A big update has gone live for BlazBlue: Cross Tag Battle. Arc System Works has issued version 1.3.0, comprised of many system and character changes.
The full patch notes are as follows:
SYSTEM MECHANIC CHANGES
Category
Changes
Reversal Action
・Damage dealt as follow up after “Reversal Action” will now all deal red health gauge.
Reversal Action Skill EX Skill Partner Skill
・Now has minimum guarantee damage.
Clash Assault
・Hitting the opponent with “Clash Assault” while using partner character will now result in a full knock down.
Active Partner Change
・Increased red health gauge recovery speed, as well as extended the effective time of increased skill gauge recovery. ・Fixed an issue where it also affected the opponent’s skill gauge recovery.
Resonance Blaze
・Cross Burst is no longer available while blocking an attack from an opponent whose Resonance Blaze is active.
Cross Gauge
・The gauge is now darkened whenever Partner Skill is unavailable.
Cross Burst
・The time it takes for a character to land on the ground after being knocked back is now equal across all characters.
Partner Character Behavior During Tech Recovery
・Removed collision box.
Guard Point (Armor) Activation
・Chip damage taken during guard point no longer reaches 0. ・Red health gauge now remains when guard point becomes active.
Other minor bug fixes have been made.
CHARACTER CHANGES
RAGNA
Category
Changes
Standing A
・Enlarged the hitbox. ・Reduced the hurtbox. ・Lowered height of knockback.
Crouching C
・Lowered height of knockback.
(Inferno Divider⇒Uppercut⇒) Axe Kick
・Reduced landing recovery.
Grounded Gauntlet Hades
・Increased startup speed.
(Gauntlet Hades⇒) Rising Hades
・Increased knockback distance and lowered the knockback height. ・Now jump cancellable.
・No longer affected by combo length. ・Increased height of knock back of the last hit.
Forward Throw
・Reduced knockback distance, lowered knockback height, and can now be followed up with normal attacks.
Neutral Partner Skill
・Extended the hitbox of the first hit downward. ・Changed the knockback of the second hit from a backward knockback to a wall bounce.
Tactics Mode
・Made partial changes according to functional changes.
JIN
Category
Changes
EX Hizangeki
・The second hit now activates faster. ・Increased hitstun time.
Enhanced Touga Hyoujin
・Fixed an issue where the invincibility frames were longer than the normal version. ・Fixed an issue where the attack does not combo under certain situations. ・Changed the effect of the hit from freeze to normal when hitting only the partner character.
Rengoku Hyouya
・Increased startup speed.
Backward Throw
・Reduced knockback distance, making it easier to follow up with normal attacks.
Neutral Partner Skill
・Extended the hitbox of the first hit downward. ・Changed the attack attribute of the first hit from Leg Attribute to Body Attribute.
→+ Partner Skill
・Lowered the height of the knockback.
Noel
Category
Changes
Standing A
・Increased startup speed.
Type VI – Flash Suppressor
・Increased startup speed. ・Reduced knockback distance of every hit except for the last.
Zero Gun – Fenrir
・Enlarged the hitbox of the first hit.
Forward Throw
・Changed the damage values of the first and second hit (total damage is unchanged). ・Reduced knockback distance, and increased hitstun duration. ・Reduced landing recovery frames. With the above changes, this move can now be followed up with normal attacks.
Backward Throw
・Changed the damage values of the first and second hit (total damage is unchanged). ・Reduced knockback distance. ・Changed the knock down from normal to sliding knock down. With the above changes, this move can now be followed up with normal attacks.
Neutral Partner Skill
・Extended the hitbox downward.
Tactics Mode
・Made partial changes according to functional changes.
Rachel
Category
Changes
Standing ACrouching A
Smart Combo 1 (second hit) (A・A)
・Added an anti-projectile box onto the wind effect portion.・Attack is now cancellable to normal attacks, skills, and jumps after hitting a projectile.
Smart Combo 3 (second hit) (jump A・A)
・Increased startup speed.
Sword Iris
・Extended the hitbox of the lightning bolt horizontally in both ways.
George XIII
・Added a hitbox to George XIII during certain motions.
Grounded Baden Baden Lilly
・Increased startup speed.
