EA Reports Third Quarter Fiscal Year 2010 Results
#1 Packaged Goods Publisher in North America and Europe Fiscal Year-to-Date
Digital Direct Revenue Increases 30%
FIFA 10 Sells Over 9.7 Million Copies Since LaunchREDWOOD CITY, Calif., Feb 08, 2010 (BUSINESS WIRE) — Electronic Arts Inc. (NASDAQ: ERTS) today announced preliminary financial results for its third quarter ended December 31, 2009.
Fiscal Third Quarter Results (comparisons are to the quarter ended December 31, 2008)
GAAP net revenue for the quarter, which includes the impact of deferred net revenue adjustments, was $1.243 billion as compared with $1.654 billion for the prior year. During the quarter, EA had a net revenue deferral of $103 million related to certain online-enabled packaged goods and digital content as compared with $88 million in the third quarter of the prior year. This $103 million deferral will be recognized in future quarters.
Non-GAAP net revenue for the quarter was $1.346 billion, down 23 percent as compared with $1.742 billion for the prior year. The decline is due to several factors, including fewer titles this holiday quarter versus the 2008 holiday quarter, and a weak overall packaged goods sector in Europe. Sales were driven by the launches of Dragon Age(TM): Origins, Left 4 Dead 2, and NBA Live, and catalog sales of FIFA 10, Madden NFL 10, and The Sims(TM) 3.
GAAP net loss for the quarter, including the impact of deferred net revenue, was $82 million as compared with a net loss of $641 million for the prior year. GAAP diluted loss per share was $0.25 as compared with GAAP diluted loss per share of $2.00 for the prior year.
Non-GAAP net income was $109 million as compared with a non-GAAP net income of $179 million a year ago. Non-GAAP diluted earnings per share was $0.33 as compared with a non-GAAP diluted earnings per share of $0.56 for the prior year.
“EA is growing share in our packaged goods business and our digital businesses continue to grow rapidly,” said John Riccitiello, Chief Executive Officer. “Mass Effect 2 is the first blockbuster of 2010 and we are looking forward to the launch of Dante’s Inferno and Battlefield Bad Company 2.”
“We are expecting an increase in FY11 full year non-GAAP earnings per share on the basis of strong cost controls and growth in our digital businesses,” said Eric Brown, Chief Financial Officer.
Highlights:
* Fiscal year-to-date, EA was the #1 packaged goods publisher in North America and Europe – #1 publisher on the PlayStation(R) 3, PC, and PSP(R); #2 publisher on Xbox 360(R) and Wii(TM) from Nintendo.
* Digital non-GAAP net revenue was an all time quarter high at $152 million – up 30 percent fiscal year-to-date versus last year.
* EA has reduced operating costs and projects fiscal year 2011 non-GAAP costs down $100 million versus fiscal year 2010.
* Five titles launched this quarter with a Metacritic rating of 80 or above – including: Dragon Age: Origins, EA SPORTS Active(TM) More Workouts, The Sims 3 World Adventures, Brütal Legend(TM), and Left 4 Dead 2. EA has 19 titles rated at 80 or above in calendar 2009.
* FIFA 10 has sold over 9.7 million copies since launch.
* EA’s Pogo(TM) is the #1 online game site worldwide measured by user engagement.
* EA’s online games subscribers totaled 1.9 million in the quarter – this includes Pogo, as well as massively multiplayer online (MMO) subscribers.
* EA Mobile(TM), the world’s leading publisher of games for phones, generated $57 million of non-GAAP net revenue in the quarter, an increase of 14 percent year-over-year. EA mobile had seven of the top eleven games on the iPhone(R)/iPod touch(TM) in December and seven of the top ten games on Verizon for the quarter.
* Playfish had two of the top ten Facebook games for the quarter.Business Outlook
The following forward-looking statements, as well as those made above, reflect expectations as of February 8, 2010. Results may be materially different and are affected by many factors, including: development delays on EA’s products; competition in the industry; the health of the economy in the U.S. and abroad and the related impact on discretionary consumer spending; changes in anticipated costs; expected savings and impact on EA’s operations of the Company’s cost reduction plan; consumer demand for console hardware and the ability of the console manufacturers to produce an adequate supply of consoles to meet that demand; changes in foreign exchange rates; the financial impact of the Playfish acquisition and potential future acquisitions by EA; the popular appeal of EA’s products; EA’s effective tax rate; and other factors detailed in this release and in EA’s annual and quarterly SEC filings.
EA is providing updated guidance for fiscal year 2010 and initial guidance for fiscal year 2011.
Fourth Quarter Fiscal Year 2010 Expectations – Ending March 31, 2010
* GAAP net revenue is expected to be approximately $925 million to $1.0 billion.
* Non-GAAP net revenue is expected to be approximately $800 to $850 million.
* The Company expects GAAP diluted earnings per share to be approximately $0.05 to $0.23.
* Non-GAAP diluted earnings per share is expected to be approximately $0.02 to $0.06.
* For purposes of calculating fourth quarter fiscal year 2010 earnings per share, the Company estimates a share count of 328 million to compute both GAAP and non-GAAP earnings per share.
