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New Luigi’s Mansion: Dark Moon details

Posted on December 18, 2012 by (@NE_Brian) in 3DS, News, Podcast Stories

A whole slew of Luigi’s Mansion: Dark Moon details can be found below. Also be sure to view new screenshots and artwork which we posted earlier today.

– Each location Luigi visits is broken down into a series of missions provided by Professor E. Gadd
– Luigi will receive a checklist of objectives, with waypoints coming courtesy of a DS-esque device that features a full map
– Tasks are usually straightforward, but not always simple
– Ex: to obtain an attachment for the Poltergust 5000 vacuum, need to go through different rooms, search for hidden pathways, keys and treasure, while battling ghosts which continuously block your path or steal what you seek
– Cash and gems more important than ever
– These contribute to a mission-by-mission score based on clearance time, ghosts defeated, cash acquired and more
– They’re also used for vacuum upgrades
– According to Nintendo there isn’t a store you specifically use
– Tweaked flash-then-capture system
– Different ghosts have been designed to test Luigi’s various capabilities
– Ghosts can vanish quickly
– In these cases, you’ll need to be quick in switching from strobe to vacuum
– Other ghosts have ranged attacks, punishing you if you attempt to drain their life for too long
– Some spirits wear sunglasses
– Need to stun them with a flash and remove their glasses first
– Within the first few missions, Luigi receives a new attachment to his vacuum and the Dark-Light Device
– Dark-Light Device: uncover hidden objects and enemies
– Everything above takes place within the span of a couple missions within the first mansion
– Creaky, twisted location called the Old Clockwork Mansion is in the game

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