Aerial Enhanced Baden Baden Lilly
・Increased startup speed to match that of Aerial Normal Baden Baden Lilly.
Normal Baden Baden LillyNormal Distortion Duo
・Fixed an issue where the hit count scattered when hitting the opponent’s partner character.
・The distance between Tager and the opponent is reduced upon hit. ・Diminished frame advantage.
B Atomic Collider
・Reduced knockback distance.
Enhanced Genesic Emerald Tager Buster
・Fixed an issue where the invincibility duration was shorter than that of Normal Genesic Emerald Tager Buster.
Aerial Enhanced Genesic Emerald Tager Buster
・Increased startup speed to match that of Aerial Normal Genesic Emerald Tager Buster.
Neutral Partner Skill
・Increased travel distance.
Cross Burst Partner knock-out ring entrance attack
・Extended the hitbox downward.
Hakumen
Category
Changes
Smart Combo 1 (fourth hit) (A・A・A・A)
・Extended the hitbox upward. ・Decreased frame advantage.
Standing B
・Extended hitbox downward.
Zanshin
・Sped up the activation of the attack after a successful counter.
Yanagi
・Increased frame advantage.・Reduced knockback distance. ・Increased additional proration. ・This move will now result in a full knock down upon successful counter hit.
Empty Sky Form: Judgement of the Sword
・Throws and unblockable attacks can now also be countered.
Backward Throw
・Changed the knockback to backward knockback to wall bounce (becomes a wall splat in the corner). With the above change, this move can now be followed up with normal attacks.
Nu
Category
Changes
Smart Combo 1 (2nd hit) (A・A)
・Extended the hitbox downward.
EX Sickle Storm
・Changed the knockback to a wall bounce when hitting the opponent’s main character. ・Fixed an issue where the hit count scattered when hitting the opponent’s partner character.
Normal Throw
・Reduced knockback distance. ・Increased frame advantage on hit. With the above change, this move can now be followed up by other normal attacks besides Standing B or Crouching.
Neutral Partner Skill
・Extended the hitbox downward.
Tactics Mode
・Made partial changes according to the above changes.
Hazama
Category
Changes
Crouching B
・Can no longer cancel into Normal Throw.
Rising Fang
・Extended the hitbox downward.
Forward Throw
・Reduced knockback distance and height, making it possible to follow up with normal attacks.
Backward Throw
・Increased knockback distance and height. ・Changed the knockback to a sliding knockback to a wall bounce. ・Increased frame advantage on hit. With the above change, this move can now be followed up with normal attacks.
Neutral Partner Skill
・Extended the hitbox downward.
Makoto
Category
Changes
Corona Upper
・Extended the hit box downward.
Shooting Star
・Extended the lunging distance that occurs after a brief step back.
Lightning Arrow
・Enlarged hit box. ・Increased drop speed. ・Reduced landing recovery.
Sirius Jolt
・Changed the knockback effect in the corner from wall bounce to wall splat.
EX Big Bang Smash
・Increased startup speed, matching that of normal version Big Bang Smash.
Particle Flare
・Fixed an issue where the follow-up attack would not connect under certain circumstances. ・Changed the input format of the follow-up input, allowing the follow-up input to register even when it is charged before the input timing. ・Made the activation timing of the 2nd hit Distortion Skill Duo faster.
EX Particle Flare
・Increased startup speed, matching that of normal version Particle Flare.
Forward Throw
・Decreased knockback distance and increased knockback height. ・Increased frame advantage on hit. With the above changes, this move can now be followed up with normal attacks.
Backward Throw
・Extended knock down time. ・Increased frame advantage on hit. With the above changes, this move can now be followed up with normal attacks.
←+Partner Skill
・Enlarged hit box. ・Increased drop speed. ・The move now adjusts its movement distance based on the distance from the opponent character.
・Fixed an issue where the opponent was taking a guard motion.
EX Magic Missile (During Miracle Jeanne)
・Increased startup speed. ・Increased projectile movement speed, and shortened the firing interval. ・The above changes will now make the blowback/knockback more efficient.
EX Swallow Moon
・Fixed an issue where the opponent was taking a guard motion.
→+Partner Skill ←+Partner Skill
・Eliminated startup animation, making activation faster.
・Increased movement speed while rising up.・Now adjusts movement distance according to distance from opponent character.