* Expected non-GAAP net income excludes the following items from expected GAAP net income:* Non-GAAP net revenue is expected to be $125 to $150 million lower due to the impact of the change in deferred net revenue (packaged goods and digital content);
* Approximately $50 million of estimated stock-based compensation;
* Approximately $20 million of amortization of intangible assets;
* Approximately $35 million of restructuring charges; and
* ($10) to $10 million in the difference between the Company’s GAAP and non-GAAP tax expenses, excluding the impact of tax-related charges that may arise in connection with the Playfish integration.
First Quarter Fiscal Year 2011 Expectations – Ending June 30, 2010
* GAAP net revenue is expected to be approximately $710 to $750 million.
* Non-GAAP net revenue is expected to be approximately $460 to $500 million.
* GAAP diluted earnings/(loss) per share is expected to be approximately a ($0.05) loss to a $0.05 profit.
* Non-GAAP diluted loss per share is expected to be approximately ($0.35) to ($0.40).
* For purposes of calculating first quarter fiscal year 2011 earnings/(loss) per share, the Company estimates a share count of 327 million for GAAP losses and 329 million for GAAP profits; for non-GAAP loss per share, the Company estimates a share count of 327 million.
* Expected non-GAAP net income excludes the following items from expected GAAP net income:* Non-GAAP net revenue is expected to be approximately $250 million lower due to the impact of the change in deferred net revenue (packaged goods and digital content);
* Approximately $50 million of estimated stock-based compensation;
* Approximately $15-20 million of amortization of intangible assets;
* Approximately $5 million of restructuring charges; and
* $50 to $60 million in the difference between the Company’s GAAP and non-GAAP tax expenses.
Fiscal Year 2011 Expectations – Ending March 31, 2011
* GAAP net revenue is expected to be approximately $3.45 to $3.70 billion.
* Non-GAAP net revenue is expected to be approximately $3.65 to $3.90 billion.
* GAAP diluted loss per share is expected to be approximately ($0.60) to ($0.90).
* Non-GAAP diluted earnings per share is expected to be approximately $0.50 to $0.70.
* For purposes of calculating fiscal year 2011 GAAP loss per share, the Company estimates a share count of 328 million and for non-GAAP earnings per share, the Company estimates a share count of 330 million.
* Expected non-GAAP net income excludes the following items from expected GAAP net income:* Non-GAAP net revenue is expected to be approximately $200 million higher due to the impact of the change in deferred net revenue (packaged goods and digital content);
* Approximately $195 million of estimated stock-based compensation;
* Approximately $75 million of amortization of intangible assets;
* $10 to $15 million of restructuring charges; and
* ($24) to ($54) million in the difference between the Company’s GAAP and non-GAAP tax expenses.
* The fiscal year 2011 launch schedule is expected to be more consistent with years prior to fiscal year 2010, with non-GAAP revenue to be allocated as follows during the fiscal year:
* Q1: approximately 13%
* Q2: approximately 25%
* Q3: approximately 40% and
* Q4: approximately 20% to 25%
Key Titles – Fiscal Year 2011:
Quarter Label Title Console Handheld (1)
PC
Q1
Games Skate 3 X
Need for Speed World X
SPORTS 2010 FIFA World Cup South Africa X X
Tiger Woods PGA TOUR 11 X X
Q2
Games APB/All Points Bulletin (2) X
Medal of Honor Title TBA X X X
SPORTS NCAA Football 11 X X
EA SPORTS FIFA Online X
Madden NFL 11 X X
FIFA 11 X X X
NHL 11 X
Play Monopoly Title TBA X X
MySims Title TBA X X
Q3
Games Crysis 2 (3) X X
Need For Speed Title TBA X X X
DTC Game For Console Online (4) X
SPORTS FIFA Manager 11 X
NBA Jam X
NBA LIVE 11 X X
EA SPORTS Active Title TBA X
EA SPORTS Active Title TBA X
EA SPORTS MMA X X
Play Hasbro Family Game Night Title TBA X
Hasbro Littlest Pet Shop Title TBA X
Harry Potter Title TBA X X X
The Sims 3 on Console Title TBA X X
TBA X X X
Q4
Games Dead Space 2 X X
Dragon Age Title TBA X X X
Shooter from Epic TBA (3) X X
Need For Speed Title TBA X X
Action Title TBA (4) X
SPORTS Fighting Title TBA X
PlayHasbro Title TBA (4)
X
New Sims Title TBA X
Spore Title TBA X XThe Key Titles Schedule for Fiscal Year 2011 speaks only as of February 8, 2010 and is subject to change. Electronic Arts assumes no obligation to update this schedule.
(1) Handhelds include mobile handsets
(2) Distribution Title
(3) Co-Published Title
(4) Console Full Game Download
Conference Call
Electronic Arts will host a conference call today at 2:00 pm PT (5:00 pm ET) to review its results for the fiscal third quarter ended December 31, 2009 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number: (877) 857-6176, access code 220497, or via webcast: http://investor.ea.com.
A dial-in replay of the conference call will be provided until February 15, 2010 at (719) 457-0820, access code 220497. A webcast archive of the conference call will be available for one year at http://investor.ea.com.
