zelda: Breath of the Wild collectibles lineup, which is a life-size painted resin statue for the Sheikah Slate.

Consumers can choose between a standard version or Exclusive Edition. Both include a detailed base inspired by the game, tablet detachable from base, limited edition numbering, and authentication card. The Exclusive Edition adds a sound function, eye with LED light-up function, LED light-up on base changes colors when removing and inserting the tablet, and display with color-changing LED light up function (change colors by pressing the eye on the reverse side of the tablet).

Zelda Tears of the Kingdom Breath Wild sequel

Tears of the Kingdom did something that we don’ usually see from Nintendo, which is a sequel set in the world of a previous Zelda game – that being Breath of the Wild. While that just happened, don’t expect to see something similar again anytime soon.

Zelda producer Eiji Aonuma, speaking with Game Informer, said Nintendo’s goal was to exhaust what was possible in the world of Breath of the Wild and Tears of the Kingdom. He went on to say specifically: “I don’t think that we’ll be making a direct sequel to a world such as that that we’ve created.”

Zelda Tears of the Kingdom Sheikah Towers Guardians tech

The Legend of Zelda: Tears of the Kingdom builds on the mechanics and world of Breath of the Wild, but there are some elements that are absent such as the Sheikah Towers and Guardians. In their place are things like the Skyview Towers and new types of enemies we didn’t see in the previous title. But what happened to the Sheikah tech in Breath of the Wild anyway?

Hidemaro Fujibayashi, who was the director on Tears of the Kingdom and Breath of the Wild, offered up an explanation in an interview with The Telegraph. He explained that the Sheikah technology simply disappeared – which the people of Hyrule apparently saw. However, Fujibayashi said “it is considered a mystery.”

Genshin Impact developers Zelda Breath of the Wild

Genshin Impact is one of the most popular games around these days, but early on, one could argue that it struggled to find its identity with many comparing it to The Legend of Zelda: Breath of the Wild. The initial harsh reception seemed to have done a number on the development team.

During the Genshin Impact FES event, miHoYo president Lie Wei spoke about what it was like at the company when a video of the closed beta was released. Many didn’t really seem to understand what the title was going for, and again, the Zelda comparisons came about very often. Things were probably at the absolute worst at ChinaJoy in 2019 in which some fans protested and someone went as far as to smash their PS4 during the event.

Eventide Island was one of the best moments in The Legend of Zelda: Breath of the Wild. In this video, Sam dives into what made it such a memorable location, how it represents the philosophy of the game, and how it’s changed to fit Tears of the Kingdom’s new design.

Check out the full video from us below.

The Legend of Zelda: Breath of the Wild was nothing short of a masterpiece when it came out in 2017, but six years have passed since then and some of the game’s more unpleasant aspects have become more apparent over time.

In our new video, Sam dives into its new sequel, The Legend of Zelda: Tears of the Kingdom. We examine how it improves on some of its predecessor’s most controversial aspects.

Here’s the full video:

Zelda Link relationship

Zelda voice actress Patricia Summersett has weighed in on the connection between Link and her character, stating in a recent interview that she believes the two “are in a relationship”.

The Legend of Zelda: Breath of the Wild has its own story for Link and Zelda that continues in Tears of the Kingdom. In the sequel, there’s even one element further hinting at their connection beyond just friendship that we won’t mention here just to be cautious for those that are especially sensitive to spoilers.

The Legend of Zelda producer Eiji Aonuma believes that Breath of the Wild is a “new kind of format for the series to proceed from”, which has continued with Tears of the Kingdom.

Ocarina of Time kicked off the 3D approach to the series which essentially stayed the same through Skyward Sword in terms of approach and how players experience the adventure. Then with Breath of the Wild, Nintendo went in a different direction by offering a much higher degree of freedom. Aonuma now says that type of experience “has created a new kind of format for the series to proceed from.”

Zelda Breath of the Wild story recap

Looking for a refresher on the story of The Legend of Zelda: Breath of the Wild ahead of Zelda: Tears of the Kingdom‘s launch next week? Nintendo has you covered in that area with a new video.

Remember that Zelda: Tears of the Kingdom is the sequel to Breath of the Wild. Nintendo’s video does contain video for the latter.

zelda breath of the wild sound effects

Sound effects are an important aspect of game development, but it took on an especially big priority in The Legend of Zelda: Breath of the Wild. There’s a greater emphasis on exploration and nature, so it isn’t always filled with bombastic music that the series is known for.

In a piece published on Nintendo’s recruitment site, developer Takuro Yasuda provided some insight into the creation of sound effects in Zelda: Breath of the Wild. Interestingly, it was shared that he used his own voice for the Yiga Clan. Yasuda also touched on how he came up with the idea of different sounds being played for Link’s bag depending on which foot the character was stepping on.

Our full translation of the piece regarding sound effects in Zelda: Breath of the Wild is as follows: 


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