Izayoi
Category
Changes
EX Mirage Star (Follow-up version)
・Fixed an issue where it was able to cancel into Distortion Skill under certain circumstances.
Normal Version Distortion Skill Duo
・Extended the hit box downward.
Azrael
Category
Changes
Crouching A
・Can now execute a Normal Throw.
Crouching B
・Can no longer execute a Normal Throw.
Jump C
・Increased damage.
Smart Combo 2 (2nd hit) (B・B)
・It is now cancellable.
Panzer Strike
・Extended the hitbox of the first hit downward.
Sentinel Dump
・Decreased additional proration.
Valiant Crush Hornet Bunker
・Made adjustments so that if you release the button during its motion and press it again, it won’t become the charged version. ・Made the effective time of the weak point effect consistent.
Backward Throw
・It will now fully knock down. The above change will allow it to be followed up with normal attacks.
Neutral Partner Skill
・Extended the hitbox downward.
Nine
Category
Changes
←+A
・Can now execute a Normal Throw.
Jump A
・Extended untechable time.
Smart Combo 2 (2nd hit) (←+A・A)
・Can now execute a Normal Throw.
Flax Nurture
・Changed attack attribute from Projectile to Body attribute.
Front Step/Back Step
・Increased movement speed.
Es
Category
Changes
Standing B Smart Combo 2 (2nd hit) (B・B)
・Extended the hitbox of the symbol inwards.
Forward Throw
・Increased frame advantage on hit, making it easier to follow up with normal attacks.
Backward Throw
・Reduced distance from opponent on hit. ・Increased frame advantage on hit.The above changes will allow it to be followed up with normal attacks.
Distortion Skill Duo
・Fixed an issue where it was hitting the opponent’s partner character instead.
Mai
Category
Changes
→+Partner Skill
・Fixed an issue where there were no chip damage.
Jubei
Category
Changes
Smart Combo 2 (B・B・B)
・Increased frame advantage of the 1st and 2nd hit
Second Form: Demon Fox Second Form: Demon Fox (Follow-up ver.) EX Second Form: Demon Fox EX Second Form: Demon Fox (Follow-up ver.)
Normal ver. Cross Slash Normal ver. Distortion Skill Duo
・The frame advantage gained from a counter hit has been adjusted to match that of a normal hit. ・Izanagi now disappears earlier.
→+Partner Skill
・Extended the hitbox of the initial hit upward.
Yosuke
Category
Changes
Smart Combo 2 (3rd hit) (←+A・A・A)
・Extended the hitbox downward.
Smart Combo 3 (2nd hit) (B・B)
・Increased startup speed.
Dodge
・Changed the behavior of the attack on successful counter. ・Enlarged the hitbox of the counter attack.
Normal Throw
・Reduced the distance from the opponent on hit. ・Increased frame advantage on hit. The above changes will allow it to be followed up with normal attacks.
→+Partner Skill
・Extended the travel distance.
Tactics Mode
・Partially revised according to functional changes.
Chie
Category
Changes
Standing A Crouching A ←+A
・Changed the maximum number of times it can be used in a single chain to 2.
Standing B
・Increased blowback.
Crouching B
・Enlarged the hitbox.
Smart Combo 2 (3rd hit) (←+A・A・A)
・Extended the hitbox downward.
Smart Combo 3 (2nd hit) (B・B)
・Extended the hitbox forward.
Grounded Rampage
・Extended the travel distance when inputting →.
Skull Cracker
・Increased frame advantage. ・Increased blowback.
Dragon KickDragon Kick (Follow-up ver.) EX Dragon Kick
・Increased damage.
B Herculean Strike
・Increased frame advantage. ・Reduced knockback.
EX Herculean Strike
・Reduced knockback.
Neutral Partner Skill
・Extended the hitbox downward
Entrance attack after partner K.O
・Fixed an issue where the opponent was taking a guard motion.
Tactics Mode
・Partially revised according to functional changes.
Yukiko
Category
Changes
Standing A
・Extended the distance where Konohana Sakuya transitions to an attack motion.
←+A
・Can now execute a Crouching A. ・Changed the maximum number of it can be used in a single chain to 3, matching that of Crouching A.
