Animal Crossing: Happy Home Designer details
A preview of Animal Crossing: Happy Home Designer from Nintendo Life shares the latest details about the game. You’ll find an information summary below.
– Game features a hub like the City found from the Animal Crossing: City Folk
– Your office is here, and it’s where the action is
– There are public facilities like restaurants, shops and hospitals that can be built over time
– These are managed by your assistant Isabel
– Hub expands as you progress
– Players have a job, and the job is what you do
– In charge of planning, designing and decorating homes for the numerous animals who demand your services
– Animals are random
– They can be found wandering the central hub
– Approach them and accept their request to initiate the project
– Set up a meeting in your office in order to advance the process
– First need to choose a section of the map
– Each has their own terrain and characteristics
Ex: may choose to give your customer a lovely beachside home or one that sits on the edge of a river bank
– Can choose the “Season” as well
– Let an animal live in all-round scorching summer or perpetual winter
– Can then begin designing the actual house
– Pick from an ever increasing selection of wall materials, roof types, doors and fences
– Next, you can decorate the inside and outside of the home
– Choose from features such as swimming pools or sand pits
– The catalog of furniture and house styles is limited to begin with
– After taking a request from a critter, the relevant “set” for the request becomes available
– Clients will have a number of items awaiting unboxing when you begin a redesign that must be incorporated into the overall design
– Study “courses” at your desk
– Exchange these for play coins
– Courses can teach you the ability to add more forms of decorations to your home designs, such as “ceiling decorations”
– After fulfilling a request and the critter in question is satisfied, they move into their new home and your job is complete
– Have a “working day” instead of the “real-time clock” system
– Once your tasks are complete, day turns to night
– You can choose to end the working day
– Greater control over your appearance from the start
– Choose skin color, animal’s clothes, assign “roles”
– Certain animals can be chosen to teach in the nearby school, or work behind the counter in the café
– Arrange homes and public buildings into miniature diorama like scenes
– The animals will accept any design created for them
– When designing a home, there is virtually no limit to what you can do
– Furniture doesn’t need to be bought, bells don’t need to be spent, and your only worry is running out of floor space
– Use an Animal Crossing amiibo card to make an animal instantly available for a home re-model
– Cards also act as a gateway to invite animals into other animals homes or public facilities
– Ex: while visiting Teddy after a successful remodel, scanning in Stitches would see him drop by for a visit