Splatoon 2 version 4.3.1 unofficial patch notes
Nintendo announced yesterday that Splatoon 2 will be updated to version 4.3.1 next week. Though we don’t have them in English just yet, the patch notes are available in Japanese.
You can find a summary of what’s to come below. Note that the patch notes are not official, and we’ll share what Nintendo provides officially next week.
Splooshes – MPU effect increased. When using max MPU, damage increase is changed from 20% to ~25%.
Aerosprays – less MPU needed to be effective.
Squeezers – MPU effect increased. Damage increase when using max MPU is changed from 20% to 30%
Splat Rollers – Range needed to reach 40 damage is reduced by 11%. Ranged for 50 and 100 damage do not change.
Inkbrushes – MPU effect increased. Speed when rolling while using max MPU is changed from 4% to 5%. Less MPU needed to be effective.
Octobrushes – MPU effect increased. When using max MPU, speed when rolling is changed from 10% to 12%. Less MPU needed to be effective.
E-Litres + scoped – MPU effect increased. When using max MPU, range difference is changed from 3% to 5%.
TriSloshers – MPU effect increased. When using max MPU, middle shot inking changed from 20% to 25%
Mini Splatlings – MPU effect increased. Shooting duration when using max MPU is changed from 30% to 35%. Less MPU needed to be effective.
Undercovers – MPU effect increased. Canopy restoration rate when using max MPU is changed from 33% to 44%. Less MPU needed to be effective.
Hydras – MPU effect reduced. When not fully charged, to reach 33.3 damage per shot, you will need to run 15AP (5 subs) of MPU, instead of 9AP (3 subs).
Ballpoints – RSU effect reduced. MPU effect reduced. To reach 33.3 damage per shot, you will need 15AP instead of 9AP.
Splat Dualies – MPU effect reduced. To reach 33.3 damage per shot, you will need 32AP instead of 20AP.
Fizzy Bomb – 2nd explosion radius decreased by 15%. 3rd explosion radius decreased by 21%.
Torpedo – Ink consumption increased from 60% to 65%. Droplet damage reduced from 18 to 12. Damage to bubbles from droplets increased by 50%. Because of this, damage to bubbles is the same.
Bubble Blower – 250 damage range decreased by 8%. Time taken to naturally disappear is decreased by 6 seconds.
Bloblobber Deco – 180p -> 190p
Custom Hydra Splatling – 180p -> 190p
Ballpoint Splatling Nouveau – 190p -> 200p.
Thanks to Jake for the tip.