Crouching A
・Changed the maximum number of it can be used in a single chain to 3, matching that of ←+A.
Jump B →+Jump B ←+Jump B
・Reduced recovery. ・Reduced landing recovery.
Jump C
・Increased blowback. ・Reduced landing recovery.
Smart Combo 1 (4th hit) (A・A・A・A)
・Extended Konohana Sakuya’s travel distance.
Grounded A Agi
・Lowered the blowback height of the first hit.
Grounded B Agi
・Extended the untechable time of the first hit.
Maragi
・Increased blowback distance and height. ・Changed the knockdown from a normal knockdown to a rolling knockdown.
Flame Boost
・Reduced recovery. ・Changed the number of times the B version reduces health to 1.
Fire Flame Boost
・Reduced recovery.
Flame Level
・Increased the damage boost rate of each level.
EX Agidyne
・Fixed an issue where the invincibility time was shorter than Normal Agidyne.
Full Bloom
・Increased startup speed.
Neutral Partner Skill
・Extended the untechable time of the first hit. ・Increased blowback of the first hit.
→+Partner Skill
・Extended the untechable time of the first hit. ・Yukiko will now face toward the opponent when the Phoenix Flame.. ・The Phoenix Flame now be fired toward Yukiko.
Entrance attack after Partner K.O
・Fixed an issue where the opponent was taking a guard motion.
・Fixed an issue where it did not deal chip damage.
←+Partner Skill
・Fixed an issue where it did not deal chip damage. ・Fixed an issue where it received a counter hit after the active frames were over.
Akihiko
Category
Changes
⇒Sweep (Crouching C during Cyclone Combo)
・Extended the hitbox forward.
Aegis
Category
Changes
Standing A Jump A
・Increased Damage
Crouching B
・Enlarged the hitbox when it is uncharged. ・Extended the active frames when it is uncharged.
Smart Combo 2 (3rd hit) (←+A・A・A)
・Extended the hitbox downward.
Heavenly Spear
・Changed the attack attribute from Projectile to Body attribute.
7th Gen Radical Cannon
・Reduced the projectile’s wall bounce back distance in the corner.
Goddess Shield
・Changed the attack attribute from Projectile to Body attribute.
Normal Throw
・Reduced blowback, making it easier to follow up with normal attacks.
Neutral Partner Skill
・Reduced blowback of the first hit.
→+Partner Skill
・The projectile’s trajectory now adjusts according to its distance from the opponent character. ・Reduced the projectile’s wall bounce back distance in the corner.
Labrys
Category
Changes
Weaver’s Art: Beast
Fixed an issue where the collision box disappeared when blocked.
Hyde
Category
Changes
Pale Bringer Arrows
・This skill is now invincible from startup.
→+Partner Skill
・Increased recovery frames.
Linne
Category
Changes
Standing B
・Decreased additional proration.
Crouching A
・Decreased initial proration.
Neutral Partner Skill
・Increased startup speed.
Waldstein
Category
Changes
Smart Combo 2 (2nd hit) (B・B)
・Extended the hitbox forward.
Werfen Erschlagen
・This skill now receives a damage bonus when used under certain circumstances.
Katastrophe
・This skill can now grab an opponent while they’re in hitstun.
Normal Throw
・This skill will now result in a full knockdown, allowing for follow-up attacks with normal attacks.
←+Partner Skill
・The first hit will now result in a full knock down on a clean hit.
Carmine
Category
Changes
Crouching B
・Reduced recovery frames.
Neutral Partner Skill
・Increased startup speed.
Orie
Category
Changes
Aerial B To Me! (Command Order)
・Changed behavior, and increased frame advantage after landing.
Sacred Spire
・Fixed a naming error. The correct name is “Sacred Spire Lucent.”
Neutral Partner Skill
・Extended the hitbox downward. ・Lowered the blowback of the lunge attack, and raised the blowback of the rising attack.
・Partially revised according to functional changes.
Gordeau
Category
Changes
Clash Assault
・Extended the collision box downward.
Mortal Slide – Divest
・Extended the hitbox of the first hit forward. ・This skill can now be followed up with additional attacks only when the second hit alone hits the opponent in the air.
Merkava
Category
Changes
I, Spring to the Sky
・The initial jump up motion now adjusts back and forward depending on the input direction.