Non-GAAP Financial Measures
To supplement the Company’s unaudited condensed consolidated financial statements presented in accordance with GAAP, Electronic Arts uses certain non-GAAP measures of financial performance. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the amounts associated with the Company’s results of operations as determined in accordance with GAAP. The non-GAAP financial measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income (loss), non-GAAP net income (loss) and historical and estimated non-GAAP diluted earnings (loss) per share. These non-GAAP financial measures exclude the following items, as applicable in a given reporting period, from the Company’s unaudited condensed consolidated statements of operations:
* Acquired in-process technology
* Amortization of intangibles
* Certain abandoned acquisition-related costs
* Change in deferred net revenue (packaged goods and digital content)
* Goodwill impairment
* Loss on lease obligation and facilities acquisition
* Loss on licensed intellectual property commitment
* Losses (gains) on strategic investments
* Restructuring charges
* Stock-based compensation
* Income tax adjustmentsElectronic Arts may consider whether other significant non-recurring items that arise in the future should also be excluded in calculating the non-GAAP financial measures it uses.
Electronic Arts believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding the Company’s performance by excluding certain items that may not be indicative of the Company’s core business, operating results or future outlook. Electronic Arts’ management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing the Company’s operating results both as a consolidated entity and at the business unit level, as well as when planning, forecasting and analyzing future periods. These non-GAAP financial measures also facilitate comparisons of the Company’s performance to prior periods.
In addition to the reasons stated above, which are generally applicable to each of the items Electronic Arts excludes from its non-GAAP financial measures, the Company believes it is appropriate to exclude certain items for the following reasons:
Amortization of Intangibles. When analyzing the operating performance of an acquired entity, Electronic Arts’ management focuses on the total return provided by the investment (i.e., operating profit generated from the acquired entity as compared to the purchase price paid) without taking into consideration any allocations made for accounting purposes. Because the purchase price for an acquisition necessarily reflects the accounting value assigned to intangible assets (including acquired in-process technology and goodwill), when analyzing the operating performance of an acquisition in subsequent periods, the Company’s management excludes the GAAP impact of acquired intangible assets to its financial results. Electronic Arts believes that such an approach is useful in understanding the long-term return provided by an acquisition and that investors benefit from a supplemental non-GAAP financial measure that excludes the accounting expense associated with acquired intangible assets.
In addition, in accordance with GAAP, Electronic Arts generally recognizes expenses for internally-developed intangible assets as they are incurred, notwithstanding the potential future benefit such assets may provide. Unlike internally-developed intangible assets, however, and also in accordance with GAAP, the Company generally capitalizes the cost of acquired intangible assets and recognizes that cost as an expense over the useful lives of the assets acquired (other than goodwill, which is not amortized, and acquired in-process technology, which is expensed immediately, as required under GAAP). As a result of their GAAP treatment, there is an inherent lack of comparability between the financial performance of internally-developed intangible assets and acquired intangible assets. Accordingly, Electronic Arts believes it is useful to provide, as a supplement to its GAAP operating results, a non-GAAP financial measure that excludes the amortization of acquired intangibles.
Certain Abandoned Acquisition-Related Costs. Electronic Arts incurred significant legal, banking and other consulting fees related to the Company’s proposed acquisition and related cash tender offer for all of the outstanding shares of Take-Two Interactive Software, Inc. On August 18, 2008, the Company allowed the tender offer to expire without purchasing any shares of Take-Two and, on September 14, 2008, the Company announced that it had terminated discussions with Take-Two. The costs incurred in connection with the abandoned proposal and tender offer were outside the ordinary course of business and were excluded by the Company when assessing the performance of its management team. As such, the Company believes it is appropriate to exclude such expenses from its non-GAAP financial measures.
Change in Deferred Net Revenue (Packaged Goods and Digital Content). Electronic Arts is not able to objectively determine the fair value of the online service included in certain of its packaged goods and digital content. As a result, the Company recognizes the revenue from the sale of these games and content over the estimated online service period. In other transactions, at the date we sell the software product we have an obligation to provide incremental unspecified digital content in the future without an additional fee. In these cases, we account for the sale of the software product as a multiple element arrangement and recognize the revenue on a straight-line basis over the estimated life of the game. Internally, Electronic Arts’ management excludes the impact of the change in deferred net revenue related to packaged goods games and digital content in its non-GAAP financial measures when evaluating the Company’s operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. The Company believes that excluding the impact of the change in deferred net revenue from its operating results is important to (1) facilitate comparisons to prior periods during which the Company was able to objectively determine the fair value of the online service and not delay the recognition of significant amounts of net revenue related to online-enabled packaged goods and (2) understanding our operations because all related costs are expensed as incurred instead of deferred and recognized ratably.
Goodwill Impairment. Adverse economic conditions, including the decline in the Company’s market capitalization and expected financial performance, indicated that a potential impairment of goodwill existed during the three months ended December 31, 2008. As a result, the Company performed goodwill impairment tests for its reporting units and determined that goodwill related to its mobile reporting unit was impaired. As the Company excludes the GAAP impact of acquired intangible assets (such as goodwill) from its financial results when analyzing the operating performance of an acquisition in subsequent periods, Electronic Arts believes it is appropriate to exclude goodwill impairment charges from its non-GAAP financial measures.
