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Zero Escape creator on console interest, sequel, working with 3DS compared to DS

Posted on April 22, 2013 by (@NE_Brian) in 3DS, News, Wii U

The Zero Escape series has appeared on handheld systems twice now. The first, 999, launched on the DS. And Zero Escape: Virtue’s Last Reward made its way to the 3DS and PlayStation Vita last year.

Could Zero Escape ever make an appearance on consoles? Creator Kotaro Uchikoshi commented on the possibility to IGN, who seemed to show some interest in Wii U:

“If it’s possible, I would like to do something on a home console, especially for VLR. But for 999, that would be hard, just because the core of the game is that dual screen. I think that would be hard to do on a console. I just realized, though, that it might be possible on the Wii U.”

Uchikoshi went on to talk about Virtue’s Last Reward’s sequel, which has been in development for some time. Uchikoshi hopes to share something soon with fans, he said:

“The sequel is in my head at the moment. I hope to be able to announce something in the near future, and I hope that fans are looking forward to it. One of the biggest things pushing that is the fact that I was invited to GDC to speak, and the award there. IGN also gave VLR the ‘Best Story’ award. Thank you for that, first of all. But all these things are what’s propelling it. Players are expecting a sequel. Spike Chunsoft as a company, they feel like they need to answer those requests. So I do hope I can announce something soon and I hope people are looking forward to it. As far as the platform, that’s still undecided.”

Also of interest, Uchikoshi talked about the comparisons between working with the 3DS and DS:

“I think anyone developing for the 3DS would probably feel the same, but there were lots of challenges behind creating for the 3DS. Just making it 3D – sometimes the depth is too much, or it’s not enough. Making those kinds of adjustments was one of the challenges we faced. As far as similarities, the dual screen is the same, but I think there are more differences when it comes to working in 2D versus 3D. That was the main focus, overcoming the challenge of 3D.”

You can find even more comments from Uchikoshi within IGN’s interview here.

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