I, Soar the Sky
・Fixed an issue where it missed certain characters’ crouching position.
I, Capture and Devour
・Fixed an issue where it did not generate any red health gauge on hit. ・Fixed an issue where it was cancellable to Distortion Skill under certain circumstances.
EX I, Capture and Devour
・Fixed an issue where it was cancellable to Distortion Skill under certain circumstances.
Vatista
Category
Changes
Jump C
・Increased blowback distance.
Aerial Lumen Stella
・The motion has been adjusted. (No changes to overall recovery frames.)
Lux Fortis
・increased frame advantage.
Yuzuriha
Category
Changes
Secret Skill: Luster Birth Distortion Skill Duo
・Fixed an issue where the hits during it’s cutscene does not properly combo. ・This skill will no longer switch to its cutscene when Yuzuriha is a sub-character. ・This skill can now kill an opponent even if it didn’t switch to its cutscene.
Mika
Category
Changes
Jump B
・Adjusted the positioning of the effects (No change to hitbox).
Mika-chan Cannon
・Fixed an issue where this skill was cancellable to Distortion Skill under certain circumstances.
Mika-chan Hip Strike
・Extended the untechable time on hit.
Ruby
Category
Changes
Standing A Crouching A
・Changed the maximum number of times this can be used in a single chain to 2.
Standing B Jump B
・Enlarged the hurtbox.
Buzzsaw Blast
・Enlarged the hurtbox.・Fixed an issue where this skill was cancellable to Distortion Skill under certain circumstances. ・Decreased additional proration. ・No longer affected by length of combo.
EX Buzzsaw Blast
・Enlarged the hurtbox. ・Decreased additional proration. ・No longer affected by length of combo.
Weiss
Category
Changes
Standing B
・It is now jump cancellable.
Smart Combo 3 (2nd hit) (B・B)
・It is now jump cancellable.
Ice Shard
・Projectile now moves faster. ・Changed search timing and acceleration timing. ・Extended untechable time. ・Extended knock down time when shot downwards.
Glyph Dash Strike
・Extended the hitbox downward. ・Extended travel distance.
Twisting Air Step
・Increased frame advantage.
Piercing Air Step
・Increased frame advantage. ・Added invincibility against body attribute attacks from the middle of its motion.
Pirouette
・Raised blowback height.
A Ice Pillar
・Reduced recovery frames.
B Ice Pillar
・Increased armor strength against projectiles.
Precision Parry
・Fixed an issue where the opponent was taking a guard motion.
EX Ice Shard
・Projectile now moves faster. ・Changed search timing and acceleration timing. ・Extended untechable time. ・Extended knock down time when shot downwards.
(Ice Shard⇒) Set Magic Circle
・The Magic Circle no longer disappears when tagging out.・The positioning of Magic Circles have been changed for the A and B versions.
Normal Throw
・Increased frame advantage on hit, making it easier to follow up with normal attacks.
Neutral Partner Skill
・Extended the hitbox downward.
→+Partner Skill
・Projectile now moves faster. ・Changed search timing and acceleration timing. ・Extended untechable time. ・Extended knock down time when shot downwards.
←+Partner Skill
・Extended the hitbox downward. ・Changed hitstun behavior. ・Increased movement speed.
Blake
Category
Changes
Shadow Clone
・Extended the effective time and increased the shadow effect. ・In addition to the current activation method, this skill now automatically activates after a certain time.
Dash Cancel (→→ During certain moves)
・Increased frame advantage.
Normal Throw
・Increased frame advantage, making it easier to follow up with normal attacks.
←+Partner Skill
・Raised blowback height.
Yang
Category
Changes
Standing B
・This attack now has an armor effect against projectiles.
Smart Combo 2 (2nd hit) (B・B)
・Increased startup speed. ・Extended travel distance ・Increased frame advantage. ・This attack now has an armor effect against projectiles.
Burst of Embers
・Reduced recovery frames upon miss. ・This attack now has an armor effect against projectiles.
Too Hot to Handle
・Raised blowback height.
Back Step
・Extended invincibility frames, making it consistent with other characters.
Tactics Mode
・Partially revised according to functional changes.
Other minor bug fixes for each character have been implemented.