Frozenbyte: No issues porting Trine 2 to Wii U, Nintendo’s first-party titles untapping power of new consoles
Frozenbyte had no difficulties in porting Trine 2 to Wii U. Some have previously said that the Wii U possesses a somewhat slow clock speed, but the developer was able to “ramp the Trine 2 art to a higher degree than with the other consoles.” Frozenbyte also feels “there is a nice base for future original development too.”
“None whatsoever. The whole architecture is running very well and we were able to ramp the Trine 2 art to a higher degree than with the other consoles. So for porting no issues at all and there is a nice base for future original development too. Maybe some were looking for a larger leap in terms of pure power, but in the end I believe most developers will be quite comfortable with the system.”
Frozenbyte also spoke about how Nintendo tends to get the most out of their systems through first-party titles “regardless of the actual CPU or GPU performance”:
“Absolutely, but again in a very different direction that Nintendo has always been known for. They create their own standards and have huge IPs to fall back on. As for untapping the hidden power of new consoles.. I think Nintendo personifies that in all of their first party titles, regardless of the actual CPU or GPU performance.”