Loss on Lease Obligation and Facilities Acquisition. During the second quarter of fiscal 2010, Electronic Arts completed the acquisition of its headquarters facilities in Redwood City, California pursuant to the terms of the loan financing agreements underlying the build-to-suit leases for the facilities. These leases expired in July 2009, and had previously been accounted for as operating leases. The total amount paid under the terms of the leases was $247 million, of which $233 million related to the purchase price of the facilities and $14 million was for the loss on our lease obligation. In addition, Electronic Arts recorded a tax benefit of approximately $31 million, consisting of approximately $6 million related to the loss on our lease obligation, and a $25 million reduction in our valuation allowance due to the acquisition. As a result of this lease obligation and facility acquisition, on an after-tax basis, Electronic Arts incurred a positive net income effect of $17 million. Electronic Arts’ management excluded the effect of this transaction when evaluating the Company’s operating performance and when assessing the performance of its management team during this period and will continue to do so, when it plans, forecasts and analyzes future periods.
Loss on Licensed Intellectual Property Commitment. During the fourth quarter of fiscal 2009, Electronic Arts amended an agreement with a content licensor. This amendment resulted in the termination of our rights to use the licensor’s intellectual property in certain products and we incurred a related estimated loss of $38 million. This significant non-recurring loss is excluded from our Non-GAAP financial measures in order to provide comparability between periods. Further, the Company excluded this loss when evaluating its operating performance and the performance of its management team during this period and will continue to do so when it plans, forecasts and analyzes future periods.
Losses (Gains) on Strategic Investments. From time to time, the Company makes strategic investments. Electronic Arts’ management excludes the impact of any losses and gains on such investments when evaluating the Company’s operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. In addition, the Company believes that excluding the impact of such losses and gains on these investments from its operating results is important to facilitate comparisons to prior periods.
Restructuring Charges. Although Electronic Arts has engaged in various restructuring activities in the past, each has been a discrete, extraordinary event based on a unique set of business objectives. Each of these restructurings has been unlike its predecessors in terms of its operational implementation, business impact and scope. As such, the Company believes it is appropriate to exclude restructuring charges from its non-GAAP financial measures.
Stock-Based Compensation. When evaluating the performance of its individual business units, the Company does not consider stock-based compensation charges. Likewise, the Company’s management teams exclude stock-based compensation expense from their short and long-term operating plans. In contrast, the Company’s management teams are held accountable for cash-based compensation and such amounts are included in their operating plans. Further, when considering the impact of equity award grants, Electronic Arts places a greater emphasis on overall shareholder dilution rather than the accounting charges associated with such grants.
Video game platforms have historically had a life cycle of four to six years, which causes the video game software market to be cyclical. The Company’s management analyzes its business and operating performance in the context of these business cycles, comparing Electronic Arts’ performance at similar stages of different cycles. For comparability purposes, Electronic Arts believes it is useful to provide a non-GAAP financial measure that excludes stock-based compensation in order to better understand the long-term performance of its core business.
Income Tax Adjustments. The Company uses a fixed, long-term projected tax rate of 28 percent internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Accordingly, the Company has applied the same 28 percent tax rate to its non-GAAP financial results.
In the financial tables below, Electronic Arts has provided a reconciliation of the most comparable GAAP financial measure to the historical non-GAAP financial measures used in this press release.
Forward-Looking Statements
Some statements set forth in this release, including the estimates relating to EA’s fiscal years 2010 and 2011 guidance information under the heading “Business Outlook”, and the fiscal year 2011 key title slate, contain forward-looking statements that are subject to change. Statements including words such as “anticipate”, “believe”, “estimate” or “expect” and statements in the future tense are forward-looking statements. These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements. Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s titles; the general health of the U.S. and global economy and the related impact on discretionary consumer spending; fluctuations in foreign exchange rates; consumer spending trends; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company’s sales and marketing programs; timely development and release of Electronic Arts’ products; the consumer demand for, and the availability of an adequate supply of console hardware units (including the Xbox 360(R) video game and entertainment system, the PLAYSTATION(R)3 computer entertainment system and the Wii(TM)); the Company’s ability to predict consumer preferences among competing hardware platforms; the financial impact of the Playfish acquisition and potential future acquisitions by EA; the Company’s ability to realize the anticipated benefits of acquisitions; the seasonal and cyclical nature of the interactive game segment; the Company’s ability to attract and retain key personnel; changes in the Company’s effective tax rates; the performance of strategic investments; the impact of certain accounting requirements, such as the Company’s ability to estimate and recognize goodwill impairment charges and make tax valuation allowances; adoption of new accounting regulations and standards; potential regulation of the Company’s products in key territories; developments in the law regarding protection of the Company’s products; the Company’s ability to secure licenses to valuable entertainment properties on favorable terms; the stability of the Company’s key customers, and other factors described in the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended September 30, 2009. These forward-looking statements speak only as of February 8, 2010. Electronic Arts assumes no obligation and does not intend to update these forward-looking statements. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts. While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2009. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended December 31, 2009.
About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EA SPORTSTM, EATM, EA MobileTM and POGOTM. In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies. EA’s homepage and online game site is www.ea.com. More information about EA’s products and full text of press releases can be found on the Internet at http://info.ea.com.
