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A look at a prototype version of Zelda: A Link Between Worlds

Posted on November 18, 2013 by (@NE_Brian) in 3DS, News

Early on in the development for The Legend of Zelda: A Link Between Worlds, Nintendo came up with the idea of Link being able to enter walls. The thing is, there wasn’t really a set direction as to how the team could make this element enjoyable.

One of the game’s programmers showed interest in seeing how turning corners on the walls would affect things. This eventually led to a bare-bones prototype which was completed in about a day.

The prototype (pictured above, via Iwata Asks) ended up as a very different project compared to A Link Between Worlds’ final result. It featured an angled viewpoint rather than top-down perspective, not to mention a Toon Link character model.

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