Color Bombs will be RCMADIAX’s last Wii U game
RCMADIAX announced on Twitter today that Color Bombs will be the developer’s final title for Wii U.
“I’ll still be making games, but will be moving to a one or two game per year cycle to focus more on quality,” RCMADIAX said on Twitter. “Re-branding and trying to get rid of the ‘cheap trash game’ stigma that I have now been pegged with since Spikey Walls. I still plan to support the WiiU eShop with promotions, updates, etc. But sadly I had to stop production on some projects.”
Super Robo Mouse, which was one of the earliest Wii U titles RCMADIAX revealed for the eShop, is no longer planned for the system. The studio pointed to several reasons for this, including the fact that “The game’s later levels have really suffered in terms of performance.” Creator Michael Aschenbrenner explained, “I tried optimizing, but it meant I had to remove things.”
You can find a roundup of RCMADIAX’s tweets below.
Might get #ColorBombs finished and submitted this weekend. Then only #SpikeyWalls EU remains to be done.
— RCMADIAX LLC (@rcmadiax) March 28, 2015
Don't forget #TabletopGallery (EU) is launching in April, followed by #ColorBombs (NA) and #SpikeyWalls (EU).
— RCMADIAX LLC (@rcmadiax) March 28, 2015
I don't have any plans to bring #Pentapuzzle and #ColorBombs to EU until the new ratings system is adopted by Nintendo.
— RCMADIAX LLC (@rcmadiax) March 28, 2015
And… #ColorBombs will be my final #WiiU #eShop release.
— RCMADIAX LLC (@rcmadiax) March 28, 2015
I'll still be making games, but will be moving to a one or two game per year cycle to focus more on quality.
— RCMADIAX LLC (@rcmadiax) March 28, 2015
Re-branding and trying to get rid of the "cheap trash game" stigma that I have now been pegged with since Spikey Walls.
— RCMADIAX LLC (@rcmadiax) March 28, 2015
I still plan to support the #WiiU #eShop with promotions, updates, etc. But sadly I had to stop production on some projects.
— RCMADIAX LLC (@rcmadiax) March 28, 2015
That's not to say I wouldn't support future Nintendo hardware. I just feel that even if I gave it my all to release a AAA game on Wii U,
— RCMADIAX LLC (@rcmadiax) March 28, 2015
Im very curious to see what Nintendo's NX platform is all about, and should it sell well, I plan to support it.
— RCMADIAX LLC (@rcmadiax) March 28, 2015
Just gonna write this once here. Several reason why #SuperRoboMouse is no longer on its way to #WiiU #eShop.
— RCMADIAX LLC (@rcmadiax) March 28, 2015
1) There is a stigma attached to my name on the Wii U eShop that I only make cheap software. Hence resulting in lower sales.
— RCMADIAX LLC (@rcmadiax) March 28, 2015
2) The game's later levels have really suffered in terms of performance. I tried optimizing, but it meant I had to remove things.
— RCMADIAX LLC (@rcmadiax) March 28, 2015
@rcmadiax Which I didn't want to keep doing to get it to run smoothly.
— RCMADIAX LLC (@rcmadiax) March 28, 2015
3) The indie scene is REALLY robust on the #WiiU, along with Nintendo's increase in 1st party title, leaves gamers with little time.
— RCMADIAX LLC (@rcmadiax) March 28, 2015
4) Seems that a good number of buyers on the Wii U eShop, consistantly wait for titles to go on sale. This is partly my own fault for
— RCMADIAX LLC (@rcmadiax) March 28, 2015
@rcmadiax frequently having sales, but it was the only way to consistently get sales.
— RCMADIAX LLC (@rcmadiax) March 28, 2015