EA, EA SPORTS, EA Mobile, POGO, Dante’s Inferno, Dead Space, EA SPORTS Active, Medal of Honor, MySims, Need for Speed, Skate, Spore and The Ripper are trademarks of Electronic Arts Inc. Dragon Age is a trademark of EA International (Studio and Publishing) Ltd. LITTLEST PET SHOP, HASBRO FAMILY GAME NIGHT and BATTLESHIP are trademarks of Hasbro and used with permission. Brütal Legend is a trademark of Double Fine Productions, Inc. Crysis is a registered trademark of Crytek. Harry Potter is a trademark and copyright of Warner Bros. Entertainment Inc. John Madden, NFL, NBA, NCAA, 2010 FIFA World Cup South Africa, FIFA, Tiger Woods, PGA TOUR and NHL are trademarks or other intellectual property of their respective owners and used with permission. Xbox and Xbox 360 are trademarks of the Microsoft group of companies and are used under license from Microsoft. “PlayStation” and “PSP are registered trademarks of Sony Computer Entertainment Inc. Wii is a trademark of Nintendo. iPhone and iPod touch are trademark of Apple Inc. All other trademarks are the property of their respective owners.
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Operations
(in millions, except per share data)Three Months Ended
December 31,Nine Months Ended
December 31,
2009 2008 2009 2008Net revenue $ 1,243 $ 1,654 $ 2,675 $ 3,352
Cost of goods sold 654 925 1,568 1,778
Gross profit 589 729 1,107 1,574Operating expenses:
Marketing and sales 208 250 559 575
General and administrative 84 82 241 258
Research and development 290 299 918 1,027
Acquired in-process technology – 1 – 3
Amortization of intangibles 14 15 38 46
Certain abandoned acquisition-related costs – – – 21
Goodwill impairment – 368 – 368
Restructuring charges 100 18 120 41
Total operating expenses 696 1,033 1,876 2,339Operating loss (107 ) (304 ) (769 ) (765 )
Losses on strategic investments (1 ) (27 ) (25 ) (67 )
Interest and other income (expense), net (2 ) 14 8 36Loss before provision for (benefit from) income taxes (110 ) (317 ) (786 ) (796 )
Provision for (benefit from) income taxes (28 ) 324 (79 ) 250
Net loss $ (82 ) $ (641 ) $ (707 ) $ (1,046 )
Loss per share
Basic and diluted $ (0.25 ) $ (2.00 ) $ (2.18 ) $ (3.28 )Number of shares used in computation
Basic and diluted
325 321 324 319Non-GAAP Results (in millions, except per share data)
The following tables reconcile the Company’s net loss and loss per share as presented in its Unaudited Condensed Consolidated Statements of Operations and prepared in accordance with Generally Accepted Accounting Principles (“GAAP”) to its non-GAAP net income and non-GAAP diluted earnings per share.Three Months Ended
December 31, Nine Months Ended
December 31,
2009 2008 2009 2008Net loss $ (82 ) $ (641 ) $ (707 ) $ (1,046 )
Acquired in-process technology – 1 – 3
Amortization of intangibles 14 15 38 46
Certain abandoned acquisition-related costs – – – 21
Change in deferred net revenue (packaged goods and digital content) 103 88 634 125
COGS amortization of intangibles 2 4 8 11
Goodwill impairment – 368 – 368
Loss on lease obligation (G&A) – – 14 –
Loss on licensed intellectual property commitment (COGS) – – (2 ) –
Losses on strategic investments 1 27 25 67
Restructuring charges 100 18 120 41
Stock-based compensation 42 44 119 147
Income tax adjustments (71 ) 255 (127 ) 241Non-GAAP net income $ 109 $ 179 $ 122 $ 24
Non-GAAP diluted earnings per share $ 0.33 $ 0.56 $ 0.37 $ 0.07
Number of diluted shares used in computation 327 322 326 325
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Balance Sheets
(in millions)December 31,
2009 March 31,
2009 (a)ASSETS
Current assets:
Cash and cash equivalents $ 1,114 $ 1,621
Short-term investments 352 534
Marketable equity securities 318 365
Receivables, net of allowances of $267 and $217, respectively 495 116
Inventories 144 217
Deferred income taxes, net 95 51
Other current assets 264 216
Total current assets 2,782 3,120Property and equipment, net 550 354
Goodwill 1,097 807
Acquisition-related intangibles, net 215 221
Deferred income taxes, net 74 61
Other assets 221 115TOTAL ASSETS $ 4,939 $ 4,678
LIABILITIES AND STOCKHOLDERS’ EQUITY
Current liabilities:
Accounts payable $ 186 $ 152
Accrued and other current liabilities 790 723
Deferred net revenue (packaged goods and digital content) 895 261
Total current liabilities 1,871 1,136Income tax obligations 281 268
Deferred income taxes, net 49 42
Other liabilities 139 98
Total liabilities 2,340 1,544Common stock 3 3
Paid-in capital 2,265 2,142
Retained earnings 93 800
Accumulated other comprehensive income 238 189
Total stockholders’ equity 2,599 3,134TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY $ 4,939 $ 4,678
(a) Derived from audited consolidated financial statements.
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in millions)Three Months Ended
December 31, Nine Months Ended
December 31,
2009 2008 2009 2008OPERATING ACTIVITIES
Net loss $ (82 ) $ (641 ) $ (707 ) $ (1,046 )
Adjustments to reconcile net loss to net cash provided by (used in) operating activities:
Acquired in-process technology – 1 – 3
Depreciation, amortization and accretion, net 48 48 142 152
Goodwill impairment – 368 – 368
Net (gains) losses on investments and sale of property and equipment (3 ) 27 20 67
Other non-cash restructuring charges 20 2 27 18
Stock-based compensation 68 44 145 147
Change in assets and liabilities:
Receivables, net 162 (223 ) (356 ) (476 )
Inventories 107 35 77 (128 )
Other assets (19 ) 12 (53 ) 30
Accounts payable (87 ) (2 ) 36 102
Accrued and other liabilities (115 ) 73 (42 ) 177
Deferred income taxes, net 19 380 (24 ) 258
Deferred net revenue (packaged goods and digital content) 103 88 634 125
Net cash provided by (used in) operating activities 221 212 (101 ) (203 )INVESTING ACTIVITIES
Purchase of headquarters facilities – – (233 ) –
Capital expenditures (16 ) (27 ) (50 ) (90 )
Proceeds from sale of marketable equity securities 6 – 10 –
Proceeds from maturities and sales of short-term investments 302 100 657 610
Purchase of short-term investments (72 ) (146 ) (477 ) (459 )
Acquisition-related restricted cash (100 ) – (100 ) –
Acquisition of subsidiaries, net of cash acquired (275 ) (16 ) (278 ) (58 )
Net cash provided by (used in) investing activities (155 ) (89 ) (471 ) 3FINANCING ACTIVITIES
Proceeds from issuance of common stock – 6 25 75
Excess tax benefit from stock-based compensation 13 (14 ) 13 2
Net cash provided by (used in) financing activities 13 (8 ) 38 77Effect of foreign exchange on cash and cash equivalents (7 ) (33 ) 27 (51 )
Increase (decrease) in cash and cash equivalents 72 82 (507 ) (174 )
Beginning cash and cash equivalents 1,042 1,297 1,621 1,553
Ending cash and cash equivalents 1,114 1,379 1,114 1,379ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data, SKU count and headcount)Q3
FY09 Q4
FY09 Q1
FY10 Q2
FY10 Q3
FY10 YOY %
ChangeQUARTERLY RECONCILIATION OF RESULTS
Net Revenue
GAAP net revenue $ 1,654 $ 860 $ 644 $ 788 $ 1,243 (25%)
Change in deferred net revenue (packaged goods and digital content) 88 (251) 172 359 103
Non-GAAP net revenue $ 1,742 $ 609 $ 816 $ 1,147 $ 1,346 (23%)Gross Profit
GAAP gross profit $ 729 $ 511 $ 323 $ 195 $ 589 (19%)
Change in deferred net revenue (packaged goods and digital content) 88 (251) 172 359 103
COGS amortization of intangibles 4 3 3 3 2
Loss on licensed intellectual property commitment (COGS) – 38 – (2) –
Stock-based compensation – 1 1 – –
Non-GAAP gross profit $ 821 $ 302 $ 499 $ 555 $ 694 (15%)
GAAP gross profit % (as a % of GAAP net revenue) 44% 59% 50% 25% 47%
Non-GAAP gross profit % (as a % of non-GAAP net revenue) 47% 50% 61% 48% 52%Operating Income (Loss)
GAAP operating loss $ (304) $ (62) $ (245) $ (417) $ (107) (65%)
Acquired in-process technology 1 – – – –
Amortization of intangibles 15 12 12 12 14
Change in deferred net revenue (packaged goods and digital content) 88 (251) 172 359 103
COGS amortization of intangibles 4 3 3 3 2
Goodwill impairment 368 – – – –
Loss on lease obligation (G&A) – – – 14 –
Loss on licensed intellectual property commitment (COGS) – 38 – (2) –
Restructuring charges 18 39 14 6 100
Stock-based compensation 44 56 33 44 42
Non-GAAP operating income (loss) $ 234 $ (165) $ (11) $ 19 $ 154 (34%)
GAAP operating loss % (as a % of GAAP net revenue) (18%) (7%) (38%) (53%) (9%)
Non-GAAP operating income (loss) % (as a % of non-GAAP net revenue) 13% (27%) (1%) 2% 11%Net Income (Loss)
GAAP net loss $ (641) $ (42) $ (234) $ (391) $ (82) (87%)
Acquired in-process technology 1 – – – –
Amortization of intangibles 15 12 12 12 14
Change in deferred net revenue (packaged goods and digital content) 88 (251) 172 359 103
COGS amortization of intangibles 4 3 3 3 2
Goodwill impairment 368 – – – –
Loss on lease obligation (G&A) – – – 14 –
Loss on licensed intellectual property commitment (COGS) – 38 – (2) –
(Gains) losses on strategic investments 27 (5) 16 8 1
Restructuring charges 18 39 14 6 100
Stock-based compensation 44 56 33 44 42
Income tax adjustments 255 30 (22) (34) (71)
Non-GAAP net income (loss) $ 179 $ (120) $ (6) $ 19 $ 109 (39%)
GAAP net loss % (as a % of GAAP net revenue) (39%) (5%) (36%) (50%) (7%)
Non-GAAP net income (loss) % (as a % of non-GAAP net revenue) 10% (20%) (1%) 2% 8%Diluted Earnings (Loss) Per Share
GAAP loss per share $ (2.00) $ (0.13) $ (0.72) $ (1.21) $ (0.25) (88%)
Non-GAAP diluted earnings (loss) per share $ 0.56 $ (0.37) $ (0.02) $ 0.06 $ 0.33 (41%)Number of shares used in computation
Basic 321 322 323 324 325
Diluted 322 322 323 325 327ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data, SKU count and headcount)Q3
FY09 Q4
FY09 Q1
FY10 Q2
FY10 Q3
FY10 YOY %
ChangeQUARTERLY NET REVENUE PRESENTATIONS – GAAP AND NON-GAAP
Geography Net Revenue
North America 957 471 343 479 693 (28%)
Europe 623 336 258 268 489 (22%)
Asia 74 53 43 41 61 (18%)
Total GAAP Net Revenue 1,654 860 644 788 1,243 (25%)
North America (47) (105) 106 159 87
Europe 123 (133) 61 191 8
Asia 12 (13) 5 9 8
Change In Deferred Net Revenue (Packaged Goods and Digital Content) 88 (251) 172 359 103
North America 910 366 449 638 780 (14%)
Europe 746 203 319 459 497 (33%)
Asia 86 40 48 50 69 (20%)
Total Non-GAAP Net Revenue 1,742 609 816 1,147 1,346 (23%)North America 58% 55% 53% 61% 56%
Europe 38% 39% 40% 34% 39%
Asia 4% 6% 7% 5% 5%
Total GAAP Net Revenue % 100% 100% 100% 100% 100%
North America 52% 60% 55% 56% 58%
Europe 43% 33% 39% 40% 37%
Asia 5% 7% 6% 4% 5%
Total Non-GAAP Net Revenue % 100% 100% 100% 100% 100%Publisher Net Revenue (a)
Publishing 1,225 744 579 553 978 (20%)
Distribution 429 116 65 235 265 (38%)
Total GAAP Net Revenue 1,654 860 644 788 1,243 (25%)
Publishing 88 (251) 172 359 103
Distribution – – – – –
Change In Deferred Net Revenue (Packaged Goods and Digital Content) 88 (251) 172 359 103
Publishing 1,313 493 751 912 1,081 (18%)
Distribution 429 116 65 235 265 (38%)
Total Non-GAAP Net Revenue 1,742 609 816 1,147 1,346 (23%)Publishing 74% 87% 90% 70% 79%
Distribution 26% 13% 10% 30% 21%
Total GAAP Net Revenue % 100% 100% 100% 100% 100%
Publishing 75% 81% 92% 80% 80%
Distribution 25% 19% 8% 20% 20%
Total Non-GAAP Net Revenue % 100% 100% 100% 100% 100%Net Revenue Composition
Packaged Goods 1,480 705 495 636 1,055 (29%)
Wireless, Internet-derived, and Advertising (Digital) 126 112 117 128 133 6%
Licensing and Other 48 43 32 24 55 15%
Total GAAP Net Revenue 1,654 860 644 788 1,243 (25%)
Packaged Goods 97 (248) 165 349 84
Wireless, Internet-derived, and Advertising (Digital) (9) (2) 7 10 19
Licensing and Other – (1) – – –
Change In Deferred Net Revenue (Packaged Goods and Digital Content) 88 (251) 172 359 103
Packaged Goods 1,577 457 660 985 1,139 (28%)
Wireless, Internet-derived, and Advertising (Digital) 117 110 124 138 152 30%
Licensing and Other 48 42 32 24 55 15%
Total Non-GAAP Net Revenue 1,742 609 816 1,147 1,346 (23%)Packaged Goods 89% 82% 77% 81% 85%
Wireless, Internet-derived, and Advertising (Digital) 8% 13% 18% 16% 11%
Licensing and Other 3% 5% 5% 3% 4%
Total GAAP Net Revenue % 100% 100% 100% 100% 100%
Packaged Goods 90% 75% 81% 86% 85%
Wireless, Internet-derived, and Advertising (Digital) 7% 18% 15% 12% 11%
Licensing and Other 3% 7% 4% 2% 4%
Total Non-GAAP Net Revenue % 100% 100% 100% 100% 100%(a) Publishing includes all net revenue other than Distribution.
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data, SKU count and headcount)Q3
FY09 Q4
FY09 Q1
FY10 Q2
FY10 Q3
FY10 YOY %
ChangeQUARTERLY NET REVENUE PRESENTATIONS – GAAP AND NON-GAAP
Platform Net Revenue
Xbox 360 448 132 73 171 348 (22%)
Wii 254 126 161 142 196 (23%)
PLAYSTATION 3 297 197 121 142 236 (21%)
PlayStation 2 179 53 27 40 44 (75%)
Total Consoles 1,178 508 382 495 824 (30%)
Wireless 49 49 50 51 56 14%
Nintendo DS 118 38 28 22 63 (47%)
PSP 36 44 38 20 30 (17%)
Total Mobile 203 131 116 93 149 (27%)
PC 215 180 124 173 212 (1%)
Other 58 41 22 27 58 –
Total GAAP Net Revenue 1,654 860 644 788 1,243 (25%)
Xbox 360 – 3 63 189 29
Wii 27 (32) 23 (2) 1
PLAYSTATION 3 58 (113) (22) 180 49
PlayStation 2 (11) (20) (7) 14 –
Wireless 1 (1) – (1) 1
PSP 34 (23) (16) 19 3
PC (21) (65) 131 (40) 8
Nintendo DS – – – – 12
Other – – – – –
Change in Deferred Net Revenue (Packaged Goods and Digital Content) 88 (251) 172 359 103
Xbox 360 448 135 136 360 377 (16%)
PLAYSTATION 3 355 84 99 322 285 (20%)
Wii 281 94 184 140 197 (30%)
PlayStation 2 168 33 20 54 44 (74%)
Total Consoles 1,252 346 439 876 903 (28%)
Wireless 50 48 50 50 57 14%
PSP 70 21 22 39 33 (53%)
Nintendo DS 118 38 28 22 75 (36%)
Total Mobile 238 107 100 111 165 (31%)
PC 194 115 255 133 220 13%
Other 58 41 22 27 58 –
Total Non-GAAP Net Revenue 1,742 609 816 1,147 1,346 (23%)Xbox 360 27% 15% 11% 22% 28%
Wii 15% 15% 25% 18% 16%
PLAYSTATION 3 18% 23% 19% 18% 19%
PlayStation 2 11% 6% 4% 5% 3%
Total Consoles 71% 59% 59% 63% 66%
Wireless 3% 6% 8% 6% 5%
Nintendo DS 7% 4% 4% 3% 5%
PSP 2% 5% 6% 3% 2%
Total Mobile 12% 15% 18% 12% 12%
PC 13% 21% 19% 22% 17%
Other 4% 5% 4% 3% 5%
Total GAAP Net Revenue % 100% 100% 100% 100% 100%
Xbox 360 26% 22% 17% 31% 28%
PLAYSTATION 3 20% 14% 12% 28% 21%
Wii 16% 16% 23% 12% 15%
PlayStation 2 10% 5% 2% 5% 3%
Total Consoles 72% 57% 54% 76% 67%
Wireless 3% 8% 6% 5% 4%
PSP 4% 3% 3% 3% 2%
Nintendo DS 7% 6% 3% 2% 6%
Total Mobile 14% 17% 12% 10% 12%
PC 11% 19% 31% 12% 17%
Other 3% 7% 3% 2% 4%
Total Non-GAAP Net Revenue % 100% 100% 100% 100% 100%ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data, SKU count and headcount)Q3
FY09 Q4
FY09 Q1
FY10 Q2
FY10 Q3
FY10 YOY %
ChangeCASH FLOW DATA
Operating cash flow 212 215 (328) 6 221 4%
Operating cash flow – TTM 82 12 (25) 105 114 39%
Capital expenditures 27 25 8 26 16 (41%)
Capital expenditures – TTM 112 115 92 86 75 (33%)
Purchase of headquarters facilities – – – 233 – –BALANCE SHEET DATA
Cash and cash equivalents 1,379 1,621 1,205 1,042 1,114 (19%)
Short-term investments 580 534 634 583 352 (39%)
Marketable equity securities 302 365 440 387 318 5%
Receivables, net 794 116 375 646 495 (38%)
Inventories 295 217 215 250 144 (51%)
Deferred net revenue (packaged goods and digital content)
End of the quarter 512 261 433 792 895
Less: Beginning of the quarter 424 512 261 433 792
Change in deferred net revenue (packaged goods and digital content) 88 (251) 172 359 103STOCK-BASED COMPENSATION
Cost of goods sold – 1 1 – –
Marketing and sales 5 5 3 5 4
General and administrative 11 13 5 10 9
Research and development 28 37 24 29 29
Total Stock-Based Compensation (excluding restructuring charges) 44 56 33 44 42
Restructuring charges – – – – 26
Total Stock-Based Compensation (including restructuring charges) 44 56 33 44 68EMPLOYEES 9,760 9,106 8,948 8,829 8,537 (13%)
PLATFORM SKU RELEASES (Excludes Co-Publishing, Distribution and Wireless)
Xbox 360 8 6 4 8 6
PLAYSTATION 3 7 5 4 8 6
Wii 12 4 6 6 8
PlayStation 2 7 1 2 4 –
Xbox – – – – –
Total Consoles 34 16 16 25 20
PSP 3 1 2 5 1
Nintendo DS 9 7 2 4 11
Total Mobile 12 8 4 9 12
PC 10 6 3 3 4
Total SKUs 56 30 23 38 36ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Fact SheetPRODUCT RELEASES
Q3 FY10Xbox
360 PS3 Wii Wire-
less PSP NDS PCPublishing
Auditorium X
Brütal Legend(TM) X X
Charm Girls Club(TM) My Fashion Mall X
Charm Girls Club(TM) My Fashion Show X
Charm Girls Club(TM) My Perfect Prom X
Charm Girls Club(TM) Pajama Party X
Doom II RPG(TM) X
Dragon Age(TM): Origins X X X
EA SPORTS Active(TM) More Workouts X
FIFA 10 X
FIFA Manager 10 X
Foto Face(TM): The Face Stealer Strikes X
HASBRO FAMILY GAME NIGHT 2 X X
LITTLEST PET SHOP X
LITTLEST PET SHOP Friends X
LITTLEST PET SHOP(TM) Beach Friends X
LITTLEST PET SHOP(TM) City Friends X
LITTLEST PET SHOP(TM) Country Friends X
Madden NFL Arcade X X
Marble Madness X
Mirror’s Edge(TM) 2D X
NBA LIVE 10 X X X
NBA Live by EA SPORTS(TM) X
NCAA(R) Basketball 10 X X
Need for Speed(TM) Nitro X X
Nerf N-Strike(TM) Elite X
Saboteur(TM) X X X
SimAnimals(TM) Africa X X
SPORE(TM) Creatures X
Spore(TM) Hero X X
Tetris(R) Revolution X
The Simpsons(TM) Arcade XDistribution
Left 4 Dead(TM) 2 X X
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